Great job on Core 7. I have a question: does the options settings when I start a game affect Core if I chose "Hard-Core"? The options are for AI agressiveness and difficulty on the scenario load screen. Do they matter?
boromir said:True, but most games are over by the time you get up to advanced.
I have a question about MP as well (MP is really why I play the game, SP remains just a trainer) - has MP game balance been taken into account?
And a Spanish Civil War comment - I've playtested the game a couple of times, and the SCW seems to go into a stalemate, with the Republicans taking the upper hand, which doesn't seem right. Obviously I haven't run the game enough times, but still, seems a bit worrying (especially for the Germans, as they get some tech only after the war is over).
beandit77 said:Great job on Core 7. I have a question: does the options settings when I start a game affect Core if I chose "Hard-Core"? The options are for AI agressiveness and difficulty on the scenario load screen. Do they matter?
The ancient mar said:1st i would like to say that it hell of a job.Well done people.
Now to some serious talk.CAG have only 1 surface defence(rather low i beliave).
Advanced ASW tactics cant be research althought all needed for it are found(maybe a bug?).
If in 0.64 bober range was to much no is to low.CAG have a maximum of 270 and turbojet dive bombers only100(it is to to low,these range values are good for TGW mod instead of CORE).
Para if you research the whole tree will find out that they dont have a big difference in stats.The first para unit,in MP terms is a brigade but has as much firepower as the last model which is 3 times more MP needed(not logical).
One last thing.A long time ago when you asked about Greece unit names i send a reply and told you that those given were wrong and gave you the correct ones. now i quess that with so much work probably you didnt pay attention and didnt put it.Are you interested to send them again so they might find their place in 0.71 or not?Just say and will be there.
Thanks!The ancient mar said:1st i would like to say that it hell of a job.Well done people.
Remember that CAG are only 30 planes, Surface defense can be improved through tech advances!Now to some serious talk.CAG have only 1 surface defence(rather low i beliave).
Advanced ASW tactics cant be research althought all needed for it are found(maybe a bug?).
Range numbers aren't Km neither Miles...CAG range can be improved researching LR fighters and other tech, about Turbo-jet Cls-Sup you are right, their range is too low.[/QUOTE]If in 0.64 bober range was to much no is to low.CAG have a maximum of 270 and turbojet dive bombers only100(it is to to low,these range values are good for TGW mod instead of CORE).
Sorry, probably I missed it, can you please post it on "C.O.R.E. models.csv" thread?One last thing.A long time ago when you asked about Greece unit names i send a reply and told you that those given were wrong and gave you the correct ones.now i quess that with so much work probably you didnt pay attention and didnt put it.Are you interested to send them again so they might find their place in 0.71 or not?Just say and will be there.
The ancient mar said:Thanks for the quick answer.Now i would like to tell that as you probably saw i said that the examples given are with a complete tech tree.So in the end CAG will have a surface def of 1(when other units have 10 or more so if its 1/3 on a 100 planes then the surf.def should be 3 but it is not maths,it doesnt matter how many planes you have but how good is every 1 of them to avoid AA fire),CAG will have 270 range and torbojet divers will be as low as 100.To little dont you think.
Once again these stats are with a COMPLETE TECH TREE.
It is math, that a smaller unit takes higher percentage of losses when a plane is shot down. Since all unit strengths in the game are given as percentage number the defensive values of smaller units have to be lowered, to simulate the greater impact of their losses. So 1/3 would be correct, of course, not 1.The ancient mar said:So in the end CAG will have a surface def of 1(when other units have 10 or more so if its 1/3 on a 100 planes then the surf.def should be 3 but it is not maths,it doesnt matter how many planes you have but how good is every 1 of them to avoid AA fire)
Ilkhold said:It is math, that a smaller unit takes higher percentage of losses when a plane is shot down. Since all unit strengths in the game are given as percentage number the defensive values of smaller units have to be lowered, to simulate the greater impact of their losses. So 1/3 would be correct, of course, not 1.
Steel said:Regarding MP release I would like to give it one week for people to test this in SP, then release a v0.71SP patch and a full v0.71MP installer.
Fiendix said:hehe and to think we already started an mp CORE 0.70 game yesterday and it has not crashed yet... although I had my minister of armanents assasinated and the "none" word appeared... could not pick anybody to substitute him.. but I think thats a HOI bug?
BTW whats up with the blimey dos load screen...?
F
Fiendix said:BTW whats up with the blimey dos load screen...?
The ancient mar said:Since i cant find a tread named unit names(sorry about it) i will post here.
infantry=peziko inf.div.=merarhia pezikou
cavalry=ippiko cav.div.=merarhia ippikou
motr/mech=mihanokinito peziko motor/mech div.=mihanokiniti merarhia
paras=aleksiptotistes para div.=merarhia aleksiptotiston
marines=pezonavtes mar.div.=mararhia pezonavton
alpines=oreino peziko alp.div.=oreini merarhia
militia=ethnophroura militia div.=merarhia ethnophrouras
tanks=armata(or tethorakismena)tankdiv.=merarhia armaton(tethorakismenon)
BB= thorikoto(small=mikro,pocket=tsepis,fast=tahi)
CA=katadromiko(light=elafro,heavy=vari,nuclear=pirinokinito)
If you need more say.
My small contribution(hehehehe).
Fiendix said:BTW whats up with the blimey dos load screen...?