That is your impression. the HRE empreror has very real reason defending his vassals if they are attacked.That's the thing - he shouldn't be. Imperial laws applied to Imperial territory not to anyone that happend to be a vassal of the Emperor. Margraves of Branderburg would get no help from the Emperor if someone attacked Prussia only if Branderburg itself were contested would the Emperor have right to intervene.
Again - the thing is you should be able to take that land. Emperors had no interest nor right to defend trritory that did not belong to HRE (unless of course they had an actuall alliace with its owner).
And the problem works both ways not just for human player - AI that just wants some colonies is unable to take them so it ends up in a stalemate.
Just give colonists only to those who take the QFTNW NI or border a horde.
That is your impression. the HRE empreror has very real reason defending his vassals if they are attacked.
And It is logical that the attacker needs to be able to force the consession. i mean if some OPM goes colonising, it shouldn`t be hard for the big coloniser to knok down a consession.
If you can not force the consession, why should the defender give up colonies, like at all?
They hardly loose anything, since they do not get the colony anyway, but eventually you might become vulrnable to somebody else, and would have to give up on the conquered colony.
Well, you kinda controll the colony don`t you? But you have to win the official consession.Because in real life the attacker would just put up a new government in the colony and the everyone would just go about their business accepting the loss of the colony. The original owner would of course maintain a claim on it. Kind of like the Kingdom of Jerusalem. The Kings newer gave up their claims. In game the war would end with the KoJ getting their provinces back after 5 years as long as they managed to hold onto Cyprus. In real life the land that could not be defended just passed to whoever took it.
In fact in real life such a conflict would probably not even be considered a war but rather a border dispute.
Yeah but look how that worked out. they weren't sustainable on the scale the major ones were.
This problem would easily be fixed by adopting CK2s warscore system. I.e. warscore rises with time while you control the contested territory, and once it reaches 100% you can force a surrender.
Peace didn`t worked like that in EU timeframe. Peace negotiations could result in quite different consessions, depending on the outcome.This problem would easily be fixed by adopting CK2s warscore system. I.e. warscore rises with time while you control the contested territory, and once it reaches 100% you can force a surrender.
And that is a reason to change the ease with which colonies change hand, not necessarily a reason to hard limit who gets to colonize.
The idea is that after X number of nations (whoever they may be) get strong colonies going, the others should begin to back off and look for new ways to make money.A hard limit on who can colonize would be insane, no one's advocating that.
The idea is that after X number of nations (whoever they may be) get strong colonies going, the others should begin to back off and look for new ways to make money.
One thing we had in EUII, but not in III, was the Treaty of Tordesillas. It did mean that you didn't get the huge Portuguese presence in N Am.
Now, that is probably too deterministic, even for me. But what if we could have area-treaties, with a similar effect? You could agree that X gets this region to himself (so far as you're concerned, not necessarily others), and you get this other region. Might work.
For the opposite vector, it really should be possible to have colonial-only wars, which are limited to certain overseas regions, with no impact in Europe (where you may be allies), or even in other regions. Britain, Netherlands, and Portugal did this a lot. Brits would poach on the other 2 in Asia, without going after them either in Europe or the Americas. NED and POR were, between one another, more committed enemies. But even then, there was no question of invading the homelands. As it is, you pretty much have to have a world war, to fight a colonial one.
But yes! The colonization of the world needs to be more logical and historical. In my game, there's absolutely no reason for Russia to colonize South Africa. The Dutch did it in real history to protect the route between the Indian Ocean and Africa because of their rich and flourishing colonies in what is nowadays Indonesia.
It might be possible to use a sphere of influence like process to 'reserve' colony areas. When some positive feedback loop is used it could be possible to limit the bulk of colonization (in specific areas) to a few parties.
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This is also a great idea. Maybe a gradual process where a nation first "claims" a province and/or area, making it still possible for rivals to colonize there but giving that nation a free CB on any rival colonies?
Claiming an area/province might be more expensive/taxing on a country, so only major powers could afford to claim more than a few strips of territory. Or tie it to National Ideas/policies/laws/whatever political model the game is going to use, to encourage early colonizers like Portugal but keep out small nations that didn't focus on colonization.