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Is there a way to add an alliance via an event?
add_alliance = { who = <scope> years = x }
I can't remember if you need a pre-existing nap for it to work but if you do then you can just in a hidden tooltip this before you make the alliance
Code:
opinion = {
    modifier = in_non_aggression_pact
    years = x
    who = <scope>
}
reverse_opinion = {
    modifier = in_non_aggression_pact
    years = x
    who = <scope>
}
 
add_alliance = { who = <scope> years = x }
I can't remember if you need a pre-existing nap for it to work but if you do then you can just in a hidden tooltip this before you make the alliance
Code:
opinion = {
    modifier = in_non_aggression_pact
    years = x
    who = <scope>
}
reverse_opinion = {
    modifier = in_non_aggression_pact
    years = x
    who = <scope>
}
Thanks, I didnt see the command on the wiki.
 
Is there any way to make continue the tributes after their suzerain ruler died? I don't know how to do but I can also use some events or something else for that as well. But I do want to make them to break their tributes with only starting a war.
 
Since the patch my 'long' charactered provinces get cut off after I click on them , those over ~11 characters get shortened to 11 characters and stay that way till I reload.

Also the tribal holdings switch to castles overnight. EDIT: It seems that tribalism isn't loading and the 'feudalism' governments are. EDIT2:Fixed kinda, only 1 religion specific government is doing it.
 
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Since the patch my 'long' charactered provinces get cut off after I click on them , those over ~11 characters get shortened to 11 characters and stay that way till I reload.
I don't think this has anything to do with the patch. I does the same for me and did so long before the current patch. Unfortunately I can't offer a solution, nor offer any assistance with your other issue.
 
So, I'm having some trouble changing vanilla retinues. Specifically, i can't seem to replace existing ones. I had thought this would be rather simple, but it's apparently not. Or I'm making a mistake somewhere along the way.

So, can someone go over step by step how to replace a vanilla retinue with a slightly changed one? I don't want a new one, i want to change an already existing one.


Edit: Nevermind. I made a tiny mistake in the .mod file, so it never loaded. My mistake.
 
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Is there any way to make continue the tributes after their suzerain ruler died? I don't know how to do but I can also use some events or something else for that as well. But I do want to make them to break their tributes with only starting a war.

Check out CK2+, they have an event system to take care of it. Not sure exactly how it works, but it could point you in the right direction.
 
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I'm thinking on doing some map modding.
Does anyone know what the max map size is or any rules to what size they have to be?
I perused some mods and AGOT has a 4096 x 2560 map, as opposed to the 3072 x 2048 map in vanilla.

In short, my question is how were those dimensions arrived at and what is the largest size that the game will support?

My goal is to extend the map through Asia and into North America, Mexico, and the northern- most part of South America effectively doubling the width.

Performance shouldn't be an issue due to the nature of the mod I'm doing (fewer characters)

upload_2016-8-28_4-46-44.png
 
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I'm thinking on doing some map modding.
Does anyone know what the max map size is or any rules to what size they have to be?
I perused some mods and AGOT has a 4096 x 2560 map, as opposed to the 3072 x 2048 map in vanilla.

In short, my question is how were those dimensions arrived at and what is the largest size that the game will support?

My goal is to extend the map through Asia and into North America, Mexico, and the northern- most part of South America effectively doubling the width.

Performance shouldn't be an issue due to the nature of the mod I'm doing (fewer characters)

View attachment 202735

Both height and width (in pixels) must be a multiple of 512. The total count of pixels cannot be above, I think, 10 billions pixels. Besides that, and the normal map being a bit quirky in large maps, you'll be fine with any size.

(BTW you've picked my curioisty with that picture).
 
Both height and width (in pixels) must be a multiple of 512. The total count of pixels cannot be above, I think, 10 billions pixels. Besides that, and the normal map being a bit quirky in large maps, you'll be fine with any size.

(BTW you've picked my curioisty with that picture).
According to Jon Stryker (https://forum.paradoxplaza.com/foru...nversion-map-modding-clans-of-ireland.801599/ ), it's multiples of 64, and the 15 million limit was removed. I'm sure there's still a practical limit, however. Also, he wrote that 2 years ago, so maybe the multiple has changed…
 
Okay so for my AAR game I want to do a few things and was wondering how exactly. I am changing around the Tamerlane events (given that this is a universe that diverged at 1066 Tamerlane would never be born anyway.) and that I can do. What I want to do is make Zikri have a religious head and maybe change where some of there holy sites are. The holy site stuff I know is done with the listing of counties and titles. I guess first question is is there a mod that gives heresies a religious head? That may make my job easier. If not I just wanted to maybe take the Yazidi religious head and make it Zikri instead. How would I go about doing that and what we I need to change? I know i would have to change localization files too. Finally, I want to make sure the Zikri head spot is empty until an event I write when my alt-Tamerlane takes a holy site (probably Samarkand). Is that also possible.

Sorry if this is more in-depth than a quick question should be. If it is I will make my own topic for it.