Well the game crashes when this happens (or rather after the crash I have this error log).If you're referring to the texture issue, The game reads PNG files fine, but for some reason gives an error anyway. The textures should be working.
I've made changes to fix that on my end, which should be in the next patch.
Speaking of which, I am going to release a patch soon-ish. It won't have the zombie overhaul, but there are a number of hotfixes I want to get out. I intended to release it a couple weeks ago, but real life didn't give me enough time for testing.
I just downloaded HIP to look at the files, and history data seems to be the least of the issues. There are a number of conflicts, depending on the modules used, that would be more complicated to resolve. Most of these need to be merged manually. Additionally, due to the modular nature of HIP, I couldn't simply maintain 2 versions - I'd need a base version and a compatibility patch for each separate module, which would need updated each time HIP updates.
The EMF module seems to have the most extensive conflicts, though CPRPlus would need graphics changes to merge the conflicts, which would then require changes to other files to address new indexing created as a result. SWMH also has conflicts in several places, including some graphical ones.
That much be from something other than the PNG errors. I do see an "invalid ironman error" and some errors with mass_embark in an unknown file.Well the game crashes when this happens (or rather after the crash I have this error log).
No, not reliably.That much be from something other than the PNG errors. I do see an "invalid ironman error" and some errors with mass_embark in an unknown file.
Is there something that reliably triggers the crash, and if so, can you post your save?
If f you can't reliably recreate it, it might not be worth posting the save until after the next version, since I'll be testing on that.
1. Yeah, given that, Zeus's seduction is probably not working - I haven't touched it much. I may need to add a special event for him to get him to seduce women in other courts.
2. I plan to add some other diseases (mostly revamping the zombie plague) that may cause bigger problems than just health loss. Simply buffing exisitng diseases would make them a bit too hard-core for human characters.
The Myths and Magic bookmark was identical to the Viking Age bookmark except for the recommended characters, while also making one of the other bookmarks (LMA?) disappear from the main list. I have made it's top recommended characters the top ones for the Viking Age.
For the errors, I'm a dummy who forgot to update one of the files. Please redownload it.
The mod wasn't deleted, but last time I updated it got set to hidden. It didn't show that this time, so I'm hoping it was just a temporary thing while Steam updates the files. If not, I will have to take a look when I get home from work.
I have some plans for adding some diseases that are stronger but either only affect certain races or are easier for physicians to treat if you aren't a certain race.
I hadn't considered sickly. I may need to add some race-specific versions of sickly.
divine_seduce_decision = {
only_playable = yes
ai_target_filter = all
ai_check_interval = 3
from_potential = {
has_focus = focus_seduction
is_marriage_adult = yes
NOT = { trait = incapable }
trait = god
is_female = no
prisoner = no
NOT = { has_any_opinion_modifier = opinion_seducing }
OR = {
ai = no
AND = {
OR = {
is_female = no
AND = {
trait = homosexual
OR = {
is_married = yes
is_consort = yes
}
}
trait = lustful
any_spouse = {
trait = homosexual
}
any_consort = {
trait = homosexual
}
}
is_ill = no
NOT = { trait = eunuch }
NOT = { trait = infirm }
NOT = { trait = inbred }
NOT = { trait = imbecile }
NOT = { trait = chaste }
NOT = { trait = shy }
}
}
}
potential = {
is_marriage_adult = yes
NOT = { character = FROM }
NOT = { trait = incapable }
prisoner = no
NOT = { is_lover = FROM }
NOT = { is_former_lover = FROM }
NOT = { is_consort = FROM }
NOT = { any_spouse = { character = FROM } }
NOT = { trait = god }
OR = {
AND = {
NOT = { is_child_of = FROM }
NOT = { mother_even_if_dead = { is_child_of = FROM } }
NOT = { father_even_if_dead = { is_child_of = FROM } }
FROM = {
NOT = { is_child_of = ROOT }
NOT = { mother_even_if_dead = { is_child_of = ROOT } }
NOT = { father_even_if_dead = { is_child_of = ROOT } }
}
}
AND = {
religion_group = zoroastrian_group
FROM = { religion_group = zoroastrian_group }
}
AND = {
religion = messalian
FROM = { religion = messalian }
}
}
OR = {
AND = {
FROM = { NOT = { trait = homosexual } }
NOT = { trait = homosexual }
NOT = { same_sex = FROM }
}
AND = {
FROM = { trait = homosexual }
trait = homosexual
same_sex = FROM
}
}
}
allow = {
NOR = {
has_opinion_modifier = { who = FROM modifier = opinion_seduced_refused }
has_character_modifier = dismissed_proposal
}
NOT = { trait = celibate }
NOT = { FROM = { trait = celibate } }
OR = {
religion_group = FROM
is_liege_or_above = FROM
}
is_within_diplo_range = FROM
}
effect = {
hidden_tooltip = {
FROM = {
opinion = {
who = ROOT
modifier = opinion_seducing
years = 1000
}
if = {
limit = {
is_close_relative = ROOT
NOT = { religion = messalian }
NOT = { religion = zoroastrian }
}
character_event = { id = WoL.102 days = 1 } # Warning - Incest scandal risk
break = yes
}
if = {
limit = {
same_sex = ROOT
}
character_event = { id = WoL.104 days = 1 } # Warning - Homosexual scandal risk
break = yes
}
if = {
limit = {
religion_group = christian
OR = {
is_priest = yes
is_ascetic_trigger = yes
ROOT = { is_priest = yes }
ROOT = { is_ascetic_trigger = yes }
}
}
character_event = { id = WoL.103 days = 1 } # Warning - Priest scandal risk
break = yes
}
if = {
limit = {
age_diff = {
who = ROOT
years = 25
}
}
character_event = { id = WoL.101 days = 1 } # Warning - Age scandal risk
break = yes
}
character_event = { id = WoL.100 days = 1 } # No warning - Let the chase begin!
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1 # 1 = 100% chance every month (for each allowed target!)
modifier = {
factor = 0.15
}
modifier = {
factor = 0
is_female = yes
age = 40
}
modifier = {
factor = 0
is_female = yes
has_character_modifier = lustful_affair_timer
}
modifier = {
factor = 0.5
FROM = {
is_female = no
num_of_children = 3
}
}
modifier = {
factor = 0.1
FROM = {
is_female = no
num_of_children = 6
}
}
modifier = {
factor = 0.5
FROM = {
is_female = no
num_of_children = 8
}
}
modifier = {
factor = 0
num_of_lovers = 1
NOT = { trait = lustful }
NOT = { trait = hedonist }
NOT = { trait = seducer }
NOT = { trait = seductress }
NOT = { has_focus = focus_seduction }
}
modifier = {
factor = 0.25
ai = no
}
modifier = {
factor = 0.1
is_ruler = no
OR = {
any_spouse = {
ai = no
}
any_consort = {
ai = no
}
}
}
modifier = {
factor = 10
FROM = {
OR = {
trait = lustful
trait = hedonist
trait = seducer
trait = seductress
}
}
}
modifier = {
factor = 0
OR = {
trait = chaste
trait = ugly
trait = dwarf
trait = inbred
trait = imbecile
trait = clubfooted
trait = harelip
trait = hunchback
trait = eunuch
is_ill = yes
is_pregnant = yes
}
}
modifier = {
factor = 0.25
is_close_relative = FROM
FROM = {
NOT = { trait = lustful }
NOT = { trait = arbitrary }
NOT = { trait = possessed }
NOT = { trait = lunatic }
}
}
modifier = {
factor = 2
trait = gregarious
}
modifier = {
factor = 5 # A more interesting quarry
OR = {
is_playable = yes
is_married = yes
father_even_if_dead = {
always = yes
}
mother_even_if_dead = {
always = yes
}
}
}
modifier = {
factor = 10
trait = fair
}
}
}