Are you loading multiple mods/modules? If there is another running that also uses the landed_titles.txt file and it gets loaded after the one with prussia in it, Prussia will no longer exist as a title.
Is there a way of dynamically changing the size of a holy order in game? So if the Templars own a castle, 10 heavy cavalry would be added to their army?
Well, it would be most useful for representing provinces that don't belong to holy orders but still had volunteers going to join the order - Templar volunteers came from European provinces they did not own, not their territories in the Holy Land. So the Templars could get additional troops in their Holy Order from provinces with a certain flag/modifier that would represent how they relied on the Catholic realms for knights and the money to support those knights.I'm not entirely sure on the answer but I think no. Why bother anyway, they can just raise the levy from the castle which will give them (usually) more than 10 anyway![]()
No wasn't running any modifications what so ever. Tried your mod, very nice. Pretty much added what I was looking for any way so that solved it for me. Still odd that it didn't work.
RGB, except 0 to 1 instead of 0 to 255. Just divide by 255 and it should be close enough.A real quick one: What's the color system (0.0 0.0 0.0) used by Cultures and Religions?
This is definitely possible -- my recent Iceland mod makes pretty heavy use of the ð/Ð character, among others. (I would've added þ/Þ, too, but I thought that might be a bit much for all the non-Scandinavian players. :laugh
In any case, the Wikipedia articles for each of the special characters you want to use should list the key-bindings for -- and, if applicable, options needed to enable -- their use, depending on your operating system and localization. (I had to enable the "Extended" U.S. keyboard option on my Mac to get access to the eth.) Once you've followed those steps, though, you should be able to use those key bindings just fine -- not only in your mod files, but even in-game!
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I swear to christ that I would kill someone if it would just make any_friend and any_rival not be broken and useless.
Presumably, yes. You can definitely only provide English localization (many mods don't bother to translate every line to French, German and Spanish) if you wish, so I'm assuming it would display in English if you played the game in those languages. You can test this yourself of course.Simple question. If only English is proved for in localisation, all other languages will use it correct?
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Is there a way to add an imprisonment to a character's history? I'd like one character to start off in a scenario as the prisoner of a particular king.
Presumably, yes. You can definitely only provide English localization (many mods don't bother to translate every line to French, German and Spanish) if you wish, so I'm assuming it would display in English if you played the game in those languages. You can test this yourself of course.
They're not like other any_X or random_X functions, because the game doesn't track friends and rivals. At all. These are not features of Crusader Kings 2. We tested add_friend, add_rival, any_friend, any_rival, random_friend, random_rival, num_of_friends, and num_of_rivals until our hands were sore and our eyes bloody. They do nothing.Refrain from your blasphemy and I will help you.
any_friend is like all 'any_X' functions for triggers and such; random_friend is what you want for options and effects.
can anyone explain to me how i can add religious heads to heresies?
or direct me to a mod that does this
# Controls a religion
controls_religion = catholic
controls_religion = cathar