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False equivalence is not an argument. The thing that makes me stand out from the likes of you is that I insist that criticism be based on reality and not wishful thinking. Given how many people seem addicted to their wishful thinking it can give the false impression that I am seeking conflict when all I am doing is insisting that criticism be fair. Criticising CO for things they didn't do is not fair, so I call people out when they do it. When you "disagree" with this you are really disagreeing that argument should be based on fact. It says more about you than it does about me.

And it seems I wasn't the only one to not get your "joke".
Nice way to rationalize the way you antagonize everybody by saying white then black and never admitting you were wrong. You haven't bought the base game, anyway, so beaches or not, you don't care, all you're doing here is searching for people to contradict. That's what a awful lot of people do on social networks.
 
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More disappointment. How long can we expect it to take for the "new" Mod Manager to be more than just an installer skin? Re-invent the wheel, yet miss major features like user ratings...
The best part was CPP listing all the "Pros" to the PDX mod manager, but it was all stuff the Steam Workshop has done for years, and better.
 
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Criticising for things they didnt do IS FAIR. Plus, If not, they should at least have a cronogram for what was left forgotten.
Only if the expectation that were going to do whatever it is was fair in the first place. You know damn well I'm talking about people creating expectations that are unfounded by what CO actually said yet are getting upset regardless.
Nice way to rationalize the way you antagonize everybody by saying white then black and never admitting you were wrong. You haven't bought the base game, anyway, so beaches or not, you don't care, all you're doing here is searching for people to contradict. That's what a awful lot of people do on social networks.
"All I did" was agree with someone else that criticising CO for not delivering something they never promised was bad. The rest was people dumping on me. I'm entitled to respond. Stop trying to defend unfair criticism based on wishful thinking instead of reality.
 
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There already were beaches. Simply create them. Now you have assets to place them along that beaches. That's why it's called "beach properties" and not "beaches"
Yes, of course you can build beaches yourself with the developer tool. The problem is that the beaches are empty, lifeless, without people and without other small animations.
 
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I did not know what to expect from this update.

Once I updated the game and turned it on after almost 2 months, I realized that I do not what to beta test if now the CO actually fixed the problems they mentioned or not. I do not want to beta test the mod platform, where some players are not even able to install the mods, and the ones they can have new crashes of the game.

I paid 90 bucks so that I can relax in the free time I have. I do not want to beta test the product someone released as finished and do it for free. I am to old for this ….
 
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Yes, of course you can build beaches yourself with the developer tool. The problem is that the beaches are empty, lifeless, without people and without other small animations.
Even in dev mode you can't do beaches because you need a sand texture and ther's none. So you have to use the Map Texture Replacer which isn't yet on PDXMods then find online some good sand textures. Obviously, CS 1 had a sand texture for beaches day1.
 
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The path CO/PDX are taking is self destructive.

You dont flog off paid DLC (and minimalistic at that) and focus on all the problems preventing a paid console release (aka performance and stability/crashing and reinventing the wheel with Paradox Mods so console have access) when your core product is fundamentally broken as an experience existing paid customers have been very vocal about.

Are CO/PDX unable to see if they dont make their base game free of bugs as priority 1, then everything else they slap on top is equivalent to digging your grave deeper.

Time is ticking and your reputation and customer base is being irreversible destroyed every day you keep pushing ahead in your own misguided direction with your rose colored glasses on. Acknowledge your mistakes, communicate and apologise to your community and fix your base product.

If this is not done, I can see CO being written off just like another PDX studio was in Q4 2023, I dont see PDX feeling bad about that when its a tax write off benefit to their bottom line, theyve reaped the peak of sales already with CS2 and made a killing, which helps their shareholders profits. Why keep funding 30+ employees when no one is buying DLC content?
 
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Bug fixing continues, though I'm afraid I don't have an update on this issue. In cases where vehicles get stuck, it's always helpful for us to have the specific save as it may happen in certain circumstances. If you haven't already, we'd very much appreciate a bug report with the save attached, ideally saved with the camera looking at the stuck public transportation vehicles. It helps a lot in solving these types of bugs.


I'm afraid I don't have an estimation for this, but we'll make sure to keep you updated as soon as we have news. We're working to bring you asset import and saving as soon as possible.


The Waterfronts Expansion Pass can be found here:

Maybe you can answer this one or at least ask the Devs for us.

Why were we told that this game had no limits other than our hardware, but population caps out at 2,147,483 Cims (which is, suspeciously, a lot like a 32bit integer, not going to lie)
That seems like a limit to me and I would like to know why.
 
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No, good news for coders and users, so potentially millions out there.
its not posible anymore. The extended surfaces mod isnt working and cant be injected with thunderstore anymore. I was showing an example of what could be done.

EDIT: Some mods still can be injected with Thunderstore, for example Extended Tooltip, Legacy Flavour, Lets pet stay at home. With "HOME" button (and dev mode enabled) also you can search for a sand surface that exists in game.

EDIT2: The mods work but if you try to load Image Overlay Mod or Map Texture Replacer, from PDX or TS, will not work because "Goose" creates a button in the same spot. Info Loom, also works.

Edit 5/4/2024 All mod are working now. "Extended Surfaces" is going to be in "pdx mods" in the near future.
 
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In the coming months, it would be nice for PDX to beef up this asset pack. I get that criticism gets under the skin of the CO devs, but publisher suits are altogether a different breed. So I won't eviscerate the content here. Just saying, it would be nice, once the fires are all put out around the recent (?) release of this game, to revisit this content pack and check what missed opportunities could be addressed, and what final vision could be better fulfilled.
 
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In the coming months, it would be nice for PDX to beef up this asset pack. I get that criticism gets under the skin of the CO devs, but publisher suits are altogether a different breed. So I won't eviscerate the content here. Just saying, it would be nice, once the fires are all put out around the recent (?) release of this game, to revisit this content pack and check what missed opportunities could be addressed, and what final vision could be better fulfilled.

Give us beach props, make the game thinks it's a tree if that's what it takes.
Give us beach commercial zones (restaurants, cafee's etc primarily)
Give us a beach brush.
Significantly overhaul the houses to be more than just a suburban neighborhood asset called beachfront.

Remove the damn trees, give that to people for free.. This is just gatekeeping what many loved in CS1.

Limit it to require a water front.

And I will consider changing the review to positive. Until then. It stays negative.
 
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This update is appreciated, but there is no mention of the bug of public transport getting stuck at stops... it's a bit disappointing.
I guess it will be fixed by the modders.
Confirms the game is still at least 6 months away from being where it should have been on release, unfortunately.
 
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A Beach DLC pack with NO BEACH PROPS, no docks, piers, or quays, or commercial beach assets??? The four tiny tress should make up for that? I regretted buying the Ultimate edition before but now, it's just an insult to the fanbase. Not to mention they sell it independently for more than previous expansions.
There are still quite a few really bad issues with the game on top of that, mods will not save that. Paradox or CO, or both, ruined this game, and it's really sad. Like SC 2013 all over again.
 
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It is baffling that they outsourced the art for these buildings, no? And they dont even have time for additional animations like firefighters and citizens enjoying parks. The company seems really understaffed (or incompetent?)
 
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Only if the expectation that were going to do whatever it is was fair in the first place. You know damn well I'm talking about people creating expectations that are unfounded by what CO actually said yet are getting upset regardless.

"All I did" was agree with someone else that criticising CO for not delivering something they never promised was bad. The rest was people dumping on me. I'm entitled to respond. Stop trying to defend unfair criticism based on wishful thinking instead of reality.
Oh come on. Let's not go in the "too high expectations" territory... Been there done that. I think it's fair enough for people to expect some beaches in the beachfront DLC... Let's not pretend people are just looking for reasons to complain.

CO has constantly underdelivered, it would have been nice to be impressed by them going above and beyond for once. In a lot of business this would be the expectation after coming short. Although that's require to value and respect your customers.
 
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A Beach DLC pack with NO BEACH PROPS, no docks, piers, or quays, or commercial beach assets??? The four tiny tress should make up for that? I regretted buying the Ultimate edition before but now, it's just an insult to the fanbase. Not to mention they sell it independently for more than previous expansions.
There are still quite a few really bad issues with the game on top of that, mods will not save that. Paradox or CO, or both, ruined this game, and it's really sad. Like SC 2013 all over again.
They should rename it what it is --- "Southern Florida suburban pack" and not pretend it has anything to do with beaches or coastline.
 
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Yes, of course you can build beaches yourself with the developer tool. The problem is that the beaches are empty, lifeless, without people and without other small animations.
And because released prOduct must not rely on developer tools, it is march of 2024 already, heyooo.
 
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With a 5% positive rating for the Beach Prop DLC and me playing a full minute to crash back to desktop, this hill you're trying to climb seems to be getting steeper and higher
 
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