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He-Man said:
Waht might be the reason for this glitches?

Yeah, if you have a sreenshot please post it so that I can trace problems easier. Generally I try to make basic tests to look if a sprite is working correctly before releasing it. But sometimes I have no saves ready where the unit in question is available, or sometimes I simply overlook something since one sprite consists of lots of single files which you can't test all. I usually play then normal games for a while, then I notice most problems sooner or later.....
 
Thx, I think these are remnants of the anti-alias in the renderer: the renderer tries to smoothen the object edges since Paradox has choosen purple as transparent background. I usually remove most unneeded pixels after rendering, but seems it didn't work too well here....

I'll fix that, but currently I have a bit more to do in real life, so it can take some weeks.
 
your work looks great, im downlaoding all of it now, hope you keep making more and more for each vehical.

Also a page back some1 sugested to make the japanese zeros green isntead of white, i think white looks beter and thats the basic color you think of when you think of them.

Also if you dont mind saying, what is your next sprite you are playning to make.

EDIT: i just started a quick little game in 1944 to see the sprites and how they look, all look good except i get the same purple outline as listed befor on the mech sprite, but thats the only 1, all and all, great work.
 
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BeBro said:
I'll fix that, but currently I have a bit more to do in real life, so it can take some weeks.

Understandable, very.

We're all happy for your Sprites. THX
 
Great. I would also be interested in cavalry sprites. (as in horses)
 
I didnt know hoi1 sprites worked with hoi2