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Hi,
is there a way to increase the yearly_raised_levies opinion modifier?
I find it myself way to low and too fast decreasing...

the modifier in opinion_modifiers seems to be obsolete :)
Is it hard coded?

I want to try this modifier to weaken HRE and Byz...
I think the interval at which it increases is defined in defines.lua, so you should check in there.
 
liege = { has_law = true_cognatic_succession }
Do you have this law? If not, that's the problem.

As to avoiding patching: Boot the game directly from its folder. If you want to be extra safe, copy it to a folder outside Steam first.
 
I suppose I should have explained better. I understand it is the duchies that are assimilated into kingdoms, not kingdoms into empire (in fact that's the real issue) I just said to the empire as if the kingdom is de-jure part of an empire the assimilated duchies change the de-jure borders of the empire also.

What I'm essentially getting at is, is it possible for a titular kingdom to be de-jure part of an empire.

As I understand it, yes the duchies would assimilate into the empire (technically) if say the guy holding it all was Despot of Syria (as an example) as they would stop being de-jure mesopotamia and start being de-jure syrian. But it's more likely he'd just click 'create - kingdom of Mesopotamia', stopping assimilation due to holding the de-jure kingdom title anyway, so mesopotamia will always be de-jure persian, not de-jure byzantine even if the game went on for 1000 years.

So if we assume for the sake of argument that it is possible, with the above example, byzantine vassal conquers de-jure mesopotamia, which is de-jure part of Persia. Instead of creating the kingdom of mesopotamia title that is de-jure Persian and blocked via special creation conditions (e.g must be zoroastrian), he gets a titular king title that is de-jure byzantine, thus enabling the imperial borders to fluctuate through the game without just blocking out the other kingdoms and ending up with huge de-jure kingdoms that have assimilated 3/4 others.

I would assume however that titular kingdoms cannot be included in the de-jure make up of an empire given that they are...well... titular.
I can't see any real reason why titular kingdoms couldn't be part of an empire, so I'd recommend you try it and see if it works. Just put it as part of e_byzantium from the beginning and have an event fire to give the holder some land outside Byz.
 
Other than that... constant testing so that you know when new modifications will break the game.
Doesn't help much when a patch breaks the mod, though.
Beyond that, checking the logs is often useful. Usually you can at least find out at what point the game crashes, if not the exact problem.
 
very noobish question here:

can someone tell me about global_flags and how they differ from province & character flags. I don't really understand in what circumstance you would use one.
Province and character flags are limited to those characters, and are used only for things important to those characters. Global flags on the other hand apply to the entire world, and can be checked from any scope. The game uses this for the mongol invasions for example, to note that it has happened so the events cannot fire again.
 
Hello everyone, I have a problem with modding landed_title file. I'm trying to modify it to add special conditions of creating empires (I'm playing on mod with many creatable empires). Every ruler who wants to create empire should posess certain titles, for example Emperor of Poland-Lithuania should own kingdom of Poland and kingdom of Lithuania. Unfortunetely after modding CK2 only shows cultural and religious conditions, not 'titles conditions'. Here's my entry:

e_poland = {
color={ 196 33 55 }
color2={ 255 255 255 }

capital = 527 # Krakowskie
allow = {
OR = {
culture = polish
culture = lithuanian
religion_group = christian
AND = {
has_landed_title = k_poland
has_landed_title = k_lithuania }
}
}


Can anyone help me? What do I wrong?
Whenever you use title requirements, the requirement has to be specified after the titles in question. So make sure e_poland is below both k_poland and k_lithuania in the landed_titles file.
 
Two questions!

1) How do you change the name of a county? The localisation files do not have entries like c_tunis. When I add a c_tunis entry in my mod's localisation file, it appears to have no impact. I am only able to change duchies, baronies, empires, and kingdoms...

2) How do you define a province to be a wasteland?
1) They're often defined by province number instead, E.G., PROV123;
 
Do elaborate. :)

My question: which is the generic spread of religion event? I want to slow down the spread of religion but I can't seem to find what I'm looking for in religious_events.txt -- which I assume is the correct file.
For automatic heresy spread, it is 39000 and 39001 in religious_events.
For state religion, it is 900 in job_lord_spiritual.
 
I've done something wrong. :(

KALMAR;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_title_ruler_consort;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_title_ruler_consort_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_FOA;Your Majesty;Votre Majesté;Eure Majestät;;Su Majestad;;;;;;;;;x

I formed the Kalmar Union and my wife was still called Empress.
I'd just like to note that calling in the Kalmar Union makes little sense. Historically the Kalmar Union would be like holding three king titles in Crusader Kings II.
Second, the name itself is not historically plausible. It was only so named because the treaty formalizing the union happened to happen in the Swedish city of Kalmar. It could easily have happened in any other city, giving it a different name.
As such I would suggest calling it Scandinavia instead. Keeping the Union's flag should be fine, though.
 
In character_events, FROM is who triggers the event; ROOT is who gets the event. In province_events, it works rather similar except we're talking provinces instead of characters. So, if you have an event where the pope receives 50 gold from the Duke of Spoleto (who triggered the event with one of his own), the pope is ROOT, and the Duke is FROM.
And in cb_types, ROOT is the attacker, and FROM is the defender. FROMFROM is the claimant if you're pushing someone else's claim.
I wonder if one could use FROMFROM for event series?
 
I still don't quite understand FROMFROM and PREVPREV in events. I'm probably using more character and province flags than I should because of it. :blush:
PREV moves one scope up. PREVPREV moves two. And so on.
If I'd hazard a guess, I'd say FROMFROM is for event chains. FROM is the person giving you the event. FROMFROM is the person giving the event to the person giving you the event.

Also, I'd just like to correct my earlier assertion: ROOT is always the claimant. FROMFROM is the attacker. No scope (in non-title scopes) is also the attacker.
 
There is any_province_lord (look in rebel_events.txt) and to give any of your baronies a building, I use this little number:

Code:
random_demesne_title = {
    limit = {
        location = {
            province_id = 157
        }
        tier = baron
        }
    add_building = ca_priory_cluniac_1
    add_building = ca_priory_santiago_1
    }
You could probably use province_id = ROOT, no? Or PREV, depending on how you call the province.
 
There are a few ways to do it, depending first on whether it is a province or character event. Using province_id = ROOT seems to cause the event to fire at that character's current location, so if you are at peace in your own court, no problem, but if you are leading your army through neutral or enemy territory, well you could have an unexpected result. That is my understanding at least.
For a character event I'd do this instead:
random_demesne_province = { ROOT = { random_demesne_title = { limit = { location = { province_id = PREVPREVPREV }}}}}
 
@Galle: I reported this bug a week or two ago. A Paradox employee said he'd pass it on.
As a workaround I think you should be able to to it less elegantly by scoping to each individual duchy and doing the dejure changes from there rather than using any_de_jure_vassal_title.