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Now, if you want to make it so that Iceland can be colonized later, I have a method for that, too.
Do elaborate. :)

My question: which is the generic spread of religion event? I want to slow down the spread of religion but I can't seem to find what I'm looking for in religious_events.txt -- which I assume is the correct file.
 
Is there any way to force the pope to become a vassal ? In my game (running The Prince and The Thane mod) i have created the Empire of Italy, and i want the dang pope to be part of my empire, any ideas ?
 
Sorry if this has been asked before but how do you change what a culture/kingdom calls it's ruler? I wanna change the kings of the kingdoms that are vassals to the Byzantine Empire to something other than Despot. I know you can do it because in the HRE they're called Kings.
 
Cyhort, you can do that by culture or religion in the .csv files or for a specific realm in landed_titles.txt, like this:

Code:
k_papal_state = {
	color={ 255 249 198 }
	color2={ 220 220 0 }
	
	capital = 333 # Rome
	
	[COLOR="#FFA500"]title = "POPE"[/COLOR]
	[COLOR="#FFA500"]foa = "POPE_FOA"[/COLOR]
	short_name = yes
	location_ruler_title = yes
	
	# Always exists
	landless = yes
	
	# Controls a religion
	controls_religion = catholic
	
	# Cannot be held as a secondary title
	primary = yes

This is for the Papal States of course, and specifies that their head of state has the special title of Pope.

As for localization examples, here are some Persian-culture titles I use:

duke_iranian;Satrap;Satrape;Satrap;;Sátrapa;;;;;;;;;x
duke_title_ruler_consort_iranian;Satrap;Satrape;Satrap;;Sátrapa;;;;;;;;;x
duchy_of_iranian;Satrapy of;Satrapie de;Satrapie von;;Sátrapa de;;;;;;;;;x
king_iranian;Shah;Chah;Schah;;Shah;;;;;;;;;x
king_title_ruler_consort_iranian;Shah;Chah;Schah;;Shah;;;;;;;;;x
kingdom_of_iranian;Kingdom of;Royaume de;Königreich von;;Reino de;;;;;;;;;x
emperor_iranian;Shahanshah;Chahanchah;Schahanschah;;Shahan Shah;;;;;;;;;x
emperor_title_ruler_consort_iranian;Shahanshah;Chahanchah;Schahanschah;;Shahan Shah;;;;;;;;;x
empire_of_iranian;Empire of;Empire de;Reich von;;Imperio de;;;;;;;;;x

This means people in the Iranian culture group (just Persian for now) will use these titles instead of the defaults. There are similar titles for Turkish, Arab, Greek and Anglo-Saxon rulers. Look in the text.csv files. :)
 
Do elaborate. :)

My question: which is the generic spread of religion event? I want to slow down the spread of religion but I can't seem to find what I'm looking for in religious_events.txt -- which I assume is the correct file.
For automatic heresy spread, it is 39000 and 39001 in religious_events.
For state religion, it is 900 in job_lord_spiritual.
 
Where can I find the text.csv files?
 
Is there any way to force the pope to become a vassal ? In my game (running The Prince and The Thane mod) i have created the Empire of Italy, and i want the dang pope to be part of my empire, any ideas ?

Historically, he was the vassal of Charlemagne and then the early Holy Roman Emperors, at least something of a vassal. You would need a special event, but if you are an emperor, you would need to have a vassalization CB or a decision or event to force the issue. Of course Italian unification just left the Pope with one barony in CK2 terms, so it might be possible to take Rome that way ;).

Now to be brief: you need to make a decision or event (set_de_facto_liege I think is the right syntax); you might want to change the entry for the Papal states in landed_titles that says <independent = yes> preventing a simple diplomatic action (afaik); and remember that if you take all his land he will exist anyway. It should bug the other Catholic rulers that you are liege of the Pope. Anti-popes and heresy spread during the Avignon Papacy for example. But maybe it will be acceptable.

It will also mean an end to crusades and invasion CBs, as the religious head has to be independent for those to work.
 
Thanks guys b^_^
 
Actually, now I have a problem. I edited the csv file so that greek kings are called kings instead of despots but now when I load the game everything on the interface shows up like it's a file name. Like Holy Roman Empire shows up on the map as E-HRE and France is K-FRANCE and when you click a kingdom all the vassals are TITLED_NAME. What the hell did I screw up? I'd have a screenshot but "print screen" just seems to take a picture of my desktop instead of the game <_<
 
Historically, he was the vassal of Charlemagne and then the early Holy Roman Emperors, at least something of a vassal. You would need a special event, but if you are an emperor, you would need to have a vassalization CB or a decision or event to force the issue. Of course Italian unification just left the Pope with one barony in CK2 terms, so it might be possible to take Rome that way ;).

Now to be brief: you need to make a decision or event (set_de_facto_liege I think is the right syntax); you might want to change the entry for the Papal states in landed_titles that says <independent = yes> preventing a simple diplomatic action (afaik); and remember that if you take all his land he will exist anyway. It should bug the other Catholic rulers that you are liege of the Pope. Anti-popes and heresy spread during the Avignon Papacy for example. But maybe it will be acceptable.

It will also mean an end to crusades and invasion CBs, as the religious head has to be independent for those to work.

Seeing as i am le horrible at modding, could you perhaps show me what to put in the landed_titles (the exact needed for papal states(i am just affraid ill mess up too badly to save myself from utter destruction))
 
Actually, now I have a problem. I edited the csv file so that greek kings are called kings instead of despots but now when I load the game everything on the interface shows up like it's a file name. Like Holy Roman Empire shows up on the map as E-HRE and France is K-FRANCE and when you click a kingdom all the vassals are TITLED_NAME. What the hell did I screw up? I'd have a screenshot but "print screen" just seems to take a picture of my desktop instead of the game <_<
Undo your changes and go back to the unmodified vanilla .csv files -- never edit them directly because problems like this can occur. If you want to add/remove/edit stuff, use a new file.

In your localization folder, make a copy of one of the existing .csv files (text1.csv for example) and call it something like newstuff.csv -- open it, delete everything (just right-click and select all) and save. Then re-open the file, add these three lines and save again.

duke_greek;Duke;Duc;Herzog;;Duque;;;;;;;;;x
king_greek;King;Roi;König;;Rey;;;;;;;;;x
emperor_greek;Emperor;Empereur;Kaiser;;Emperador;;;;;;;;;x

(For some reason spaces between the ; sometimes show on here but they shouldn't. Make sure there are no gaps between ; in your file).

Your Greek-culture rulers will now have the standard English titles and you haven't had to overwrite or delete any files. If you wish to do anything similar (you can look thru these .csv files and easily see what/how to edit) just follow the same pattern: find what you want, copy it to newstuff.csv and change it accordingly.
 
Can you make a plot or decision require that no one alive have a specific trait? Or would it have to work through a global flag being placed when someone gets the trait and then somehow removed if the character dies?

Basically, can you ask the game to check if anyone alive has a trait? and if so how?
 
Can you make a plot or decision require that no one alive have a specific trait? Or would it have to work through a global flag being placed when someone gets the trait and then somehow removed if the character dies?

Basically, can you ask the game to check if anyone alive has a trait? and if so how?

Well there are two triggers which combined should do it.

The first is "any_independent_ruler", and the 2nd is "any_realm_character". Between those two you should be able to look at any character in any realm. However I expect it would be huge drain on the system resources to evaluate that.
 
Well there are two triggers which combined should do it.

The first is "any_independent_ruler", and the 2nd is "any_realm_character". Between those two you should be able to look at any character in any realm. However I expect it would be huge drain on the system resources to evaluate that.

Thanks! do decisions drain resources for things in the allow brackets if the potential isnt activated? as that might be a way around that.

What i want is to have a trait which only one character can have at a time and once theyre dead others will fight and plot to be the successor to it. Preferably without breaking the game.
 
Is there any way to allow vassals to have nicknames or is it hardcoded so only independent rulers can have nicknames?

No hardcoding, m8. Should be just for rulers, though. Look in /common/nicknames.txt for information. You could have decisions or events to give a nickname to your unlanded vassals I suppose.
 
Thanks! do decisions drain resources for things in the allow brackets if the potential isnt activated? as that might be a way around that.

What i want is to have a trait which only one character can have at a time and once theyre dead others will fight and plot to be the successor to it. Preferably without breaking the game.

You could go with a minor_title instead if it is within a realm. You could also make it a trait but have it only work with events. I think that scripting something like that would be above my talents though.

Another possibility would be using global flags with the event giving the trait that would be cleared with an event that triggers on_death (actually with or without a global flag; if you can guarantee that the trait cannot be gotten any other way but by your event). You would add the event number to on_actions.txt and have it trigger when any character dies but actually only trigger when the condition "has_trait = defender_of_the_faith" or whatever. "On death" events are for things like "Oh, I die. Out, out, brief candle...."--used for assassinations by the devs. It could be used for last requests, etc. Then you could trigger a character_event for his successor setting the trait.
 
I need some help...

I've created special titular empire-tier title, which I intended to be named as "king". Everything was quite easy - added name and foa. But not that easy is to change name for a consort. I only want it for this title, not for a culture.

Any suggestions? :)
 
What's the difference between...

can_grant_invasion_cb = invasion

&

can_grant_invasion_cb = yes

in religion.txt ?

Why is one named invasion and another simply yes? What are the implications of this?