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The project to make the original mod compatible w/ CK2+ on the workshop is a separate effort. They published their version about a few days after I began to work on this w/ Rydel, before i had actually posted this thread. I figure that's where the confusion comes from, not to mention its two mods that both intend to resurrect the same mod.

For those who might be wondering, i haven't been doing much recently. A mixed batch of my fault and illness, allergy season and all that. Best of luck with anything you do, folks.
 
To make up for Kellen not doing much recently, I have been busy making some new art for the game.
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Taking a break for a few days to try out Jade Dragon before I do any work with it
 
You guess the present, you lose it! :p

Nah but seriously, we're getting really close to a release. It might be ready by Christmas, but it'll probably be another month. There was a interesting issue with Jade's new religions; so we'll need to fix that. At this point we are mostly just squashing bugs caused by the update, and tossing in the rest of what's needed while we're at it.
 
The issue was that I'm dumb and forgot to add the new religion icons to the religion strip.
In semi-related news, it would help if I could spell "feudal" consistently.

I'll probably do a Dev Diary once I rework vampires, and the last big change I need for werewolves should be finished shortly after that, letting me given them a Dev Diary too.
I have a few other things to work on before I get to vampires, though, but sadly nothing flashy I can show off.
 
Most of the work I've done lately has been behind the scenes, bug fixing, or small and spread out.
I am currently working on revamping (pun intended) vampires, and I plan to write a dev diary once I finish testing them. A dev diary on werewolves is expected to follow shortly after, as they are only missing one major planned feature at this moment.
 
I'm testing stuff right now and getting screenshots for the next dev diary, which should be really soon - likely today or tomorrow, assuming no major bugs pop up.
 
Dev Diary - Vampires
Mythos
Dev Diary 2: Vampires
Throughout history, cultures all over the world have held legends of creatures beyond death who drain the life from the living, usually by drinking their blood. Though the details of the myths change with place and time, the idea has stayed in people's minds for centuries.
Secrecy

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All vampires are represented by two traits - a general vampire trait that gives them their stats and immortality, and a trait showing whether or not they are known to the world at large.
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Every vampire starts off as a secret vampire, known only to other vampires. This secrecy helps them avoiding being targetted while they feed and gain power.
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However, sooner or later, a vampire will be found out. Be it by a spy, an inquisition, careless feeding, or people slowly noticing that they don't age, they'll be revealed sooner or later. A known vampire is hated by most people in the world, save for Satanist and those who are used to being ruled by vampires. Additionally, they may find themselves facing revolts by monster hunters.
Hunger and feeding

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Over time, a vampire's hunger will grow, represented by the icon of an increasingly bloody tooth. As it increases, the vampire will become more likely to get caught, until they lose control and feed on the nearest person, not caring who may see them, likely getting exposed as both a vampire and a murder. Fortunately, a vampire does not need to simply wait for hunger to take over, but can feed on those around them in secret.
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A vampire can deliberately feed on a member of their court, either trying to drain them completely or feeding just a bit, with the former sating their hunger completely and the latter just reducing it. Fully draining your victim is more likely to kill them, which also makes you more likely to get caught. However, killing your victim does have advantages - if you completely drain your victim's blood and their attributes are higher that yours, your attributes may increase. Drinking blood in either case has a chance to heal your injuries, even regrowing missing body parts.
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Feeding comes with risks - the most obvious being getting exposed as a vampire or caught in a murder. Additionally, despite vampires normally not catching illnesses, feeding on the sick will spread their disease to you. Likely, if you feed while ill, the illness may spread to prey that survive. Beyond that, survivors have a small chance of becoming vampires themselves.
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Spreading
Vampires, being dead, are infertile, which would make continuing the family line difficult if they were to be slain or die of illness. Fortunately, they still have a way of continuing their dynasty.
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Should a suitable candidate be found, a vampire can approach them and offer to deliberately turn them into another vampire, potentially adding them to the dynasty as their own son or daughter.
Blood Court

Should a known vampire hold a king level title, they may adopt the vampire culture. Any feudal vampire with vampiric culture will use the Blood Court government, where the realm is ruled by group of elder vampires. They will also gain a number of Blood Court minor titles, which act as a voting title, similar to the adviser position. Unlike advisers, the Blood Court position will automatically be filled by the oldest courtier and vassals, typically vampires, though other immortals or long-lived dragons and demi-gods may occasionally take this position for themselves. This can allow more powerful but unskilled vassals into unimportant positions, freeing space in the normal council roles, but at the cost of having many more voters to please, especially as the Blood Court government cannot fully abolish the council.
Non-muslim Blood Courts always use seniority succession, even if their religion doesn't otherwise allow it.

What's next?​
Release should be coming up fairly soon. I expect to write two more dev diaries before the initial release, but the wait should be shorter. The next diary will focus on werewolves, then patch notes for the first release.
 
You should gain one hunger about every 2 years, with each point of hunger making it longer before you gain more, and you can have 5 hunger before you feed automatically.
Temperate will slow it down further, while gluttonous speeds it up.
 
So any planned release date for this im really excited! I always wanted an expanted mithos and fantasy is a huge turn on for me.