• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Britain defeated after 2 hours of war

Snippet from my history after britain first decided to stay neutral and later (hardcoded?) declared war anyway:
Code:
        8:00 August 30, 1914 : We have engaged hostile armies in Caen.
        10:00 August 30, 1914 : We lost a battle against France in Caen.
        0:00 September 1, 1914 : British Empire declared war upon us!
        0:00 September 1, 1914 : British Empire had The British Empire has been defeated .
        0:00 September 1, 1914 : Netherlands had We have been defeated (Britain defeated) .
        0:00 September 1, 1914 : Netherlands left the Military Alliance she had with France, Russia, Serbia, Montenegro and Belgium.
        0:00 September 1, 1914 : Serbia had We have been defeated (Britain defeated) .
        0:00 September 1, 1914 : Serbia left the Military Alliance she had with France, Russia, Montenegro and Belgium.
        0:00 September 1, 1914 : Montenegro had We have been defeated (Britain defeated) .
        0:00 September 1, 1914 : Montenegro left the Military Alliance she had with France, Russia and Belgium.
        2:00 September 1, 1914 : Britain has been defeated happened to us.

2 hours for noticing the utter futility of war. That's what I call pacifists. ;-)
Caused probably by the fact that they managed to accumulate 80% dissent by a) staying neutral and b) not producing enough supplies for its troops because of not having enough resources (at least in the August 1st savefile no convoy transported anything to the british mainland).

The manpower trigger restriction of event 56810 didn't help since Britain seems to have less than 575 manpower to start with. Same holds BTW for event 21800 (German defeat). It's trigger restriction "manpower < 535" can be removed since it will always be fulfilled. Germany would have to not build any unit until February 1915 just to reach that manpower number.

Other things I noticed when playing till Sep. 1914 (and then stopping due to the above event).:

  • Everyone (at least France, Serbia and Russia) get mobilization events. Germany not. This is historically incorrect since Germany mobilized on 1st of August (BTW, everyone mobilized before declaring war whereas in TGW it happens after DOW).
  • The austrian AI has the strange tendency to give expeditionary troops to Italy all the time (probbaly due to its war with Sanussi) leaving 12 divisions in Italy when the 'real' war starts and Italy leaves the alliance. Maybe the war agaisnt Sanussi can be left out (Italy didn't seem to make any progess in it for 9 months). AH AI also neglects its border to Russia: 2 divisions in each border province when the Russians have 6-7 there?
  • All already existing BBs and cruisers (checked for Germany and Russia) seem to lack all existing upgrade-requiring improvents of attack and defense (so e.g. upgrading any German Bremen-class cruiser on 1st January 1914, raises its Naval attack from 5 to 9). How can that be? Did everyone stop building/upgrading ships a few years ago and then embark on a research frency?
  • There is no River crossing penalty which seems to be extremely unrealistic (especially in the later war).
  • Every other German leader is a Fortress Buster. One starts to wonder what the problem was during the trench war.
  • 'Improved Agricultural Tractor' depends on Tank Production which depends on Tank Prot. Test which depends on Tank Gear which depends on Military Tank Tread which depends on Caterpillar Tread. So given the fact that a Civilian Tread was available in the beginning, what else of Tank Production is needed for an Improved Agricultural Tractor?
 
WoMOS said:
a) staying neutral and b) not producing enough supplies for its troops because of not having enough resources (at least in the August 1st savefile no convoy transported anything to the british mainland).

London produces an abudance of supplies; I think the British declaration of war on Germany, accompanied by a 40% dissent hit played a bigger part in the country's overall dissent reaching such a high level.


WoMOS said:
Everyone (at least France, Serbia and Russia) get mobilization events. Germany not. This is historically incorrect since Germany mobilized on 1st of August (BTW, everyone mobilized before declaring war whereas in TGW it happens after DOW).

Germany begins the game with the divisions it historically mobilised. As for the mobilisation events, treat them like this: 'we are at war; we mobilised our forces a few days ago, and now they are available for deployment'.


WoMOS said:
The austrian AI has the strange tendency to give expeditionary troops to Italy all the time (probbaly due to its war with Sanussi) leaving 12 divisions in Italy when the 'real' war starts and Italy leaves the alliance. Maybe the war agaisnt Sanussi can be left out (Italy didn't seem to make any progess in it for 9 months). AH AI also neglects its border to Russia: 2 divisions in each border province when the Russians have 6-7 there?

These issues are best solved by the alteration of the Austro-Hungarian AI file, rather than the deletion of wars. :)


WoMOS said:
All already existing BBs and cruisers (checked for Germany and Russia) seem to lack all existing upgrade-requiring improvents of attack and defense (so e.g. upgrading any German Bremen-class cruiser on 1st January 1914, raises its Naval attack from 5 to 9). How can that be? Did everyone stop building/upgrading ships a few years ago and then embark on a research frency?

I don't see any difference between the situation you have portrayed in TGW, and the one that is evident in the standard HOI.


WoMOS said:
There is no River crossing penalty which seems to be extremely unrealistic (especially in the later war).

Noted. Changed back by popular demand.


WoMOS said:
Every other German leader is a Fortress Buster. One starts to wonder what the problem was during the trench war.

I count seventeen out of the several hundred German leaders. 'Every other' sounds like something of an exaggeration. :)
 
Woah someone was exaggerating to make a claim. Surely you jest Allenby. :)
 
Aldo said:
When starting Nov. -14 scenario (as BE) I repeatedly crash on 21-.. November 1915.

I have checked through most of the events but I can not identify the problem. The crash is repeatable/recreatable as far as I can see.
Have run some hands-off games with Haiti on Nov scenario with same result. Crash in Nov 1915.

Edit: Has anyone managed to play the nov. scenario longer than nov 1915? My hands-off runs with the other scenarios runs smoothly for years and years. :)
 
Last edited:
Allenby said:
Well I'm glad it's just the November 1914 scenario...it rather narrows things down when looking for problems like this :)
Certainly. I tried to identify the problem (assumed it was tied to some event) and therefor added an # before the line of suspected event files. Nothing helped and in the end I removed all "links" to event files but intoduction.txt in events.txt but that didn't help either. So I reinstalled TGW and reran tests on all scenarios but the problem was still there, and only in Nov. scen.

Did I mess something up when removing links to different event files in events.txt? Or could the problem not be connected to events?

EDIT: I'm kind of new on bug searching events as you may have noticed. :)
 
Last edited:
Aldo said:
Certainly. I tried to identify the problem (assumed it was tied to some event) and therefor added an # before the line of suspected event files. Nothing helped and in the end I removed all "links" to event files but intoduction.txt in events.txt but that didn't help either. So I reinstalled TGW and reran tests on all scenarios but the problem was still there, and only in Nov. scen.

Did I mess something up when removing links to different event files in events.txt? Or could the problem not be connected to events?

EDIT: I'm kind of new on bug searching events as you may have noticed. :)

You did what I would have done in your situation - remove the events to see if it that was the problem.

If it isn't that, then I think it might possibly be down to a problem in one of the country.inc files in the November1914 folder.

Removing all the country.inc files apart from those of the major powers and then putting a '#' in front of the corresponding reference that says 'include = "scenarios/November1914/abyssinia.inc"' in the No Man's Land - November 1914.eug file might reveal whether the problem lies there. :)
 
Date Jump

Hey all-

Let me just say that I finally downloaded the HOI:GW Mod and it looks outstanding. I know you went to a lot of work, and from the viewpoint of a professional historian, I can say that I am very impressed.

However, Im running into a major bug that I hope someone can help me through. When I run the game (with the 1.05b fix) and play any country, my date immediately jumps from Januay 1, 1914 to January 1, 1935 and I get about 20 events popping up on the screen.

Anyone else have this issue? Anything I can do to fix it because I really would love to play this mod.

Thanks!
-- Secondbsmn
 
secondbsmn said:
Hey all-

Let me just say that I finally downloaded the HOI:GW Mod and it looks outstanding. I know you went to a lot of work, and from the viewpoint of a professional historian, I can say that I am very impressed.

However, Im running into a major bug that I hope someone can help me through. When I run the game (with the 1.05b fix) and play any country, my date immediately jumps from Januay 1, 1914 to January 1, 1935 and I get about 20 events popping up on the screen.

Anyone else have this issue? Anything I can do to fix it because I really would love to play this mod.

Thanks!
-- Secondbsmn
Did you run the "no_time_limit" file? If not, do it and I think you will be fine.
 
:eek:

Aldo said:
When starting Nov. -14 scenario (as BE) I repeatedly crash on 21-.. November 1915.

Same thing with me when I was playing with Serbia. Only that my game crashed on 24 November. Before that it crashed few times on the 17. day

Happy to hear that its only in the Nov. -14 scenario, i was already losing my hope when it crushed just when my armies were marching to the heartland of austria-hungary.

*going to start a new campaign and do that again as soon as possible* ;)

Great mod btw
 
Russia puppeting Germany

Playing as Russia, I puppeted Germany in Nov 1918. Italy and Ottoman Empire
have already been defeated. Now, even though Germany is my puppet, they
left my alliance and declared war on British Empire. So I conquer them again (easy, because their military is a shambles) and puppet them again. I couldn't
even get my troops back to the border before Germany left they alliance and got DOW'd by British Empire, et al. Is this a bug, or is the game determined to make me annex Germany? Running HOI 1.06c with TGW version as of 11-29-30.
 
I think Germany is hardcoded to resist beeing puppeted.

Annex her, run the defeat events or simply continue to put down the revolts.
 
I have been playing the v.1.04 Nov 1914 scenario as France. When the German surrender scenario should kick in (I control all of the required areas) the game crashes. I reloaded and retried several times, always with the same result. Any suggestion?
 
No the latest version is v1.0, not v1.05b. The beta version has ended and we are on full release v 1.0. So please update to that version, thanks.
 
defeat events

Hi!
I'm enjoying a TGW game with Germany. All plays very well, and btw you did a great job with this mod! :) But I'm having problems with my enemy's defeat conditions/events: I normally waged war in August 1914, with the entente powers siding along with Russia and France, and with Italy remaining a faithful ally of mine :p . By 1915 I occupied all provinces of continental France, but up to September 1916 the defeat event didn't trigger. Ottoman Empire was defeated in April 1916 and it DID get the "defeat event". Now I'm deep into Russia with my Habsburg friends, and I occupied Petrograd, Helsinki, Moskow et al, but again the defeat event didn't trigger. Did I miss to occupy some other provinces? :confused:
I hope I've been clear enough for you to answer me.
Thank you in advance.