Thank for tutorial, great and clear explanation. The only thing im still confuse, how do you check LOD tris and poly triss after final product?
I mean in game model
Thank for tutorial, great and clear explanation. The only thing im still confuse, how do you check LOD tris and poly triss after final product?
Thank for tutorial, great and clear explanation. The only thing im still confuse, how do you check LOD tris and poly triss after final product?
You can use the mod Mesh Info to see the tris for an object. Here is the link for it.
http://steamcommunity.com/sharedfiles/filedetails/?id=453956891&searchtext=
Well, in the beginning of the tutorial I talk about statistics, so all you have to do is select your lod and see the triangle count, same goes for the main model. Or you could check out the tri count using the mod mentioned above, Mesh Info and look at it in game to see.
Why do my building textures become really zoomed in after I start mapping?
It goes from this to this after I do the flattening step.Can you be more specific? If they zoom in you can just zoom out if you need to.
It goes from this to this after I do the flattening step.
Thanks. The ladder was what fixed it. But I don't really have room to scale it. Maybe I can find someone whose willing to help.well 1 of 2 things, First in 3dsmax you set the quality of texture you want to see. In the viewport top left click the + then configure viewport > The display performace settings or something like that... then you can change your texture size so that you see higher quality, if that doesn't fix your problem which it's probably not anyways. Then you need to select that polygon face you want with the uv editor open then you can move the edges or scale it to fit the right area on the texture so that it shows up normal as you want it.
Thanks. The ladder was what fixed it. But I don't really have room to scale it. Maybe I can find someone whose willing to help.
Hello,
I read through your guide and it helped me a lot. If I may, I would like to inquire about a few things I am unsure of. First, how do we know the model we create will be the right size in-game? I've constructed a 3D train model and don't know whether it will fit on the train tracks when imported into the game. Second, can the wheels be hexagonal or should they be more detailed (thus adding more count to tris/polys)? Also, should I be attaching my wheels to the main model of the train or separately? First time with game modeling so a bit confused. Thanks for your help.
I've gotten the model to be a fitting size for the game. About the wheels, when you say they should be separate from the main model, does that mean they should be different colors in 3DS Max? I tried to import a model that had wheels but they wouldn't show unless the Z pivot point was facing up (whereas we should always use the Y). Wheel problems. Thanks for the help again.
Edit: Also, how do we classify an imported model into a specific category in-game? Currently, my model is treated as a prop (which is sufficient for my current purposes) whereas later I would like it to be a train.
Hello,
I read through your guide and it helped me a lot. If I may, I would like to inquire about a few things I am unsure of. First, how do we know the model we create will be the right size in-game? I've constructed a 3D train model and don't know whether it will fit on the train tracks when imported into the game. Second, can the wheels be hexagonal or should they be more detailed (thus adding more count to tris/polys)? Also, should I be attaching my wheels to the main model of the train or separately? First time with game modeling so a bit confused. Thanks for your help.
Hello. I am trying to make a fire truck, but when driving with lights flashing blinking the whole car. Do you know how to set illumination map?
http://omsimod.cz/images/aviatika.jpg