• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jul 24, 2003
10.309
0
Yes...again :D

You all remember destiny? It failed in the end because of a combination of too few players and the summer vacation coming up. And there were some other issues.

Anyhoo, I want to try it again, but this time different and hopefully better.

You all know Diplomacy Universalis with the country switching and such? It has a lot of advantages, but there exist a few players that don't want to switch. Not everyone likes it. But what about a combination of the DU type with a historical game?

Well, here's my idea up for discussion:

We're going to do a historical RPG game on a new map, but with only five players who play a country from start till finish. These players play:
  1. France
  2. Austria
  3. The Ottoman Empire
  4. Spain
  5. England

Three or four other players play various countries during the campaign. This to simulate the 'active' times of these countries.

For example, at start of the campaign, the 'switch' humans would play Portugal, Venice, Poland and perhaps the papal states. They will simulate the rise of those nations, the catholic league, the explorations of Portugal and so on.

After, say, a good century the papacy and Venice will be abandoned and Sweden, The Netherlands and one or two HRE minors get players. The Dutch will battle Spain, try to expand on behalf of Portugal and Sweden is there to fight the thirty years war with Gustavus against Austria.

After another while Prussia gets a player, Russia does and Poland is abandoned. Friedrich the Great will battle Austria and Russia will use Suvorov against the OE. Poland will be annexed, Sweden will decline and so do the Dutch.

Etc.

This would hopefully mean that we won't see a ahistorical strong Portugal till 1820 and a Poland that stays in game till 1820, or a Venice that dominates the mediterrean in the 18th century.
It also solves the problem that currently there are too few players interested in RP to play all countries from start till finish. A campaign as described above could be done with as few as 8 players.

Thoughts?
 
It grooves, man! :)
I´m seriously interested, and if it should take place at the exact same time as Diplomacy Universalis does at present (i.e. sundays from 17.00 - 22.00 hours), which is the perfect time for a campaign, imho,
I would be very willing to join this campaign as England.

I mean once DU 1.5 is over of course......;)
 
What do you do if Austria annexes all of Germany, including the area where Prussia is supposed to spawn? And what if England takes most of Sweden? Will you edit their provinces out to spawn the new countries?

EDIT - Or even more to the point: what if the AI fucks up countries you want to be played later? Will this be a game with very intensive editing?
 
i have 1 question

what about german minors?
 
Ozzeh said:
What do you do if Austria annexes all of Germany, including the area where Prussia is supposed to spawn? And what if England takes most of Sweden? Will you edit their provinces out to spawn the new countries?

EDIT - Or even more to the point: what if the AI fucks up countries you want to be played later? Will this be a game with very intensive editing?

Well, it would of course require that key AI nations and regions are offlimits.

Austria should for example simply be disallowed to go into the 'protestant' HRE.

And yes, some AI nations probably need edits when they are to be played. But I wouldn't do very intensive editing, since the idea is to set a true historical environment, not repeating history.
 
Last edited:
Dr Bob said:
I would think that you could get more than 8 players for this game actually FAL

Well, I am quite pessimistic. DU 1.5 has trouble with 11-12 players already, but at least such a game can use the service of subs easily. A RP game needs more or less players I know that are capable of RP.

Anyway, this thread is more for the discussion of the game idea. I am not even sure if I am up for the task again :D

-------------

I myself would not mind to be a 'switch player'. I would afterall come to play with leaders like Gustavus and Friedrich ;)
The 'perm' nations would be nice too, you get new challenges during the game, instead of the traditional alliances from start till finish. Spain would for example simply lose the support of Portugal and has possible face a human coalition of England and the Dutch.
Austria needs to fight Gustavus and Friedrich and hasn't really the possibility to ally those countries. And so on.
 
FAL said:
Spain would for example simply lose the support of Portugal and has possible face a human coalition of England and the Dutch.

Austria needs to fight Gustavus and Friedrich and hasn't really the possibility to ally those countries. And so on.


Why would Austria for example need to war Prussia and/or Sweden?

Are the wars forced on the players? I mean, does the GM or the game rules tell the player: "this session, since we have come to the 30 years war, you MUST fight X or Y" ?? :confused:


i would like to be one of the "switchers" if the game becomes reality.

The idea seems very nice.
 
I volunteer to be one of the little nations as well, although I still think you will at least start with more than 8 people ;)
Are you intending to try out the MP thing as well?
 
This is indeed a very good idea imo. Nice variations will happen since there will be a natural change of alliance.

The major problem is reported by Ozzeh. But I guess you could easily put some regions offlimit. This reduce though the possibilities of the game by directing paths of expansion.

Well, i don't mind edits personally. If you intend to do a historic game the best is still to edit, at pre-determined date, the country and make them more or less as they were at those date. Makes the competition more interesting. But I'm sure most people will disagree.
 
you could simulate the english civil war.

split england into royalists and parliment then have a players for scotland :D
 
btw i kinda think russia should be in there. OE should not be played after 1700 imo
 
Fnuco said:
Why would Austria for example need to war Prussia and/or Sweden?

Are the wars forced on the players? I mean, does the GM or the game rules tell the player: "this session, since we have come to the 30 years war, you MUST fight X or Y" ?? :confused:

The swedish player would be told he is to fight the 30-years war yes, but this would depend also on what happened in the game before.
 
But doesnt it mean the players are almost fighting ai all the time? Not my idea of a nice mp game lol.
 
Sander_NL said:
But doesnt it mean the players are almost fighting ai all the time? Not my idea of a nice mp game lol.

As I said, the AI nations-regions that are supposed to be played by a 'switch' player are offlimits. The players won't fight the AI in those regions.

That will mean that the perm played countries only have the 'normal' AI territory to expand (like the south of the HRE for Austria, north-Africa for the Ottomans etc.) and each other.

I fail to see why this game would then be an AI-bash game?