Thank you for your help Bane, I think I have it now:
I don't mind too much about humans becoming elven if they change their culture to elvish, but I might make a way to prevent them from even getting the elvish culture to begin with. Also I will need to change the child gfx, but that won't be too hard.
Code:
# Become Elven
# On-action: on_yearly_pulse
character_event = {
id = 106000
desc = "EVTDESC106000"
picture = "GFX_evt_child_play"
is_triggered_only = yes
trigger = {
culture = elvish
NOT = { trait = elven }
}
option = {
add_trait = elven
}
}
I don't mind too much about humans becoming elven if they change their culture to elvish, but I might make a way to prevent them from even getting the elvish culture to begin with. Also I will need to change the child gfx, but that won't be too hard.