add_alliance = { who = <scope> years = x }Is there a way to add an alliance via an event?
opinion = {
modifier = in_non_aggression_pact
years = x
who = <scope>
}
reverse_opinion = {
modifier = in_non_aggression_pact
years = x
who = <scope>
}
Thanks, I didnt see the command on the wiki.add_alliance = { who = <scope> years = x }
I can't remember if you need a pre-existing nap for it to work but if you do then you can just in a hidden tooltip this before you make the alliance
Code:opinion = { modifier = in_non_aggression_pact years = x who = <scope> } reverse_opinion = { modifier = in_non_aggression_pact years = x who = <scope> }
I don't think this has anything to do with the patch. I does the same for me and did so long before the current patch. Unfortunately I can't offer a solution, nor offer any assistance with your other issue.Since the patch my 'long' charactered provinces get cut off after I click on them , those over ~11 characters get shortened to 11 characters and stay that way till I reload.
Anyone?Is there any way to make continue the tributes after their suzerain ruler died? I don't know how to do but I can also use some events or something else for that as well. But I do want to make them to break their tributes with only starting a war.
Is there any way to make continue the tributes after their suzerain ruler died? I don't know how to do but I can also use some events or something else for that as well. But I do want to make them to break their tributes with only starting a war.
on_death on action to check if one exists then reestablish it with the heir in an event that happens a day laterAnyone?
Is AI ok with title_desicions?
I made a title decision but it seems like AI is never using it. I tested it myself many times and it works absolutely properly.
Yep you canQuick question: is it alright to have two "namespace =" entries at the top of my event code files if I want to use two different namespaces in a file?
I'm thinking on doing some map modding.
Does anyone know what the max map size is or any rules to what size they have to be?
I perused some mods and AGOT has a 4096 x 2560 map, as opposed to the 3072 x 2048 map in vanilla.
In short, my question is how were those dimensions arrived at and what is the largest size that the game will support?
My goal is to extend the map through Asia and into North America, Mexico, and the northern- most part of South America effectively doubling the width.
Performance shouldn't be an issue due to the nature of the mod I'm doing (fewer characters)
View attachment 202735
According to Jon Stryker (https://forum.paradoxplaza.com/foru...nversion-map-modding-clans-of-ireland.801599/ ), it's multiples of 64, and the 15 million limit was removed. I'm sure there's still a practical limit, however. Also, he wrote that 2 years ago, so maybe the multiple has changed…Both height and width (in pixels) must be a multiple of 512. The total count of pixels cannot be above, I think, 10 billions pixels. Besides that, and the normal map being a bit quirky in large maps, you'll be fine with any size.
(BTW you've picked my curioisty with that picture).