• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
##################################################
#######################
# End of War in Lybia
##################################################
#######################
event = {
id = A
random = no
country = EGY

trigger = {
event = 462006 # Fall of Libya
alliance = { country = EGY country = ENG }
OR = {
control = { province = 1085 data = EGY } #Tripoli
control = { province = 1097 data = EGY } #Tobruk
control = { province = 1087 data = EGY } #Sirt
}
}

name = "End of war in Lybia"
desc = "Our forces, along with Brittish 8th Army finally drove Italians out of Northern Africa. Since there is no present danger for our country, we will return control of liberated territories to our Brittish allies."

style = 0
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK" # Accept returning Lybia to England
command = { type = control which = ENG value = 1084 }
command = { type = control which = ENG value = 1085 }
command = { type = control which = ENG value = 1086 }
command = { type = control which = ENG value = 1087 }
command = { type = control which = ENG value = 1088 }
command = { type = control which = ENG value = 1089 }
command = { type = control which = ENG value = 1092 }
command = { type = control which = ENG value = 1093 }
command = { type = control which = ENG value = 1095 }
command = { type = control which = ENG value = 1097 }
command = { type = control which = ENG value = 1098 }
command = { type = control which = ENG value = 1105 }
command = { type = control which = ENG value = 1106 }
command = { type = control which = ENG value = 1107 }
}
}


You have to check province list, I just scriped it basing on inc file. :D
 
Last edited:
Oh let them have it.....

Originally posted by Burris
Well, I dont think Egypt would ever take Libya.. it would've been under English Juirisdiction.

Since Egypt remained neutral in the war historically until Feb 1945 it is a moot point.....but why not let the Egyptians have the territory if their armies conquered it in the game version. Obviously the Italians are too impotent in face of the powers of the empire of the Nile and the Brits feel that they have more important areas to worry about than keeping enough UK forces near the Suez Canal. If Egypt enters the war on the Allied side they should be perfectly capable of defending Libya on their own if they have already seized it from the Italians :D

(I'[m being very tounge in cheek, mind you - the Brits in reality would probably have demanded at least a condominium arrangement as in the Sudan which, in effect, meant the Brits called all the shots).

I am gonna retweak the Abdin Coup event and Habaniyya Air Base event (for Iraq) so that it doesn't fire too early....adding a new trigger for the Germans to control Athens for both events to occur. This should help keep the mighty Egyptian armies from grinding the pasta boys across the deserts of Tripolitania. :p
 
Originally posted by Copper Nicus
##################################################
#######################
# End of War in Lybia
##################################################
#######################
event = {
id = A
random = no
country = EGY

trigger = {
event = 462006 # Fall of Libya
alliance = { country = EGY country = ENG }
OR = {
control = { province = 1085 data = EGY } #Tripoli
control = { province = 1097 data = EGY } #Tobruk
control = { province = 1087 data = EGY } #Sirt
}
}

name = "End of war in Lybia"
desc = "Our forces, along with Brittish 8th Army finally drove Italians out of Northern Africa. Since there is no present danger for our country, we will return control of liberated territories to our Brittish allies."

style = 0
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK" # Accept returning Lybia to England
command = { type = control which = ENG value = 1084 }
command = { type = control which = ENG value = 1085 }
command = { type = control which = ENG value = 1086 }
command = { type = control which = ENG value = 1087 }
command = { type = control which = ENG value = 1088 }
command = { type = control which = ENG value = 1089 }
command = { type = control which = ENG value = 1092 }
command = { type = control which = ENG value = 1093 }
command = { type = control which = ENG value = 1095 }
command = { type = control which = ENG value = 1097 }
command = { type = control which = ENG value = 1098 }
command = { type = control which = ENG value = 1105 }
command = { type = control which = ENG value = 1106 }
command = { type = control which = ENG value = 1107 }
}
}


You have to check province list, I just scriped it basing on inc file. :D

I'd add a B choice for Egypt to decide to keep Libya so that human players of Egypt will have a choice of whether they will bow to the Brits or show they can control things just nicely.
 
Originally posted by OHgamer
I'd add a B choice for Egypt to decide to keep Libya so that human players of Egypt will have a choice of whether they will bow to the Brits or show they can control things just nicely.

It's all up to you, OHgamer - I'm really not an expert in Egipt, just scripted it to show possible solution. :)
If you want, you can add action B and possible British response (banning from Alliance maybe?).
 
I don`t know is this right place for such things, but I have some comments

1. Hungarian cores

Core in Slavkov (#619) it certainly a bug - It wasn`t a part of Slovakia. Others Slovakian cores are at least... questionable. I think that Slovaks will consider Hungarian as occupants, not liberators...

2.Greece core in Skopje - what is this? :confused:

3. Slovakian army - they take most of old Czechoslovakian army, c. 20 Div. :eek:

4. Expeditional forces - I HATE IT, I just stop Germany game in 1940 beacause ot this. Is this hardcoded? I mean, can`t you change it in AI files?

5. My German leaders don`t return from Spain after Franco`s victory. Not a big deal, but seems like a bug


6.Mayby you can add new border forts/lower unit`s speed. I take Warsow in 3 days and Paris (via Belgium) in week. It isn`t very realistic, even in Blitzkrieg war...

7.Sorry for bad english ;)


8.Argh, one more think: will polish OOB be corected? There were no armies in 1936, and few cavalry units could be added...
 
Last edited:
The Beta plays great, however I may I have found a major problem:
everytime I play as Nat China the game crashes to Desktop without any error messages at a fixed time (it always crashes at the same time +/- some days, reloading doesn't help, the crashtime differs from game to game).
If I switch the Nation the game works normal, but as soon as I switch back to Nat China the game crashes.

I have some savegames, saved a few seconds before the bug occurs, I can mail them if anyone is interested.
 
Originally posted by Raczynski
4. Expeditional forces - I HATE IT, I just stop Germany game in 1940 beacause ot this. Is this hardcoded? I mean, can`t you change it in AI files?

Yaep, it's hardcoded. In 1.04 maybe...

Originally posted by Raczynski
5. My German leaders don`t return from Spain after Franco`s victory. Not a big deal, but seems like a bug?

True. Nachinus, could you check that?

Originally posted by Raczynski
6.Mayby you can add new border forts/lower unit`s speed. I take Warsow in 3 days and Paris (via Belgium) in week. It isn`t very realistic, even in Blitzkrieg war(....)will polish OOB be corected? There were no armies in 1936, and few cavalry units could be added...

It wouldn't be too historical - Polish fortifications wasn't that good (and if you play Poland you can bulild lev 3 border forts easy). About OOB - I've just corrected polish AI, so in 1939 Polish Army is usually 40-50 div strong, with serious cavalry representation and some planes. Also their priorities in research were corrected.
Also, they get some serious boost in cryptography. :)

We try not to correct tech OOB of any nation to much, to keep game balanced.
 
Originally posted by tarpoon
The Beta plays great, however I may I have found a major problem:
everytime I play as Nat China the game crashes to Desktop without any error messages at a fixed time (it always crashes at the same time +/- some days, reloading doesn't help, the crashtime differs from game to game).
If I switch the Nation the game works normal, but as soon as I switch back to Nat China the game crashes.

I have some savegames, saved a few seconds before the bug occurs, I can mail them if anyone is interested.


That's quite strange, I've played a game as NatChi with no problems except some freezes (which happened regardless of nation chosen). Do you have any other mods installed (extra sprites etc)? Ideally it should be clean install HOI, add 1.03b, add C.O.R.E. and go.

You can zip/rar the pre-crash save game and email it to alf@melachea.demon.co.uk.
 
I did a complete reinstall before installing HOI. I've only overwritten the Core Province.csv with the 1.03b File after reinstalling, but the problem occured with both files so I doubt its related to them.

However, I had some savegames prepared in a rar archive, the problem is just that they don't crash anymore (after derarring), I will have to play yet another game to get crashing savegames :rolleyes:
 
Ive seen some events that have extremely short descriptions. Of course that´s not a important thing, maybe just esthetical, but it gives the impression of a job done too fast and without too much care for the details.

I know this is a beta, and that what really matters now is to make everything work as designed, but maybe it would be a good idea to rework some event descriptions IN THE FUTURE. It is really very sad to be playing and see an event with a text of only one line, specially if its based in a historical fact, so its very easy to gather historical details to make the event more ´good-looking' and 'proffesional'.;)
 
Sounds like a great idea; altough we should first concentrate on making the events work...
 
1. Hungarian cores

Core in Slavkov (#619) it certainly a bug - It wasn`t a part of Slovakia. Others Slovakian cores are at least... questionable. I think that Slovaks will consider Hungarian as occupants, not liberators...

well, some people argued that because the provinces are structured in a weird manner, those claims are correct.

2.Greece core in Skopje - what is this? :confused:
the same applies here

3. Slovakian army - they take most of old Czechoslovakian army, c. 20 Div. :eek:
they become SLO from being CZE, so they inherit their units, it is coded that way by Paradox, no CORE responsability :D

4. Expeditional forces - I HATE IT, I just stop Germany game in 1940 beacause ot this. Is this hardcoded? I mean, can`t you change it in AI files?
it is hard coded, no posibility in the AI files

5. My German leaders don`t return from Spain after Franco`s victory. Not a big deal, but seems like a bug
nachinus should look at that ;)

6.Mayby you can add new border forts/lower unit`s speed. I take Warsow in 3 days and Paris (via Belgium) in week. It isn`t very realistic, even in Blitzkrieg war...
already answered

7.Sorry for bad english ;)
no problema :p

8.Argh, one more think: will polish OOB be corected? There were no armies in 1936, and few cavalry units could be added...
already answered
 
Abessinia again

now that I´ve played Ethiopia again I had that event where England acknowledges the claims on Italian Somaliland. Britain chose to demand Rights of Passage in exchange, I accepted.

Now I expected to have these 2 provinces as core provinces: nope...
When I loaded up the save game the next time I got error messages regarding invalid coreprovinces (?only from memory...) and in game all ethiopian forces where gone. :(
 
Re: Abessinia again

Originally posted by SykoNurse
now that I´ve played Ethiopia again I had that event where England acknowledges the claims on Italian Somaliland. Britain chose to demand Rights of Passage in exchange, I accepted.

Now I expected to have these 2 provinces as core provinces: nope...
When I loaded up the save game the next time I got error messages regarding invalid coreprovinces (?only from memory...) and in game all ethiopian forces where gone. :(
i will check that...
thanks
 
About Slovakia: maybe we can change this somehow??? Like giving it to Germany for a brief second and then creating Slovakia (with a few units of course)...