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unmerged(27108)

Dancing
Mar 24, 2004
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AAR thread

Time : Wednesday 17:00 GMT. session last 4 hours.

Screenshot (updated!) :





I want to start a game for new to moderate skilled players. If you consider yourself moderate skilled, don't come here to bash newbie and screw the game por favor.

Pre-required:

- Reliable (don't disappear in the wilderness please).
- Punctual.
- Not afraid to lose (it's impossible to have 8 winners.).
- Good spirit (with this attitude you can win, even if you are crushed).

Scenario : 1492 Ryoken's balanced scen (not the moddir) Link for scenario


Objectives:

The objectives of this game is to have fun and a lot of wars.
I will create some objectives (with rewards) that will encourage war between player.
Those objectives will be based upon 2 things :

- Historical situation
- World situation created by the game itself (for example, why not a Swiss revolt if France take over Helvetia?)

Also, players are encouraged to send ideas about objectives. I'll certainly take those ideas in mind when creating those objectives (my time is limited unfortunatly).


Available Kingdom :

Sweden - Jamala 244-178-499
Austria - Konrad der Rote 166-633-049
England - Dr Bob 278-543-055
Portugal - Bulldozer 71-996-456
France - Sable Rose 297-828-318
Spain - Fnuco 328-460-388
Russia - Elio Vasa 201-262-847
Ottomans - Balinus 314-872-293
Persia - Mehran 323-864-296
Poland - dead


Rules :

WAR:

- 3 prov max per war (you can't lose more than 3 provinces).
- Colonies count as level/10. Meaning 2 level 5 colonies count as 1 provinces. Maximum of 6 colonies.

3 to 6 yrs War:

Winner:
- 300d and -1% inflation.
- 30% chance of a leader
Loser:
- The loser have 600d and -2% inflation.
- 20% chance of a leader.
- Edited after session.

6 to 14 yrs war:

Winner:
- With each real war, the winner have 500d and -1.5% inflation.
- 60% chance of a leader
Loser:
- The loser have 1000d and -3% inflation.
- 30% chance of a leader.

- Edited after session.

Exceptional war (over 14 yrs):

Winner:
- the winner have 1000d and -4% inflation.
-100% chance of a leader
Loser:
- The loser have 2000d and -8% inflation AND 1 DP click (without stab hit).
- 70% chance of a leader.

- Edited after session.

- This war will involve population migration based on where the combat took place (this will be statistical calculus to avoid any partiality i might have in particular situation).


Alliance :

- Alliance are permitted only when you want to declare war to an enemy (this will build up the tension). Alliance will be edited out after the session to avoid penalty involved by the game.

Varia:


- Discussion of Treaty would be public, except for alliance to attack someone.

- Non-aggression pacts and diplomatic intentions must be stated openly. They can last for a maximumof 15 yrs. They Cannot be renewed. 15 yrs or a war need to occur between these 2 country to resign another NAP.

- Map trading with AI is stricly forbidden. Map trading between humans is forbidden until 1625.

- If a nation has -99WS and -3 stability it must accept the next stabhitting offer of peace.

-Players are not allowed to annex or take land from another players vassals until they've been at war with those vassals for at least a year.

-If you force enemy cots open via. war. Cots must stay open for 20 years.

- If you force military access through war, the MA should last 20 yrs.

- Using pirates to stop a load or deny a retreat is forbidden;

-If you are vassalised, be that via event. You are forced to stay so for 10 years. (doesn't apply for vassalisation already in effect from game start.)

- You can't vassalize another human kingdom.

So I think that this setting will let new players to learn fast what is diplomacy (open treaty) and war (bonus for war that help to recover fast from a war).

Plan :

When we have enough players we will do a connection test to see if everything's ok.

What you should know :

1 - Install patch 1.08 1.08 patch
2 - Download the latest beta patch 2 feb 2005
3 - If you have a router, you have to know which port you need to forward to your computer. ports 2300 to 2400 AND port 47624 . Find a friend to help you if you don't understand this sentence. Otherwise, you won't be able to play.


That's it. Feel free to discuss rules, objectives, etc... About the time, it's hard for me to change that. Maybe Tuesday would be possible, but let's see who's interested. I would like at least 8 players.
 
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Generation of leader :

Stats:
Each stat will be 3,4 or 5 with a decreasing chance.
ex :
45% to get 3
35% to get 4
20% to get 5
Independently : 15% to get a siege bonus.

As for type :
if land war:
80% General
10% explorer
10% conquisador

if mixed war :
40% General
40% Admiral
10% explorer
10% conquistador

if naval war :
80% admiral
10% explorer
10% conquistador

Duration:
If General or Admiral
85% : 20 yrs
10% : 25 yrs
5% : 40 yrs

If Explorer or Conq.
85% : 12 yrs
10% : 18 yrs
5% : 25 yrs


Updated roster :

1 - Sweden - Jamala 244-178-499
2 - Austria - Konrad der Rote 166-633-049
3 - England - Dr Bob 278-543-055
4 - Portugal - Bulldozer 71-996-456
5 - France - Sable Rose 297-828-318
6 - Spain - Fnuco 328-460-388
7 - Russia - Elio Vasa 201-262-847
8 - Ottomans - Balinus 314-872-293
9 - Persia - Mehran 323-864-296
10 - Poland - Wertigo 206-128-567

So 10 confirmed players.
 
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My top 3 choice of countries are Sweden, France and Austria.

balinus said:
[:
3 to 5 yrs War:

- With each real war, the winner have 200d and -1% inflation. The loser have 600d and -2% inflation. Edited after session.

Not sure if I understand this rule, does the winner get less money than the loser and inflation deacreses more for the loser.

Sorry if I am asking a daft question

Emil
 
would like to sign up
Top 3:
1. Austria
2. France
3. Spain

emilgud said:
Not sure if I understand this rule, does the winner get less money than the loser and inflation deacreses more for the loser.

Think your right.
Reason probably is to encourage more warfare by lessening the fear of losing.
As we are playing a scenario with lots of nice options
what about enabling extra cultures and cores to create even more disputed areas?

Edit: shortcut to the scenario: http://www.europa-universalis.com/forum/showthread.php?t=180360
 
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You might want to consider admitting a few veterans, but they are under obligation to play small countries and provide help to the newer players. The reason I say this is because if you are a new player and want to increase your skills, the last thing you need to be doing is re-inventing the wheel. Mentoring relationships between new players and veterans exponentially advance knowledge and skill development for the new player. Just a suggestion, enjoy the game.
 
K'shar said:
Ooh ooh I want in ... only 3 real games under the belt :) .

p.s. then again don't think Bal will want me :(

hey k'shar! I think Ryoken made a good suggestion. If you are interested in some mentorat then so be it. I'll gladly accept you in this position if you play a minor and help people around.

You might be interested in Papal states? You're good in Role-Playing and you might have some real fun in that.
 
emilgud said:
Not sure if I understand this rule, does the winner get less money than the loser and inflation deacreses more for the loser.

Sorry if I am asking a daft question

Emil

This is not a daft question. No other game have a similar rule. Konrad was right. it's to lessen the fear of losing. The more wars you will wage, the more you'll learn warfare.
 
ok, I officially welcome everyone aboard. Now we have this roster :

Emilgud : Sweden, France or Austria

Konrad der Rote - Austria, France, Spain

Dr Bob - England or whatever.

K'shar - Papal States (if he accept).

Balinus - Austria, Sweden and Russia.

edit - I suggest that we roll the dice if there is more than 1 player wanting the same first country. I'll exclude myself of this rolling since you might think i'll favor myself.

Konrad suggested to enable some options of the scenario. No problem with that on this side of the keyboard. I'll list them :

From http://forum.paradoxplaza.com/forum/showthread.php?p=3717537#post3717537


Ryoken's Balanced 1492 Scenario

The first set of options determine COT placement.
Exposed European COTs places most European COTs on non-capital provinces to make them more attractive to thieves. If turned off, COTs are reverted to default capital-style placement. This is ON by default.
Exposed Asian COTs places most Asian COTs on non-capital provinces to make them more attractive to thieves. If turned off, COTs are distributed using a capital-style placement. This is OFF by default.

The second set of options determines province values (taxes, manpower, etc)
Rich Europe gives most European provinces an average base-tax of 8 and an average manpower of 8. These are averages though, and some provinces are higher or lower. This will lead to a high-powered MP game, that is for sure! This is ON by default.
Poor Europe creates the opposite effect; average base-tax of 6 and average manpower of 4. A low-powered game increases the power of mercenaries and trade. This is OFF by default
Default Province Data uses the Peter Ebbesen province setup, which is the fairly standard distribution of province values we all know. This is OFF by default.

NOTE: Only one of the preceeding three options should be on for any given game. Turn on more than one province option at your own risk!

The third set of options provide ways to boost your countries.
Common Primary Culture gives all player nations the common primary culture of Aborigin. This makes all colonies the Aborigin culture and thus immediately valuable as prizes. It is ON by default.
Extra Cultures gives every almost every player nation a couple extra border cultures like Basque, Gaelic, Swiss, and so on. It is OFF by default.
Extra Cores expands the number of national provinces for all player nations. Sure to incite more warfare! It is OFF by default.
Merged North German Minors is an option that is really designed to help out little Brandenburg. It creates a Hanseatic League nation and a 2-province Hessen and Hannover. If turned off, it creates a larger number of minors in Northern Germany (Oldenburg, Munster, Bremen, etc). It is ON by default.

The fourth set of options provide ways to alter the colonial experience.
South East Asian Nations creates three nations in Southeast Asia; Malacca, Dai Viet, and Myanmar; along with a COT in Malacca. If turned off, there are only natives and no COT in Southeast Asia. It is OFF by default.
Hardcore Pagans makes the Aztecs and Incas much harder to kill. They gain minimal forts in every province and a medium fort in their capital; along with great DP settings for maximum morale. If turned off, Aztecs and Incas have only a single minimal fort in their capital and poor DP slider settings. It is ON by default.

The fifth set of options provides ways to alter the events.
Treaty of Tordesillas loads the Treaty of Tordesillas event to fire. If turned off, there will never be a ToT. It is OFF by default.
No Free Lunch turns off all the inheritance events; Milan, Hungary, Mameluks, Aztecs, and Bohemia. It also turns off the insane -10 inflation Thomas Gresham Event for England. If turned off, these events will occur normally. It is OFF by default.
No Forced Decline turns off the really bad events for Spain (bankruptcies), Ottomans (Beys), and Poland (Evil Sejm!). If turned off, these events will occur normally. It is OFF by default.
No Dutch turns off the Dutch Revolts for all nations and the Abdication of Charles V. If turned off, the Dutch will revolt normally. It is OFF by default.

Read them, and do some suggestions. For now, I say everything is default and we will vote on each thing you might want in the game. I'll read them also and I may change some options if I think something can unbalance the game strongly.
 
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balinus said:
edit - I suggest that we roll the dice if there is more than 1 player wanting the same first country. I'll exclude myself of this rolling since you might think i'll favor myself.
As we want the same nation I just want to add that I don't have a problem with you deciding who plays austria by dice.
Wouldn't be much point in playing in this game if I wouldn't trust you that far.
 
I think that as this is going to be a pretty action oreintated game, the cots should be exposed. And the extra cultures, cores etc should be on.
A question, do we all have to have the Ryoken scenario?
 
hi,

I might want to join this game, but what time is it going to be played on? What days? I don't consider myself a good player. Perheps a bit below avarage?
 
Konrad der Rote said:
As we want the same nation I just want to add that I don't have a problem with you deciding who plays austria by dice.
Wouldn't be much point in playing in this game if I wouldn't trust you that far.

Thanks for your confidence and you also have a good point. :)

Dr Bob said:
I think that as this is going to be a pretty action oreintated game, the cots should be exposed. And the extra cultures, cores etc should be on.

I agree about cores and COT exposed. But if we add extra culture, I think this could unbalance a little bit. I'll check which culture is added to see that. If we think this is unbalancing we could add extra culture to other country to balance things.

Dr Bob said:
A question, do we all have to have the Ryoken scenario?

No, only the host needs it. You can download it to check it out though and test some options.
 
von Diplomacy said:
hi,

I might want to join this game, but what time is it going to be played on? What days? I don't consider myself a good player. Perheps a bit below avarage?

Hi Von Diplomacy, you understand this is a beginner's game? If so, welcome aboard! The time would be wednesday at 19:30 GMT.

What would be your choice of country?
 
Hey bal! Good Luck for your game! :) Hope it can start soon. Also It would be good to encourage AAR for us merely observers. So we could give opnions and suggestions.

PS: Dont give Papal to K'shar or he would rule Europe. Give him Aztec Empire, be Spain and kick his ass :rofl: :rofl: :rolleyes:
 
balinus said:
Hi Von Diplomacy, you understand this is a beginner's game? If so, welcome aboard! The time would be wednesday at 19:30 GMT.

What would be your choice of country?


Wonderful, well

*Protugal
*Sweden
*Poland
 
Updated roster :

Emilgud - Sweden, France or Austria

Konrad der Rote - Austria, France, Spain

Dr Bob - England or whatever.

K'shar - Papal States (if he accept).

Balinus - Austria, Sweden and Russia

Von Diplomacy - Protugal, Sweden and Poland.
 
:( ... appears i'll be working at this time sorry. Though the prospect of being a catholic thorn in everyones side and spreading the guilt beckons to a jolly good time I wager.

Enjoy your game Bal and remember if you find time EGA will always have you.