Seems like I also have to edit history titles and provinces, and to start a new game, does not work with a save game. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Yeah, for an existing game you could possibly accomplish what you were trying to do through editing the save game's data, but it would be a minefield of orphaned references if you're not careful and I could easily imagine ruining the whole thing in such a way that it'd be almost impossible to backtrack. If you do want to try it, please take a back up copy of your save file and store it somewhere safe or with a dummy extension like .bkup so the game can't see or overwrite it.Seems like I also have to edit history titles and provinces, and to start a new game, does not work with a save game.![]()
title:k_thessalonika.holder = {
every_character = {
limit = {
culture = trojan
is_pool_character = yes
}
add_courtier:prev
}
BUT I now get error logs all the time. It seems to work fine when I play, it does what i want it to do, but once I close the game, I'm greeted by:If you're only after editing a specific character, then I would not copy the whole path with all the file contents. It's a waste of disk space, if nothing else, and will almost certainly make sharing or updating the mod problematic.
For a standard Windows install, your folder structure inside your Documents\Paradox Interactive\mod folder should be YourModNameHere\history\characters\.
You've probably already noticed that the game installation folder's equivalent has the characters grouped by culture. One option would be to copy the relevant culture file to your mod directory, and edit it there. I would advise against this, just because you'll need to repeat the process every time Paradox makes an update to the vanilla file; otherwise you won't capture the patch's changes and additions.
These days, I'm in the habit of setting up a new .txt file, giving it whatever name seems appropriate for the purpose, and copying just the character entry or entries that I want my mod to overwrite. So if I want to make Hrolfr de Normandy an albino for the 867 start, I open norse.txt, copy the whole character block for 242 from the "242 = {" line down to the final closing bracket for the character, paste this into my mod's .txt file, and add trait = albino into the list in the mod file.
That way, when Paradox do update the master file, I only need to worry about checking for any changes to the 242 record.
Also, if you want to completely block the game from generating any random traits, try adding this line (don't think order matters too much, but vanilla and easter egg characters use it between the culture line and the specific traits being added): disallow_random_traits = yes
I'm a little rusty with this, but I think if you don't include that and only assign one or two personality traits to an adult character, the initialization will draw random traits to bring an adult character up to three. That might be desirable if you want a character to have some specific traits but also still want a bit of variation / randomisation from one game to the next. I've never thought to check what would happen if you use the 'disallow' script command without specifying an education trait after it, so some experimentation may be required to get exactly the results you want. If in doubt, I like to examine similar characters in the vanilla files to see how they're laid out and what script effects are in play for them.
if = {
limit = {
court_position:court_physician_court_position ?= { aptitude:court_physician_court_position <= 1 }
}
if = {
limit = {
any_court_position_holder = {
aptitude = {
value <= 1
}
}
}
The error about utf8-bom encoding can be ignored. There are various data formats valid for a .txt file, and I see this on anything that I create directly within Windows Explorer (right click in the mod folder, create new, text document). If it's bugging you, you could try Notepad++ as a free and robust text editor. It'll let you specify saving the file under this particular format, and you can even run it as a portable app off of a flash drive if that's ever useful. I think some wise souls have even created plugins to help parse Paradox scripting and save game formats, too.BUT I now get error logs all the time. It seems to work fine when I play, it does what i want it to do, but once I close the game, I'm greeted by:
File 'history/characters/norse.txt' should be in utf8-bom encoding (will try to use it anyways)
gui/shared/cooltip.gui:7 - Widget (key '135292') has not been destroyed [many times, seemingly dependent on how long I played for].
I don't quite know how to interpret this. I've barely done anything. Just copied the relevant culture files and changed a couple of lines for one, maybe two, characters within it.
Thank you so much!The error about utf8-bom encoding can be ignored. There are various data formats valid for a .txt file, and I see this on anything that I create directly within Windows Explorer (right click in the mod folder, create new, text document). If it's bugging you, you could try Notepad++ as a free and robust text editor. It'll let you specify saving the file under this particular format, and you can even run it as a portable app off of a flash drive if that's ever useful. I think some wise souls have even created plugins to help parse Paradox scripting and save game formats, too.
But the game seems robust enough to work with files that aren't in this format, so to the best of my knowledge you can ignore it without consequences.
The GUI error is a new one on me. If it's not breaking anything in the game over time, it might be fine to ignore, as well. It suggests some tool tip is just failing to be cleaned up by the game and if that's right, it should be utterly harmless. Still, I can think of a few experiments to try if this is concerning you.
If you've observed any kind of cause and effect, or correlation between gameplay and the occurrence or frequency of the error, that might offer a better starting point, but a very basic rule of thumb here is to check if this occurs during vanilla game play, too. Fire up the game without your mod, play as normal for a bit (particularly focusing on any activity you've associated with this error), quit and see if the error's occurred.
If not, time to examine your mod. Have you got a GUI folder? If so, what's in it? Are those files forked copies of vanilla ones, or brand new additions? If they're forked copies, did you roll over your file or the edits from a previous code base?
If I'm copying a vanilla file into my mod folders to tweak it, every time there's a patch or update I need to check if the original file's been updated since I made my mod (check the updated dates on the new file versus your modded one). If it's been updated, I'll rename my modded file from .txt to .txt.old. Notepad++ can still read this just fine, but the game won't. Then I copy the vanilla file back over, review its format and syntax, and try to replicate my modded version's changes. This is usually a case of just copying over whatever the edit was, but if Paradox have changed the data structure or file contents significantly then I might need to start over from scratch.
If my modding runs off of new files (which I try to do whenever possible just to avoid the juggling and shuffling around described above), it's still a good idea to check that the data format is the same so that your code will interface with the game correctly.
If you don't have a GUI directory in your mod folder, and none of your modded files place any calls on the interface or tool tips, then you could try to verify the game files from Steam, just in case you accidentally moved something into the wrong folder or recycle bin by mistake?
If that comes back with a clean bill of health, too, then I'm stumped but would default to presuming it's just a quirk of the engine if it's not breaking anything in game.
### norse.txt
40605 = {
name = "Rurik" # Rurik, legendary founder of Rus. Probably known as Hrörekr by his Norse contemporaries.
dna = 40605_rurik_rurikid
dynasty = 705
religion = "norse_pagan"
culture = norse
diplomacy = 12
martial = 8
stewardship = 8
intrigue = 6
learning = 3
trait = gregarious
trait = ambitious
trait = just
trait = intellect_good_1
trait = education_martial_4
trait = brave
sexuality = heterosexual
mother = 40697
830.1.1 = {
birth = yes
effect = {
add_character_flag = has_scripted_appearance
}
}
866.1.1 = {
add_spouse = rurik_1
effect = {
give_nickname = nick_troublemaker
set_relation_friend = character:40606 #Oleg
add_gold = 500
}
# Give Viking adventurer some adventuring troops.
effect = {
if = {
limit = { has_fp1_dlc_trigger = yes }
spawn_army = {
name = event_troop_default_name
levies = 600
men_at_arms = {
type = huscarl
stacks = 2
}
men_at_arms = {
type = varangian_veterans
stacks = 2
}
location = province:2157
origin = province:2157
inheritable = no
}
}
else = {
spawn_army = {
name = event_troop_default_name
levies = 600
men_at_arms = {
type = huscarl
stacks = 4
}
location = province:2157
origin = province:2157
inheritable = no
}
}
}
}
879.1.2 = {
death = yes
}
}
### 00_dna.txt
40605_rurik_rurikid = {
portrait_info = {
genes={
hair_color={ 44 20 233 81 }
skin_color={ 65 66 65 66 }
eye_color={ 246 63 221 150 }
gene_chin_forward={ "chin_forward_neg" 121 "chin_forward_neg" 121 }
gene_chin_height={ "chin_height_pos" 132 "chin_height_pos" 127 }
gene_chin_width={ "chin_width_pos" 178 "chin_width_pos" 140 }
gene_eye_angle={ "eye_angle_neg" 128 "eye_angle_neg" 115 }
gene_eye_depth={ "eye_depth_neg" 166 "eye_depth_neg" 115 }
gene_eye_height={ "eye_height_neg" 127 "eye_height_neg" 123 }
gene_eye_distance={ "eye_distance_neg" 129 "eye_distance_neg" 126 }
gene_eye_shut={ "eye_shut_neg" 108 "eye_shut_neg" 122 }
gene_forehead_angle={ "forehead_angle_neg" 127 "forehead_angle_neg" 114 }
gene_forehead_brow_height={ "forehead_brow_height_pos" 76 "forehead_brow_height_pos" 135 }
gene_forehead_roundness={ "forehead_roundness_pos" 170 "forehead_roundness_pos" 170 }
gene_forehead_width={ "forehead_width_pos" 146 "forehead_width_pos" 146 }
gene_forehead_height={ "forehead_height_pos" 97 "forehead_height_pos" 153 }
gene_head_height={ "head_height_pos" 112 "head_height_pos" 159 }
gene_head_width={ "head_width_neg" 50 "head_width_neg" 104 }
gene_head_profile={ "head_profile_neg" 116 "head_profile_neg" 115 }
gene_head_top_height={ "head_top_height_neg" 90 "head_top_height_neg" 90 }
gene_head_top_width={ "head_top_width_pos" 158 "head_top_width_pos" 140 }
gene_jaw_angle={ "jaw_angle_neg" 129 "jaw_angle_neg" 111 }
gene_jaw_forward={ "jaw_forward_pos" 128 "jaw_forward_pos" 128 }
gene_jaw_height={ "jaw_height_neg" 89 "jaw_height_neg" 103 }
gene_jaw_width={ "jaw_width_pos" 196 "jaw_width_pos" 151 }
gene_mouth_corner_depth={ "mouth_corner_depth_pos" 132 "mouth_corner_depth_pos" 132 }
gene_mouth_corner_height={ "mouth_corner_height_neg" 126 "mouth_corner_height_neg" 126 }
gene_mouth_forward={ "mouth_forward_neg" 145 "mouth_forward_neg" 126 }
gene_mouth_height={ "mouth_height_pos" 120 "mouth_height_pos" 129 }
gene_mouth_width={ "mouth_width_pos" 107 "mouth_width_pos" 137 }
gene_mouth_upper_lip_size={ "mouth_upper_lip_size_neg" 121 "mouth_upper_lip_size_neg" 121 }
gene_mouth_lower_lip_size={ "mouth_lower_lip_size_neg" 60 "mouth_lower_lip_size_neg" 60 }
gene_mouth_open={ "mouth_open_pos" 0 "mouth_open_pos" 154 }
gene_neck_length={ "neck_length_neg" 125 "neck_length_neg" 125 }
gene_neck_width={ "neck_width_neg" 160 "neck_width_neg" 86 }
gene_bs_cheek_forward={ "cheek_forward_neg" 16 "cheek_forward_neg" 16 }
gene_bs_cheek_height={ "cheek_height_pos" 23 "cheek_height_neg" 5 }
gene_bs_cheek_width={ "cheek_width_pos" 103 "cheek_width_neg" 0 }
gene_bs_ear_angle={ "ear_angle_pos" 23 "ear_angle_pos" 23 }
gene_bs_ear_inner_shape={ "ear_inner_shape_pos" 26 "ear_inner_shape_pos" 26 }
gene_bs_ear_bend={ "ear_upper_bend_pos" 36 "ear_upper_bend_pos" 36 }
gene_bs_ear_outward={ "ear_outward_pos" 45 "ear_outward_pos" 45 }
gene_bs_ear_size={ "ear_size_pos" 15 "ear_size_pos" 15 }
gene_bs_eye_corner_depth={ "eye_corner_depth_pos" 109 "eye_corner_depth_pos" 160 }
gene_bs_eye_fold_shape={ "eye_fold_shape_pos" 255 "eye_fold_shape_pos" 86 }
gene_bs_eye_size={ "eye_size_pos" 37 "eye_size_neg" 5 }
gene_bs_eye_upper_lid_size={ "eye_upper_lid_size_neg" 39 "eye_upper_lid_size_pos" 24 }
gene_bs_forehead_brow_curve={ "forehead_brow_curve_neg" 77 "forehead_brow_curve_neg" 152 }
gene_bs_forehead_brow_forward={ "forehead_brow_forward_pos" 71 "forehead_brow_forward_pos" 35 }
gene_bs_forehead_brow_inner_height={ "forehead_brow_inner_height_pos" 51 "forehead_brow_inner_height_pos" 51 }
gene_bs_forehead_brow_outer_height={ "forehead_brow_outer_height_pos" 30 "forehead_brow_outer_height_pos" 30 }
gene_bs_forehead_brow_width={ "forehead_brow_width_neg" 1 "forehead_brow_width_neg" 43 }
gene_bs_jaw_def={ "jaw_def_pos" 3 "jaw_def_pos" 3 }
gene_bs_mouth_lower_lip_def={ "mouth_lower_lip_def_pos" 101 "mouth_lower_lip_def_pos" 101 }
gene_bs_mouth_lower_lip_full={ "mouth_lower_lip_full_pos" 42 "mouth_lower_lip_full_pos" 42 }
gene_bs_mouth_lower_lip_pad={ "mouth_lower_lip_pad_pos" 36 "mouth_lower_lip_pad_pos" 36 }
gene_bs_mouth_lower_lip_width={ "mouth_lower_lip_width_neg" 42 "mouth_lower_lip_width_neg" 42 }
gene_bs_mouth_philtrum_def={ "mouth_philtrum_def_pos" 38 "mouth_philtrum_def_pos" 38 }
gene_bs_mouth_philtrum_shape={ "mouth_philtrum_shape_pos" 30 "mouth_philtrum_shape_pos" 30 }
gene_bs_mouth_philtrum_width={ "mouth_philtrum_width_neg" 18 "mouth_philtrum_width_neg" 18 }
gene_bs_mouth_upper_lip_def={ "mouth_upper_lip_def_pos" 0 "mouth_upper_lip_def_pos" 0 }
gene_bs_mouth_upper_lip_full={ "mouth_upper_lip_full_pos" 35 "mouth_upper_lip_full_pos" 35 }
gene_bs_mouth_upper_lip_profile={ "mouth_upper_lip_profile_pos" 3 "mouth_upper_lip_profile_pos" 67 }
gene_bs_mouth_upper_lip_width={ "mouth_upper_lip_width_neg" 104 "mouth_upper_lip_width_neg" 104 }
gene_bs_nose_forward={ "nose_forward_neg" 5 "nose_forward_pos" 18 }
gene_bs_nose_height={ "nose_height_pos" 29 "nose_height_pos" 123 }
gene_bs_nose_length={ "nose_length_pos" 27 "nose_length_pos" 122 }
gene_bs_nose_nostril_height={ "nose_nostril_height_neg" 5 "nose_nostril_height_pos" 39 }
gene_bs_nose_nostril_width={ "nose_nostril_width_neg" 155 "nose_nostril_width_neg" 40 }
gene_bs_nose_profile={ "nose_profile_hawk_pos" 67 "nose_profile_hawk" 1 }
gene_bs_nose_ridge_angle={ "nose_ridge_angle_neg" 26 "nose_ridge_angle_neg" 26 }
gene_bs_nose_ridge_width={ "nose_ridge_width_neg" 255 "nose_ridge_width_neg" 92 }
gene_bs_nose_size={ "nose_size_pos" 50 "nose_size_pos" 50 }
gene_bs_nose_tip_angle={ "nose_tip_angle_neg" 36 "nose_tip_angle_neg" 36 }
gene_bs_nose_tip_forward={ "nose_tip_forward_pos" 63 "nose_tip_forward_pos" 30 }
gene_bs_nose_tip_width={ "nose_tip_width_neg" 127 "nose_tip_width_neg" 19 }
face_detail_cheek_def={ "cheek_def_01" 1 "cheek_def_01" 1 }
face_detail_cheek_fat={ "cheek_fat_01_neg" 154 "cheek_fat_01_neg" 242 }
face_detail_chin_cleft={ "chin_cleft" 0 "chin_cleft" 2 }
face_detail_chin_def={ "chin_def" 0 "chin_def" 0 }
face_detail_eye_lower_lid_def={ "eye_lower_lid_def" 168 "eye_lower_lid_def" 242 }
face_detail_eye_socket={ "eye_socket_color_03" 69 "eye_socket_03" 16 }
face_detail_nasolabial={ "nasolabial_03" 119 "nasolabial_01" 22 }
face_detail_nose_ridge_def={ "nose_ridge_def_neg" 255 "nose_ridge_def_pos" 15 }
face_detail_nose_tip_def={ "nose_tip_def" 8 "nose_tip_def" 8 }
face_detail_temple_def={ "temple_def" 140 "temple_def" 237 }
expression_brow_wrinkles={ "brow_wrinkles_01" 159 "brow_wrinkles_01" 159 }
expression_eye_wrinkles={ "eye_wrinkles_01" 24 "eye_wrinkles_01" 24 }
expression_forehead_wrinkles={ "forehead_wrinkles_01" 38 "forehead_wrinkles_01" 38 }
expression_other={ "cheek_wrinkles_both_01" 0 "cheek_wrinkles_both_01" 0 }
complexion={ "complexion_2" 149 "complexion_2" 173 }
gene_height={ "normal_height" 116 "normal_height" 116 }
gene_bs_body_type={ "body_fat_head_fat_full" 107 "body_fat_head_fat_full" 139 }
gene_bs_body_shape={ "body_shape_apple_half" 161 "body_shape_apple_half" 0 }
gene_bs_bust={ "bust_clothes" 25 "bust_default" 64 }
gene_age={ "old_4" 29 "old_4" 29 }
gene_eyebrows_shape={ "close_spacing_low_thickness" 207 "far_spacing_low_thickness" 99 }
gene_eyebrows_fullness={ "layer_2_low_thickness" 255 "layer_2_lower_thickness" 135 }
gene_body_hair={ "body_hair_avg" 134 "body_hair_avg" 134 }
gene_hair_type={ "hair_straight" 138 "hair_straight" 138 }
gene_baldness={ "male_pattern_baldness" 247 "male_pattern_baldness" 247 }
eye_accessory={ "normal_eyes" 222 "normal_eyes" 222 }
teeth_accessory={ "normal_teeth" 0 "normal_teeth" 0 }
eyelashes_accessory={ "normal_eyelashes" 251 "normal_eyelashes" 251 }
hairstyles={ "all_hairstyles" 33 "all_hairstyles" 0 }
beards={ "all_beards" 244 "no_beard" 0 }
clothes={ "northern_war_nobility_clothes" 255 "most_clothes" 0 }
cloak_hoods={ "" 0 "no_cloak_hood" 0 }
legwear={ "mena_war_legwear" 255 "all_legwear" 0 }
cloaks={ "all_cloaks" 191 "no_cloak" 0 }
}
}
enabled=yes
}
### mod_bookmarks.txt
bm_867_adventurers = {
start_date = 867.1.1
is_playable = yes
recommended = yes
group = bm_group_867
weight = {
value = 90
}
# Jarl Haesteinn (Nantes/Montaigu, Brittany) ID: 6878
character = {
name = "bookmark_adventurers_jarl_haesteinn"
dynasty = 1059
dynasty_splendor_level = 1
type = male
birth = 815.1.1
title = c_montaigu
government = feudal_government
culture = norse
religion = norse_pagan
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
history_id = 6878
position = { 320 400 }
animation = personality_rational
# Ragnarr, son and heir, ID: 6880
character = {
name = "bookmark_adventurers_jarl_haesteinn_alt_ragnarr"
relation = "BOOKMARK_RELATION_SON"
dynasty = 1059
type = male
birth = 860.1.1
culture = norse
religion = norse_pagan
history_id = 6880
}
}
# Rurik Rurikid (Duke of Novgorod, Russia) ID: 40605
character = {
name = "bookmark_adventurers_rurik_rurikid"
dynasty = 705
dynasty_splendor_level = 1
type = male
birth = 830.1.1
title = d_novgorod
government = tribal_government
culture = norse
religion = norse_pagan
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
history_id = 40605
position = { 970 240 }
animation = war_over_win
# Helgi the Seer, "son" and heir ID:40606
character = {
name = "bookmark_adventurers_rurik_rurikid_alt_helgi"
relation = "BOOKMARK_RELATION_BROTHER"
dynasty = 705
type = male
birth = 840.1.1
culture = norse
religion = norse_pagan
history_id = 40606
animation = personality_zealous
}
}
# Magajiva Daura, Countess of Daura, Hausa
character = {
name = "bookmark_adventurers_daurama_daura"
dynasty = 1060028
dynasty_splendor_level = 1
type = female
birth = 842.1.1
title = c_daura
government = tribal_government
culture = hausa
religion = west_african_bori_pagan
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = 251187
position = { 400 810 }
animation = personality_forgiving
# Bawo Durbawa, "son" and heir ID:251181
character = {
name = "bookmark_adventurers_daurama_daura_alt_bawo"
relation = "BOOKMARK_RELATION_SON"
dynasty = 1060027
type = male
birth = 867.1.1
culture = hausa
religion = west_african_bori_pagan
history_id = 251181
}
}
# Eudes Capet (Count of Chartres, France), ID: 6448
character = {
name = "bookmark_adventurers_count_eudes"
dynasty = 743
dynasty_splendor_level = 2
type = male
birth = 857.1.1
title = c_anjou
government = feudal_government
culture = french
religion = catholic
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD"
history_id = 6448
position = { 580 520 }
# Robert, little brother and future king of France, ID: 6442
character = {
name = "bookmark_adventurers_count_eudes_alt_robert"
relation = "BOOKMARK_RELATION_BROTHER"
dynasty = 743 # house capet
type = male
birth = 866.8.1
culture = french
religion = catholic
history_id = 6442
}
# Eudes, uncle, ID: 163065
character = {
name = "bookmark_adventurers_count_eudes_alt_uncle_eudes"
relation = "BOOKMARK_RELATION_UNCLE"
dynasty = 743
type = male
birth = 821.1.1
title = c_blois
government = feudal_government
culture = french
religion = catholic
history_id = 163065
animation = disapproval
}
}
# Almos Arpad (Leader of the Magyars, Hungary) ID: 159137
character = {
name = "bookmark_adventurers_almos_arpad"
dynasty = 708
dynasty_splendor_level = 1
type = male
birth = 820.1.1
title = k_magyar
government = tribal_government
culture = mogyer
religion = magyar_pagan
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = 159137
position = { 1120 630 }
animation = personality_bold
# Arpad, son and heir, ID: 159136
character = {
name = "bookmark_adventurers_almos_arpad_alt_son_arpad"
relation = "BOOKMARK_RELATION_SON"
dynasty = 743
type = male
birth = 845.1.1
culture = mogyer
religion = magyar_pagan
history_id = 159136
animation = personality_honorable
}
# Linütika, grandson, ID: 163168
character = {
name = "bookmark_adventurers_almos_arpad_alt_linutika"
relation = "BOOKMARK_RELATION_GRANDSON"
dynasty = 743
type = male
birth = 862.1.1
culture = mogyer
religion = magyar_pagan
history_id = 163168
}
}
}
any_held_title = {
tier = tier_barony
is_capital_barony = no
is_leased_out = no
title_province = {
NOR = {
has_holding_type = city_holding
has_holding_type = church_holding
}
}
NOT = {
THIS = root.capital_barony
}
}
[10:17:14][E][jomini_script_system.cpp:284]: Script system error! (while building tooltip/description)
Error: Event target link 'title_province' returned an unset scope
### Dualism ###
#Republic
count_republic_male_dualism_religion:0 "Placeholder1"
count_republic_female_dualism_religion:0 "Placeholder1"
county_republic_dualism_religion:0 "Republic County"
duke_republic_male_dualism_religion:0 "Placeholder2"
duke_republic_female_dualism_religion:0 "Placeholder2"
duchy_republic_dualism_religion:0 "Republic Duchy"
king_republic_male_dualism_religion:0 "Placeholder3"
king_republic_female_dualism_religion:0 "Placeholder3"
kingdom_republic_dualism_religion:0 "Republic Kingdom"
#Feudal
count_feudal_male_dualism_religion:0 "Placeholder4"
count_feudal_female_dualism_religion:0 "Placeholder4"
county_feudal_dualism_religion:0 "Feudal County"
duke_feudal_male_dualism_religion:0 "Placeholder5"
duke_feudal_female_dualism_religion:0 "Placeholder5"
duchy_feudal_dualism_religion:0 "Feudal Duchy"
king_feudal_male_dualism_religion:0 "Placeholder6"
king_feudal_female_dualism_religion:0 "Placeholder6"
kingdom_feudal_dualism_religion:0 "Feudal Kingdom"
emperor_feudal_male_dualism_religion:0 "Placeholder7"
emperor_feudal_female_dualism_religion:0 "Placeholder7"
empire_feudal_dualism_religion:0 "Fedual Empire"
### Dualism ###
# Feudal
count_feudal_male_dualism_religion = {
type = character
gender = male
special = holder
tier = county
priority = 199
governments = { feudal_government }
}
count_feudal_female_dualism_religion = {
type = character
gender = female
special = holder
tier = county
priority = 199
governments = { feudal_government }
}
duke_feudal_male_dualism_religion = {
type = character
gender = male
special = holder
tier = duchy
priority = 499
governments = { feudal_government }
}
duke_feudal_female_dualism_religion = {
type = character
gender = female
special = holder
tier = duchy
priority = 499
governments = { feudal_government }
}
king_feudal_male_dualism_religion = {
type = character
gender = male
special = holder
tier = kingdom
priority = 4999
governments = { feudal_government }
}
king_feudal_female_dualism_religion = {
type = character
gender = female
special = holder
tier = kingdom
priority = 4999
governments = { feudal_government }
}
emperor_feudal_male_dualism_religion = {
type = character
gender = male
special = holder
tier = empire
priority = 10000
governments = { feudal_government }
}
emperor_feudal_female_dualism_religion = {
type = character
gender = female
special = holder
tier = empire
priority = 10000
governments = { feudal_government }
}
county_feudal_dualism_religion = {
type = title
tier = county
special = holder
priority = 18
top_liege = no
governments = { feudal_government }
}
duchy_feudal_dualism_religion = {
type = title
tier = duchy
special = holder
priority = 27
top_liege = no
governments = { feudal_government }
}
kingdom_feudal_dualism_religion = {
type = title
tier = kingdom
special = holder
priority = 47
top_liege = no
governments = { feudal_government }
}
empire_feudal_dualism_religion = {
type = title
tier = empire
special = holder
priority = 102
top_liege = no
governments = { feudal_government }
}
#Republic
count_republic_male_dualism_religion = {
type = character
gender = male
special = holder
tier = county
priority = 16000
governments = { republic_government }
}
count_republic_female_dualism_religion = {
type = character
gender = female
special = holder
tier = county
priority = 16000
governments = { republic_government }
}
duke_republic_male_dualism_religion = {
type = character
gender = male
special = holder
tier = duchy
priority = 100
governments = { republic_government }
}
duke_republic_female_dualism_religion = {
type = character
gender = female
special = holder
tier = duchy
priority = 100
governments = { republic_government }
}
king_republic_male_dualism_religion = {
type = character
gender = male
special = holder
tier = kingdom
priority = 5000
governments = { republic_government }
}
king_republic_female_dualism_religion = {
type = character
gender = female
special = holder
tier = kingdom
priority = 5000
governments = { republic_government }
}
emperor_republic_male_dualism_religion = {
type = character
gender = male
special = holder
tier = empire
priority = 6000
governments = { republic_government }
}
emperor_republic_female_dualism_religion = {
type = character
gender = female
special = holder
tier = empire
priority = 6000
governments = { republic_government }
}
county_republic_dualism_religion = {
type = title
tier = county
special = holder
priority = 18
top_liege = no
governments = { republic_government }
}
duchy_republic_dualism_religion = {
type = title
tier = duchy
special = holder
priority = 27
top_liege = no
governments = { republic_government }
}
kingdom_republic_dualism_religion = {
type = title
tier = kingdom
special = holder
priority = 47
top_liege = no
governments = { republic_government }
}
empire_republic_dualism_religion = {
type = title
tier = empire
special = holder
priority = 102
top_liege = no
governments = { republic_government }
}
00_murder_effect
about known_murder_effect
and a file called 00_scheme_scripted_effect
about murder_success_kill_effect
but I didn't understand how it works, maybe thats not what I'm looking for.random_list
as the pick
value?random_list = {
pick = var:lsxp_perk_gives
[01:20:44][E][pdx_persistent_reader.cpp:216]: Error: "Malformed token: var:lsxp_perk_gives, near line: 809" in file: "events/lifestyle_experience.txt" near line: 816
while = { count =
but not random_list = { pick =
, so this works:while = {
count = var:lsxp_perk_gives
random_list = {