Damn, I feared as much. The trade_posts in the files are so tantalising. Thanks anyway.Unless someone is made of magic, no. There are loose threads that would give one hope, but too many things are hardcoded.
Damn, I feared as much. The trade_posts in the files are so tantalising. Thanks anyway.Unless someone is made of magic, no. There are loose threads that would give one hope, but too many things are hardcoded.
Does CK2 differentiate between ocean and inland sea? I'd love to make deep waters take longer to traverse.
Damn, I feared as much. The trade_posts in the files are so tantalising. Thanks anyway.
That's not how movement works, though. Movement is faster the shorter you have to move, regardless of how many provinces you pass through. Going through 5km one km at a time is equally fast to going through 5km 2.5 km at a time.one turnaround can be be to add more sea provinces. more provinces to go through = more time to cross.
where we have now :
_______ _______
|___1___|___2___|
you can try to draw something like this :
___ ___ ___ ___ ___
|_1_|_2_|_3_|_4_|_5_|
e_austrian_empire = {
color = { 191 182 182 }
color2 = { 255 255 255 }
capital = 449 #Österreich
short_name = yes
# Creation/Usurp Trigger
allow = {
FROM = {
religion_group = christian
}
AND = {
has_landed_title = k_austria
}
OR = {
has_landed_title = k_bohemia
has_landed_title = k_hungary
}
}
# Creation Effect
gain_effect = {
FROM = {
prestige = 1000
}
}
}
You can only use has_landed_title after the title has been defined. I assume the kingdoms are within e_austrian_empire? If so you can simply stick the allow clause at the end rather than the beginning.
Just have the e_austrian_empire entry after the entires for Austria, Bohemia, and Hungary.Hmm, that might be a bit of a problem. Since the empire is titular it has no de jure holdings. Also, Austria is titular. I kind of wanted to get around the issue of removing Bavaria's de jure territory by making Austria titular. With de jure drift, after creating the title, it wouldn't be an issue. It'd eventually become de jure Austrian.
How would I define the title? If it's a complicated process I may need to make a separate thread for this...
Just have the e_austrian_empire entry after the entires for Austria, Bohemia, and Hungary.
Which file determines the starting laws and crown laws of a realm? I want to change the byzantine empire to elective succession at the 1066 start, if possible.
I have a quick graphical question here. With regards to the colours of a realm in the strategic map, there is a shader/filter that the game uses that bleaches/desaturates the colours. Any idea where to find this shader/filter? Can I modify it? Can I disable it? I'd like to be able to have bold colours! Somehow a wishy-washy crimson does not do the Lannister's proud.
Thanks in advance.
I added 2 new religion icons to religion_icon_strip and religion_icon_strip_small, and changed the noOfFrames in generalstuff.gfx, then assigned the icon number to the religions, but neither icon shows up in game. Only the original icons work, but not the 2 I added. Am I missing something??
I added 2 new religion icons to religion_icon_strip and religion_icon_strip_small, and changed the noOfFrames in generalstuff.gfx, then assigned the icon number to the religions, but neither icon shows up in game. Only the original icons work, but not the 2 I added. Am I missing something??
Look in /history/titles. You can change the starting laws of specific realms that way.
If you look in /decisions/crown_laws, you can set what the default laws will be, with default = yes on one law in the law group. For example, if you want all realms to start with high crown authority, delete default = yes from centralization_0 and add it to centralization_3.
chance = {
factor = 0
modifier = {
factor = 1
FROM = { location = { culture = xxx } }
}
}
song = {
name = "akingisdead.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "asimplesongforcommoners.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "coeurdelion.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "thefranks.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "theholysepulchre.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "hornsofhattinandaftermath.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "crusaderkings2_maintitle.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "crusaders.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "kingdomofjerusalem.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "krakdeschevaliers.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "marchtoholyland.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "orderofthetemple.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "pathtoglory.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "royalmarriage.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "siegeofkerak.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "thefirstcrusade.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "thelastcrusade_finale.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "turexgloriae.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "sanctus.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "tedonimum.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "intaberna.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "journeytoabsolution.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "pilgrimage.ogg"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "saladinbesiegejerusalem.ogg"
chance = {
modifier = {
factor = 1
}
}
}