hey, kind of a newb here so please go easy if this isn't the right place...
I don't mind coding it myself, though I'm hoping it's already been done in some fashion and maybe I just haven't looked hard enough. If it hasn't been done, hopefully it's possible.
Here's the gameplan:
Goal - Using the "cheat console", I'd like to fire a custom event that will (using the char_id) give a Lowborn courtier either a dynasty.
Here are the options I'd like to give:
A) a random dynasty - random regional surname, random crest
B) a custom, new, dynasty (preferable) - custom surname (ie. "Enter Surname"), random crest
Rationale:
I typically enjoy playing God, via "observe" and handing out titles to Barons...just to see how far they can take their dynasty (with limited divine intervention

)
I'd like to see a Lowborn, elected Mayor for instance, go on to do great things. Under the standard build it's just not possible for a Lowborn Mayor to really acheive any lasting legacy. Best case scenario, the AI marries him into an existing dynasty...but that itself appears rare.
Like I said, I'd prefer option B just so I can create a myriad of names that the game doesn't provide "at will"...though I know it's unlikely as the dynasties are seemingly saved independently of the characters. I'm just hoping (without having dug into too much of the code) that someone else has gotten this wild hair and has already attempted this or can offer suggestions.
In a perfect world, I'm hoping to just create a .txt file and create something that could be launched via: "Console: Event <customevent-id> <char-id>". Then it would throw up a window > I enter the surname > Lowborn becomes "Jack of Derp" of the "Derp Dynasty". Adversely, I'd be ok with "Console: Event <customevent-id> <char-id>" > Lowborn becomes "Jack of _______" and now part of a random dynasty (as if he had instead been created a Noble at "birth")
Does any of this sound possible or make sense? Hope I didn't fall victim to TLDNR posters...