Basically everything mod related in today's HoI4 dev diary (scripted GUIs, reloadable database, explicit dependencies) would be absolutely incredible if it could be ported over to Stellaris.
has_enabled_mod = "EAC New Additions"
crew_quarters = {
icon = "GFX_spaceport_module_crew_quarters"
construction_days = 180
initial = yes
cost = {
minerals = 100
}
orbit_modifier = {
ship_orbit_upkeep_mult = -0.25
}
# grumpy edit - test
triggered_orbit_modifier = {
potential = { has_starbase_building = naval_logistics_office }
ship_orbit_upkeep_mult = -0.25
}
upkeep_resources = {
energy = 1
}
ai_build_at_chokepoint = yes
ai_build_outside_chokepoint = yes
ai_weight = {
weight = 1000
}
}
attack_target = {
source = <source>
target = <target>
min_damage = <int>
max_damage = <int>
hull_damage = <float>
shield_damage = <float>
shield_penetration = <float>
armor_damage = <float>
armor_penetration = <float>
projectile_gfx = <string key>
}
The projectile gfx would be a bonus (as in not required but desired) if it were easy/worthwhile to show the gfx between source and target.
Bingo! I am working on a mod that lets the planet fight back against orbital bombardment. I will hopefully have something up by this weekend.First thing which floats into my mind when I see this - planetary based Ion Cannons
Bingo! I am working on a mod that lets the planet fight back against orbital bombardment. I will hopefully have something up by this weekend.
Bingo! I am working on a mod that lets the planet fight back against orbital bombardment. I will hopefully have something up by this weekend.
JOY!
Was testing something like that a year ago to get a working "planetary shield" gfx linked to the building - probably the same approach and if you manage to finnish the Ion Cannon, not too far away, code-wise! (hint)
The ability to overwrite singular deposits or buildings in their files instead of having to overwrite the entire file.
This would make is far easier on mod compatibility.
Thank you very much :>
Ooh, thanks! Still not 100% perfect for buildings but it's good enough I guess. thanks!You can do this with buildings already.