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Hey. I played several games for Germany both in the old patch and in the new one now. there is no bitter peace between the USSR and Germany, not in the 1st of the parties. Events do not work when the allies invade Italy, displace the mussolini and that's it. tested without standing up for Italy, it will simply be annexed. There are no post-war events after the victory in the east, it would be nice to take events from SMEP for example and integrate them. And so I had to work hard with the Soviets, annexed them at the earliest by 46. Thanks for your work, the mod is great.

Hello!

Very thanks for your impressions and advice.
They will certainly be an incentive to make improvements.
Which version of Iron Fist did you play with?
 
Hey. I played several games for Germany both in the old patch and in the new one now. there is no bitter peace between the USSR and Germany, not in the 1st of the parties. Events do not work when the allies invade Italy, displace the mussolini and that's it. tested without standing up for Italy, it will simply be annexed. There are no post-war events after the victory in the east, it would be nice to take events from SMEP for example and integrate them. And so I had to work hard with the Soviets, annexed them at the earliest by 46. Thanks for your work, the mod is great.

I don't know SMEP mod.
can you tell me more about SMEP?
 

bitteschön
 
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Hello

A new corrective patch for Irön Fist will be released soon.
Unfortunately, serious errors have been reported in the development of some divisions for some nations of the game.
The patch will correct this major error.
A game was personally played by me, encountering errors and inconsistencies, all fixed in the next patch.
 
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Hello everyone!

Irön Fist version 1.225 is now available for download.

Serious errors have been fixed that did not allow a correct update for some types of divisions for nations that have dedicated divisions.
Now the game is fully playable with no problems or bugs.



Anticipation of changes:

Version 1.225
23 January 2021

-- Fixed error in description text for Germany event 3136138 "Hitler's Birthday Military Parade".
-- Fixed error in description text in file "extra_taxt.txt", line description "DWAREYOUSURE2".
-- Modified Germany event 2031, eliminated the possibility of the German AI event being triggered for
human player.
-- Modified Croatia event 2032, added trigger AI event deleted for Germany event 2031.
-- Improved UK event 3131214 "Unlock 'British Expeditionary Forces'", improved trigger conditions.
-- Fixed error in Germany AI events 20572 to 25589 for nuclear race.
-- Fixed error in Germany event 20042 "Germany sends Italy Afrika Korps".
-- Fixed error in Germany event 3136429 "Transport plane for airbourne troops (Human Player)" in file
"Germany_Elite.txt", added missing dates lines for event developement.
-- Fixed error in Germany event 3136302 "Upgrade '4. Leichte-Division'", removed duble supply cost.
-- Fixed serious error in italian text description strings in file "text.txt", exchanged the Italian description
of the string "DEF_COMBAT_MODIFIER" with the string "OFF_COMBAT_MODIFIER".
-- Improved the characteristics of the Minister of Armaments "Tank Proponent".
-- Improved the characteristics of the Security Minister "Logistics Specialist".
-- Improved the characteristics of the Chief of Staff "School of Maneuver".
-- Improved the characteristics of the Chief of Staff "School of Fire Support".
-- Improved the characteristics of the Chief of Staff "School of Mass Combat".
-- Improved the characteristics of the Chieff of Army "Elastic Defence Doctrine".
-- Improved the characteristics of the Chieff of Army "Static Defence Doctrine".
-- Improved the characteristics of the Chieff of Army "Decesive Battle Doctrine".
-- Improved the characteristics of the Chieff of Army "Armoured Spearhead Doctrine".
-- Fixed error in description text in file "extra_taxt.txt", line description "EVT_3136017_DESC", lost Italian
translation restored.
-- Modified Germany event 3136041, eliminated the possibility of the German AI event being triggered for
human player.
-- Modified Congo event 3115007, added trigger AI event deleted for Germany event 3136041.
-- Added new 2 events in "Germany_Elite.txt", added for Germany new Elite division, the
'29.Panzergrenadier-Division'.
-- Added a new event in "Germany_Elite.txt", added for Germany new Elite division, the
'44. Reichsgrenadier Div. Hoch und Deutschmeister'.
-- Added new 2 events in "Germany_Elite.txt", added for Germany new Elite division, the '130.Panzer-Lehr-Division'.
-- Improved the characteristics of the technological research 5160 "Vehicle Assembly Line".
-- Improved the characteristics of the technological research 5180 "Small Arms Assembly Line".
-- Fixed error in Germany event 379942 "SS Unit Formation (7. SS-Freiwilligen-Gebirgs-Division Prinz Eugen)",
removed luftwaffe leader "von Massow" for SS gebirgs-division and added your SS historical commander "Phelps".
-- Modified some text strings in file "extra_text.txt", text unreadable because of the excessive length.
-- Modified Italian infantry division names in file "unitnames.csv".
-- Fixed error in Japan event 2600031, "Second London Naval Treaty Negotiations" in event file "Naval_treaty.txt".
-- Fixed error in Italian event 2600032, "Second London Naval Treaty Negotiations" in event file "Naval_treaty.txt".
-- Fixed error in the text of the choice option text in file "Germany_Elite.txt", inserted correct text for the
event 3136425 "Upgrade Division 'Hermann Göring' to Panzer-Division 'Hermann Göring'".
-- Correct in the scenario file "Germany.inc" the name of 2 divisions of Afrika korps, inserted correct name for
the "164.Infanterie-Division" and the "334.Infanterie-Division".
-- Improved various events for the end of foreign volunteer enlistments for Germany in the "germany.txt" file.
-- Added new events for ending foreign volunteer enlistments for Germany in case the Soviet Union is defeated in
the "germany.txt" file.
-- Improved various events for the end of foreign volunteer enlistments for Germany in the "waffen_ss.txt" file.
-- Added new events for ending foreign volunteer enlistments for Germany in case the Soviet Union is defeated in
the "waffen_ss.txt" file.
-- Fixed bug in various events of "NOE.txt file", the events generated by the German player has been replaced
in the selection options, the line "type = indipendence value = 0" with the line
"type = indipendence value = 1". This prevents German units on the provinces of the liberated country from
becoming units belonging to the liberated.
-- Replaced incorrect descriptive text code for event 3136426, "Upgrade Panzer-Division 'Hermann Göring' to
Fall.Pz.Div 1 'Hermann Göring'", with correct descriptive code.
-- Replaced incorrect descriptive text code for event 3136427, "Form Fall.Pz.Gdr.Div 2 'Hermann Göring' to
Fall.Pz.Div 1 'Hermann Göring'", with correct descriptive code.
-- Fixed incorrect "air defense" value for the "alternative turbojet fighter" unit type, changed from 4.75 to 19.
-- Given the possibility to the German air forces to aggregate night fighter specialty units to the interceptor
type air forces, multi-role fighters, tactical bomber and naval bomber. From now on it will be possible to
remove the Night Specialties Brigade arrived by event with air squadrons for night fighters, and add to other
air squadrons.
-- Added new german event 3136084 in file "Deutsche_Afrika_Korps.txt", unlock 334.Infantery-Division in italy.
-- Fixed serious error in the development and updating of Romanian infantry divisions, after the latest
development the unit continues to update itself in other unforeseen models.
-- Fixed serious error in the development and updating of the motorized divisions of all the nations of the
game except the Soviet Union and Italy, after the latest development the unit continues to update itself
in other unforeseen models.
-- Fixed serious error in the development and updating of the Italian mechanized divisions, after the latest
development the unit continues to update itself in other unforeseen models.
-- Fixed serious error in the update of German armored divisions, starting with the armored division of 1945,
armored divisions do not update and some models cannot even be produced.
-- Fixed serious error in the development and update of German armored divisions, after the latest development
the unit continues to update itself in other unforeseen models.
-- Tweaked and improved values of all multi-role fighter models.
-- Tweaked and improved values of all interceptor fighter models.
-- Tweaked and improved values of all strategic bomber models.
-- Tweaked and improved values of all tactical bomber models.
-- Tweaked and improved values of all naval bomber models.
-- Tweaked and improved values of all Close Air Support models.
-- Tweaked and improved values of all transport aircraft models.
-- Improved trigger event condition for event 3145012, "Fall of Libya" in file "italy.txt".
-- Fixed error in text of file "tech_names.txt", replace word "Whermacht" with correct word "Wehrmacht".
-- Added new text for the name of the events in the "independence_1.txt", "independence_2.txt" and
"independence_3.txt" files.
-- Fixed bug in Germany event 3136184, "Italy dissolves" in "germany.txt file", an incorrect command line
crashes the game.
-- Fixed error in italian text description strings in file "text.txt", corrected text describing cavalry
divisions.
-- Fixed serious error in the research of the 43 cavalry division for the Italian, a lack in the
requirements for the development of technological research, did not allow the Italian player to develop and
produce the armored cavalry of the 43.
-- Improved trigger conditions for event 1000036, "German attack Soviet Union!" in the "events_for_all.txt" file,
the event now only develops if the Soviet Union is attacked and no longer when the Soviet Union attacks.
-- Fixed error in Soviet event 3183799, "New armored divisions till 1943 (+50 div)" in event file
"USSR_armored_organization_3.txt", 1943 armored brigades transformed into 1945 armored divisions, the mistake
was corrected, now the 1943 armored brigades are transformed into 1943 armored divisions.
-- Added new images for the divisions models, now the German divisions of the Afrika Korps who come to italy
dates as expeditionary forces, will be displayed with pictures of correct models.
-- Fixed serious error in the production of Soviet 1962 armored divisions, the post-war 1962 armored division
model is incorrect.

Have fun!

Boulvard

[IMG]


April 21, 1945 near Bautzen, East Germany.

Hasso von Manteuffel: << But are you perhaps crazy? trying to stop the Russians at the gates of Bautzen will be like going to hell! >>

Lukas von Mazzückler: << Is not hell the place where people like us have to stay? >>

After the battle, no one ever saw him again.
 
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Ciao boulvard, complimenti davvero per il mod, dettagliatissimo e completo, come consigli di iniziare per le difficoltà? normale-normale o altro? mi sembra più difficile del gioco base.
ps: c'è una piccola possibilità di fare una cosa simile per Hearts of iron 3? credo che lo renderebbe IL Grand Strategy sulla seconda guerra mondiale.
 
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Ciao boulvard, complimenti davvero per il mod, dettagliatissimo e completo, come consigli di iniziare per le difficoltà? normale-normale o altro? mi sembra più difficile del gioco base.
ps: c'è una piccola possibilità di fare una cosa simile per Hearts of iron 3? credo che lo renderebbe IL Grand Strategy sulla seconda guerra mondiale.

Ciao!

Grazie per i complimenti ;)

Consiglio sempre di giocare con difficoltà normale e aggressività AI debole, in quanto HoI 2 non ha chissà quale AI, se aumenti quei parametri la AI bara riservandosi vantaggi nelle risorse e nelle ricerche.
Ti assicuro che è più difficile del gioco base, settando come ti ho detto su normele e debole farai già delle gran partite, difficili e avvincenti, io ne ho fatta una circa 3 mesi fa ...felicissimo di aver avuto riscontro su quello che ho provato a fare in tutti i modi, realisticità.
Per HoI 3 non saprei che dirti, ci ho giocato e mi piaceva, peccato che aveva tantissimi bug mai risolti e alla fino l'ho abbandonato come la maggior parte di quelli che ci giocavano.
Secondo me si potrebbe, tutto si può, ma è un gioco che non conosco bene nella sua architettura come HoI 2.
Se giochi ad Irön Fist fammi sapere, sono curioso, URSS e Germania sono molto curate come nazioni.
 
Ciao boulvard, complimenti davvero per il mod, dettagliatissimo e completo, come consigli di iniziare per le difficoltà? normale-normale o altro? mi sembra più difficile del gioco base.
ps: c'è una piccola possibilità di fare una cosa simile per Hearts of iron 3? credo che lo renderebbe IL Grand Strategy sulla seconda guerra mondiale.

Ciao!

Hai fatto qualche partita? ...sono curioso ;)
 
Ciao!

Hai fatto qualche partita? ...sono curioso ;)
Piccola premessa, devo dire che non sono mai stato un giocatore costante di Aod e che il grosso delle partite (sopratutto online) le ho su Hoi3 e in single player su Darkest Hour con varie mod e Su Iron Cross con Hoi2. Sono un completo ignorante riguardo il modding e mi limito a giocare da appassionato della seconda guerra mondiale.
Sono (forse sbagliando) un maniaco della storicità e in ogni partita mi è sempre piaciuto rispettare le date di qualsiasi operazione della seconda guerra mondiale e fortunatamente sono sempre uscite belle partite, odio invasioni strane o d-day nel 41.
Sto facendo una partita con l'italia e sono agli inizi del 1942, più che un gioco mi sembra di rivivere la storia, mi piace che ogni evento sia dettagliatamente spiegato e per la prima volta sto giocando gustandomi ogni secondo anzichè andare avanti veloce e basta.

La sensazione con l'Italia è di essere maledettamente realistica, risorse limitate, tecnologie solo industriali e terrestri abbastanza in linea con i tempi anche se meno di Inghilterra e Germania ovviamente, il resto tutto indietro. Inizio conquistando l'Etiopia grazie all'aviazione e all'uso dei gas?!?, riporto in Italia tutte le divisioni e inizio a formare le varie armate, 8 da 5 divisioni con brigate art-aa-at-eng e ricognizione, nel frattempo costruisco altri squadroni di intercettori e ne dispongo 4 in sicilia, 4 in sud italia, 4 per il centro e 4 per il nord-italia con compiti di superiorità aerea. Elimino le divisioni di milizia tenendomi le brigate e costruisco un'altra divisione di cavalleria che affianco alle altre 4. Creo altri 10 divisioni di alpini + artiglieria che dispongo al confine con la Francia e 5 che lascio pronte per la Grecia più altre 10 di fanteria e un Quartier Generale.
Arriviamo al 1 settembre 1939 e la Germania dichiara guerra alla Polonia, inizio a potenziare le infrastrutture e il porto di Tobruk mentre la Francia conquista man mano Danimarca Olanda Belgio e Francia, aspetto oltre un mese dal 10 giugno 1940 e vedo che non c'è nessun evento che mi porta in guerra con l'Inghilterra o ad essere alleato della Germania, chiedo di unirmi all'alleanza ed entro in guerra contro il Regno Unito.
In nord-africa avanzo facilmente fino ad Alessandria contro l'unica divisione inglese, io ho 3 armate da 5 divisioni di fanteria, un'armata da 5 div di cavalleria e un'altra da 5 divisioni di carri medi appena ricercati(il meglio che posso permettermi e non me lo aspettavo), le scarse infrastrutture e la mancanza di rifornimenti non permettono alle divisioni di recuperare organizzazione e devo ripiegare ad El-alamein anche perchè arrivano delle divisioni inglesi ad Alessandria che non posso contrastare.
Qui succede una cosa antistorica che non mi aspettavo e che mi fa perdere il fronte, dopo essermi ritirato fino a tobruk per via della bassa organizzazione ma tutto sommato riesco a tenere la linea, mi sbarcano a Zuara(vicino Tripoli) 11 divisioni inglesi che inizialmente non si muovono(io ho 5 divisioni di Garrison a Tripoli Tobruk e Bengasi) le chiudo grazie ad un'armata che faccio venire al volo dalla Sardegna ma quando iniziano ad attaccare mi respingono facilmente fino a Bengasi dove compatto il fronte e cerco di giocarmela grazie all'Afrika Korps e ai rifornimenti maggiori di cui posso disporre.
Per il momento la cosa che ho notato e che da un certo punto di vista mi piace è un maggiore vantaggio aereo-navale nella fase immediatamente successiva alla mia entrata in guerra, sia in Italia che in Nord-africa o a Malta qualsiasi bombardamento va a buon fine tanto che mi stupisco dell'immobilismo inglese, praticamente nessun sottomarino e nessuna flotta nel mediterraneo, man mano che però mi avvicino al 1942 inizio a perdere la superiorità aerea in nord-africa e perdo qualche battaglia aerea a Taranto. Con l'entrata in guerra degli Stati uniti perdo completamente il controllo del Mediterraneo.

Per il momento vorrei cercare di salvare quanto meno l'afrika korps di rommel e l'unica armata di carri medi riportandoli in italia senza perderli, nel frattempo l'inghilterra in nord-africa è diventata inarrestabile.

Sugli altri fronti mi sembra tutto abbastanza realistico(tranne l'annessione delle indie olandesi da parte degli usa, forse per farli invadere dal giappone?) Barbarossa che inizia a maggio del 41 e per un anno la Germania avanza moltissimo prendendo Baku ed entrando in guerra con la Persia.
In Grecia non ho combattuto in seguito ad una decisione(che pensavo fosse giusta) di non contrastare la Germania e l'ho annessa senza problemi.

Abituato ad hearts of iron 3 dove la marina inglese riempie il mediterraneo con ogni tipo di nave e di sottomarini, averlo praticamente sguarnito e poter inviare divisioni senza nessuna battaglia navale fino all'entrata degli Usa(magari sono stato fortunato) non mi è piaciuto molto.

Detto questo penso come già ti dissi qualche giorno fa che lo stesso mod, con la stessa cura dei dettagli su Hearts of iron 3 avrebbe molta più giocabilità, si hanno più province si possono personalizzare molto di più le divisioni, si può essere alleati senza essere in guerra(cosa che è abbastanza irrealistica) si può inviare il Lend-lease manualmente oltre a tutto il resto che sicuramente già sai. Paradossalmente anche su Hearts of Iron 4 potrebbe funzionare e lì penso che uscirebbe una cosa di alto livello, eliminando focus three, ogni nazione con eventi già prestabiliti alla data x come su Hoi3 e si deve solo giocare.

Per il resto la guerra in nord-africa fin adesso è la migliore che ho giocato contro l'IA a parte lo sbarco alle spalle, perchè come nella realtà sono riuscito ad avanzare per poi ripiegare per mancanza di rifornimenti, questa è una cosa che ho apprezzato molto.

p.s: Non so se è possibile ma su Hearts of iron 2 c'è l'espansione Iron Cross che aggiunge un numero enorme di province ed eventi molto simili a quelli che hai aggiunto in Iron Fist più altre cose che secondo me lo rendono molto vicino alla perfezione. Non capisco nulla di modding ma secondo me per come hai modificato AOD aggiungere le stesse cose in un gioco più completo come Iron Cross su Hoi2 secondo me ti piacerebbe e completerebbe sia l'uno che l'altro a mio modesto parere.
 
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Piccola premessa, devo dire che non sono mai stato un giocatore costante di Aod e che il grosso delle partite (sopratutto online) le ho su Hoi3 e in single player su Darkest Hour con varie mod e Su Iron Cross con Hoi2. Sono un completo ignorante riguardo il modding e mi limito a giocare da appassionato della seconda guerra mondiale.
Sono (forse sbagliando) un maniaco della storicità e in ogni partita mi è sempre piaciuto rispettare le date di qualsiasi operazione della seconda guerra mondiale e fortunatamente sono sempre uscite belle partite, odio invasioni strane o d-day nel 41.
Sto facendo una partita con l'italia e sono agli inizi del 1942, più che un gioco mi sembra di rivivere la storia, mi piace che ogni evento sia dettagliatamente spiegato e per la prima volta sto giocando gustandomi ogni secondo anzichè andare avanti veloce e basta.

La sensazione con l'Italia è di essere maledettamente realistica, risorse limitate, tecnologie solo industriali e terrestri abbastanza in linea con i tempi anche se meno di Inghilterra e Germania ovviamente, il resto tutto indietro. Inizio conquistando l'Etiopia grazie all'aviazione e all'uso dei gas?!?, riporto in Italia tutte le divisioni e inizio a formare le varie armate, 8 da 5 divisioni con brigate art-aa-at-eng e ricognizione, nel frattempo costruisco altri squadroni di intercettori e ne dispongo 4 in sicilia, 4 in sud italia, 4 per il centro e 4 per il nord-italia con compiti di superiorità aerea. Elimino le divisioni di milizia tenendomi le brigate e costruisco un'altra divisione di cavalleria che affianco alle altre 4. Creo altri 10 divisioni di alpini + artiglieria che dispongo al confine con la Francia e 5 che lascio pronte per la Grecia più altre 10 di fanteria e un Quartier Generale.
Arriviamo al 1 settembre 1939 e la Germania dichiara guerra alla Polonia, inizio a potenziare le infrastrutture e il porto di Tobruk mentre la Francia conquista man mano Danimarca Olanda Belgio e Francia, aspetto oltre un mese dal 10 giugno 1940 e vedo che non c'è nessun evento che mi porta in guerra con l'Inghilterra o ad essere alleato della Germania, chiedo di unirmi all'alleanza ed entro in guerra contro il Regno Unito.
In nord-africa avanzo facilmente fino ad Alessandria contro l'unica divisione inglese, io ho 3 armate da 5 divisioni di fanteria, un'armata da 5 div di cavalleria e un'altra da 5 divisioni di carri medi appena ricercati(il meglio che posso permettermi e non me lo aspettavo), le scarse infrastrutture e la mancanza di rifornimenti non permettono alle divisioni di recuperare organizzazione e devo ripiegare ad El-alamein anche perchè arrivano delle divisioni inglesi ad Alessandria che non posso contrastare.
Qui succede una cosa antistorica che non mi aspettavo e che mi fa perdere il fronte, dopo essermi ritirato fino a tobruk per via della bassa organizzazione ma tutto sommato riesco a tenere la linea, mi sbarcano a Zuara(vicino Tripoli) 11 divisioni inglesi che inizialmente non si muovono(io ho 5 divisioni di Garrison a Tripoli Tobruk e Bengasi) le chiudo grazie ad un'armata che faccio venire al volo dalla Sardegna ma quando iniziano ad attaccare mi respingono facilmente fino a Bengasi dove compatto il fronte e cerco di giocarmela grazie all'Afrika Korps e ai rifornimenti maggiori di cui posso disporre.
Per il momento la cosa che ho notato e che da un certo punto di vista mi piace è un maggiore vantaggio aereo-navale nella fase immediatamente successiva alla mia entrata in guerra, sia in Italia che in Nord-africa o a Malta qualsiasi bombardamento va a buon fine tanto che mi stupisco dell'immobilismo inglese, praticamente nessun sottomarino e nessuna flotta nel mediterraneo, man mano che però mi avvicino al 1942 inizio a perdere la superiorità aerea in nord-africa e perdo qualche battaglia aerea a Taranto. Con l'entrata in guerra degli Stati uniti perdo completamente il controllo del Mediterraneo.

Per il momento vorrei cercare di salvare quanto meno l'afrika korps di rommel e l'unica armata di carri medi riportandoli in italia senza perderli, nel frattempo l'inghilterra in nord-africa è diventata inarrestabile.

Sugli altri fronti mi sembra tutto abbastanza realistico(tranne l'annessione delle indie olandesi da parte degli usa, forse per farli invadere dal giappone?) Barbarossa che inizia a maggio del 41 e per un anno la Germania avanza moltissimo prendendo Baku ed entrando in guerra con la Persia.
In Grecia non ho combattuto in seguito ad una decisione(che pensavo fosse giusta) di non contrastare la Germania e l'ho annessa senza problemi.

Abituato ad hearts of iron 3 dove la marina inglese riempie il mediterraneo con ogni tipo di nave e di sottomarini, averlo praticamente sguarnito e poter inviare divisioni senza nessuna battaglia navale fino all'entrata degli Usa(magari sono stato fortunato) non mi è piaciuto molto.

Detto questo penso come già ti dissi qualche giorno fa che lo stesso mod, con la stessa cura dei dettagli su Hearts of iron 3 avrebbe molta più giocabilità, si hanno più province si possono personalizzare molto di più le divisioni, si può essere alleati senza essere in guerra(cosa che è abbastanza irrealistica) si può inviare il Lend-lease manualmente oltre a tutto il resto che sicuramente già sai. Paradossalmente anche su Hearts of Iron 4 potrebbe funzionare e lì penso che uscirebbe una cosa di alto livello, eliminando focus three, ogni nazione con eventi già prestabiliti alla data x come su Hoi3 e si deve solo giocare.

Per il resto la guerra in nord-africa fin adesso è la migliore che ho giocato contro l'IA a parte lo sbarco alle spalle, perchè come nella realtà sono riuscito ad avanzare per poi ripiegare per mancanza di rifornimenti, questa è una cosa che ho apprezzato molto.

p.s: Non so se è possibile ma su Hearts of iron 2 c'è l'espansione Iron Cross che aggiunge un numero enorme di province ed eventi molto simili a quelli che hai aggiunto in Iron Fist più altre cose che secondo me lo rendono molto vicino alla perfezione. Non capisco nulla di modding ma secondo me per come hai modificato AOD aggiungere le stesse cose in un gioco più completo come Iron Cross su Hoi2 secondo me ti piacerebbe e completerebbe sia l'uno che l'altro a mio modesto parere.
Guys, this is an English only forum. So please do post in English.
 
Small premise, I must say that I have never been a constant Aod player and that the bulk of the games (especially online) I have them on Hoi3 and in single player on Darkest Hour with various mods and On Iron Cross with Hoi2. I am completely ignorant about modding and just play WWII enthusiast. I am (perhaps wrongly) a maniac of historicity and in every game I have always liked to respect the dates of any WWII operation and luckily good games have always come out, I hate strange invasions or d-day in 41. I am playing a game with Italy and I am at the beginning of 1942, more than a game I seem to relive history, I like that each event is explained in detail and for the first time I am playing enjoying every second instead of just going fast and that's it . The feeling with Italy is to be damned realistic, limited resources, only industrial and terrestrial technologies quite in line with the times even if less than England and Germany of course, the rest all backwards. I start by conquering Ethiopia thanks to aviation and the use of gas?!?, I bring all the divisions back to Italy and I start to form the various armies, 8 of 5 divisions with art-aa-at-eng brigades and reconnaissance, in the in the meantime I build other squadrons of interceptors and have 4 in Sicily, 4 in southern Italy, 4 for the center and 4 for northern Italy with air superiority tasks. I eliminate the militia divisions keeping the brigades and build another cavalry division that alongside the other 4. I create another 10 divisions of Alpine troops + artillery that I have on the border with France and 5 that I leave ready for Greece plus another 10 infantry and a Headquarters. We arrive at 1 September 1939 and Germany declares war on Poland, I begin to upgrade the infrastructures and the port of Tobruk while France gradually conquers Denmark Holland Belgium and France, I wait over a month since 10 June 1940 and I see that there is no no event that leads me to war with England or to be an ally of Germany, I ask to join the alliance and enter the war against the United Kingdom. In North Africa I easily advance to Alexandria against the only English division, I have 3 armies from 5 infantry divisions, an army from 5 cavalry divisions and another from 5 newly researched medium tank divisions (the best that I can afford and I did not expect it), the scarce infrastructures and the lack of supplies do not allow the divisions to recover organization and I have to fall back to El-alamein also because English divisions arrive in Alexandria that I cannot oppose. Here an anti-historical thing happens that I did not expect and that makes me lose the front, after having withdrawn to tobruk due to the low organization but all in all I manage to keep the line, 11 English divisions landed me in Zuara (near Tripoli) which initially they do not move (I have 5 divisions of Garrison in Tripoli Tobruk and Benghazi) I close them thanks to an army that I fly from Sardinia but when they start attacking they easily push me back to Benghazi where I compact the front and try to play it thanks to the Afrika Korps and any major supplies I have. For the moment what I have noticed and that I like from a certain point of view is a greater air-naval advantage in the phase immediately following my entry into the war, both in Italy and in North Africa or in Malta, any bombing is successful. end so much that I am amazed by the English immobility, practically no submarines and no fleets in the Mediterranean, but as I approach 1942 I begin to lose air superiority in North Africa and lose some air battles in Taranto. With the entry into the war of the United States I completely lose control of the Mediterranean. For the moment I would like to try to save at least rommel's afrika korps and the only army of medium tanks by bringing them back to italy without losing them, in the meantime england in north africa has become unstoppable. On the other fronts it all seems quite realistic to me (except the annexation of the Dutch Indies by the USA, perhaps to make them invade by Japan?) with Persia. In Greece I did not fight following a decision (which I thought was right) not to oppose Germany and I annexed it without problems. Used to hearts of iron 3 where the English navy fills the Mediterranean with all kinds of ships and submarines, having it practically unguarded and being able to send divisions without any naval battle until the entry of the USA (maybe I was lucky) I didn't like it very much . Having said that I think as I already told you a few days ago that the same mod, with the same attention to detail on Hearts of iron 3 would have much more gameplay, you have more provinces you can customize divisions a lot more, you can be allies without being at war (which is quite unrealistic) you can send the Lend-lease manually as well as everything else you surely already know. Paradoxically, even on Hearts of Iron 4 it could work and there I think that something of a high level would come out, eliminating focus three, every nation with pre-established events on the date x as on Hoi3 and you just have to play. For the rest, the war in North Africa so far is the best I have played against the AI apart from the landing behind, because as in reality I managed to advance and then fall back due to lack of supplies, this is something I have appreciated very much. ps: I don't know if it's possible but on Hearts of iron 2 there is the Iron Cross expansion that adds a huge number of provinces and events very similar to the ones you added in Iron Fist plus other things that I think make it very close perfectly. I don't understand anything about modding but in my opinion for how you modified AOD add the same things in a more complete game like Iron Cross on Hoi2 in my opinion you would like it and it would complement both one and the other in my humble opinion.
 
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Small premise, I must say that I have never been a constant Aod player and that the bulk of the games (especially online) I have them on Hoi3 and in single player on Darkest Hour with various mods and On Iron Cross with Hoi2. I am completely ignorant about modding and just play WWII enthusiast. I am (perhaps wrongly) a maniac of historicity and in every game I have always liked to respect the dates of any WWII operation and luckily good games have always come out, I hate strange invasions or d-day in 41. I am playing a game with Italy and I am at the beginning of 1942, more than a game I seem to relive history, I like that each event is explained in detail and for the first time I am playing enjoying every second instead of just going fast and that's it . The feeling with Italy is to be damned realistic, limited resources, only industrial and terrestrial technologies quite in line with the times even if less than England and Germany of course, the rest all backwards. I start by conquering Ethiopia thanks to aviation and the use of gas?!?, I bring all the divisions back to Italy and I start to form the various armies, 8 of 5 divisions with art-aa-at-eng brigades and reconnaissance, in the in the meantime I build other squadrons of interceptors and have 4 in Sicily, 4 in southern Italy, 4 for the center and 4 for northern Italy with air superiority tasks. I eliminate the militia divisions keeping the brigades and build another cavalry division that alongside the other 4. I create another 10 divisions of Alpine troops + artillery that I have on the border with France and 5 that I leave ready for Greece plus another 10 infantry and a Headquarters. We arrive at 1 September 1939 and Germany declares war on Poland, I begin to upgrade the infrastructures and the port of Tobruk while France gradually conquers Denmark Holland Belgium and France, I wait over a month since 10 June 1940 and I see that there is no no event that leads me to war with England or to be an ally of Germany, I ask to join the alliance and enter the war against the United Kingdom. In North Africa I easily advance to Alexandria against the only English division, I have 3 armies from 5 infantry divisions, an army from 5 cavalry divisions and another from 5 newly researched medium tank divisions (the best that I can afford and I did not expect it), the scarce infrastructures and the lack of supplies do not allow the divisions to recover organization and I have to fall back to El-alamein also because English divisions arrive in Alexandria that I cannot oppose. Here an anti-historical thing happens that I did not expect and that makes me lose the front, after having withdrawn to tobruk due to the low organization but all in all I manage to keep the line, 11 English divisions landed me in Zuara (near Tripoli) which initially they do not move (I have 5 divisions of Garrison in Tripoli Tobruk and Benghazi) I close them thanks to an army that I fly from Sardinia but when they start attacking they easily push me back to Benghazi where I compact the front and try to play it thanks to the Afrika Korps and any major supplies I have. For the moment what I have noticed and that I like from a certain point of view is a greater air-naval advantage in the phase immediately following my entry into the war, both in Italy and in North Africa or in Malta, any bombing is successful. end so much that I am amazed by the English immobility, practically no submarines and no fleets in the Mediterranean, but as I approach 1942 I begin to lose air superiority in North Africa and lose some air battles in Taranto. With the entry into the war of the United States I completely lose control of the Mediterranean. For the moment I would like to try to save at least rommel's afrika korps and the only army of medium tanks by bringing them back to italy without losing them, in the meantime england in north africa has become unstoppable. On the other fronts it all seems quite realistic to me (except the annexation of the Dutch Indies by the USA, perhaps to make them invade by Japan?) with Persia. In Greece I did not fight following a decision (which I thought was right) not to oppose Germany and I annexed it without problems. Used to hearts of iron 3 where the English navy fills the Mediterranean with all kinds of ships and submarines, having it practically unguarded and being able to send divisions without any naval battle until the entry of the USA (maybe I was lucky) I didn't like it very much . Having said that I think as I already told you a few days ago that the same mod, with the same attention to detail on Hearts of iron 3 would have much more gameplay, you have more provinces you can customize divisions a lot more, you can be allies without being at war (which is quite unrealistic) you can send the Lend-lease manually as well as everything else you surely already know. Paradoxically, even on Hearts of Iron 4 it could work and there I think that something of a high level would come out, eliminating focus three, every nation with pre-established events on the date x as on Hoi3 and you just have to play. For the rest, the war in North Africa so far is the best I have played against the AI apart from the landing behind, because as in reality I managed to advance and then fall back due to lack of supplies, this is something I have appreciated very much. ps: I don't know if it's possible but on Hearts of iron 2 there is the Iron Cross expansion that adds a huge number of provinces and events very similar to the ones you added in Iron Fist plus other things that I think make it very close perfectly. I don't understand anything about modding but in my opinion for how you modified AOD add the same things in a more complete game like Iron Cross on Hoi2 in my opinion you would like it and it would complement both one and the other in my humble opinion.

Hello!

The description of your game gave me satisfaction.
While for the German he has an easy life at the beginning and for the Soviet it is difficult to survive until 43 in the case of Barbarossa in 41, playing with Italy is always very difficult ...for the entire duration of the game.
Regarding non-historical evolutions of the game, I can tell you that every game is always different from the previous one, game events can happen, which change history.
Usually the English are very strong in the Mediterranean, if this has not happened it may be due to different choices made by the English.
I advise you to enjoy this match and then if you want to try with the USSR it will be a real challenge, the Soviet Union is well taken care of in events and units like Germany.
The beta tester is a Soviet enthusiast and thanks to him I did a good job with the USSR.
This mod took me a lot of time, I will not venture into other mods anymore, this experience was enough for me.
Rather I might decide to perfect iron Fist.
Even if playing with Italy you are definitively defeated, I advise you to play it until the end ...there are many events that reproduce the history of Italy even in the defeat.
The same is true for Germany and other major gaming nations too, iron Fist is cute even in defeat.
On the discourse of historicity or not, you must always consider that there is also pure military strategy to be reckoned with.
If you have unattended beaches behind you it is obvious that a naval power like the UK could make a move to create a second front for you.
A Dday in 41 is not logical because of German power at full capacity and allies returning from numerous defeats and the US just entered the war that is not yet tested as a military force.
But a landing of that kind made by the British behind the Italian army is a very feasible thing.
By realistic I mean also realistic of strategy and intent.
If you continue to play for Italy it does you honor ...it is very difficult, but not impossible.
The beta tester played with us many games, challenging and beating the biggest nations, obviously he had to make careful evaluation choices to make alliances and industrial and commercial policies.
Italy cannot afford not to have allies ...after all we know it well, apart from the beauty of our country, the artists and the great minds of science, we lacked everything else.
 
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LOL....sorry couldnt help myself....boulvard...RWGLAUB is famous for having issues with every mod he tries....and he tries them all...dont mean to be rude or slight him...i glad he keeps trying to install mods and playing and I guess he finally moved on from DH to AOD....but its like he cursed in that every DH mod he uses has issues for him (that dont seem to effect anyone else)..... anyway hope he can make it work and enjoy this great mod.
 
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LOL....sorry couldnt help myself....boulvard...RWGLAUB is famous for having issues with every mod he tries....and he tries them all...dont mean to be rude or slight him...i glad he keeps trying to install mods and playing and I guess he finally moved on from DH to AOD....but its like he cursed in that every DH mod he uses has issues for him (that dont seem to effect anyone else)..... anyway hope he can make it work and enjoy this great mod.

For me it is not a problem, I am available to anyone! I hope to solve the problems of "Rwglaub" or to find out if the game really has some errors.
I am happy that there are those who play my MOD, I will try to solve the problems so that people can play it.
 
I am seeing a lot of duplicate ID's with the latest version.

Hello.
Please could you give me more details of the problem you've encountered?
If I have no other information I cannot intervene and correct.
The beta tester says there is nothing wrong, so further information from you would be invaluable.