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I've managed to get the peace_with_all command to work, but there's a problem...

Before, I would use commands like the one directly below to end a war for a particular nation. For example... the Axis defeats the USSR but is still at war with the Western Allies (Britain, etc.). Romania and Hungary had nothing to do with this, so I want them to fight each other. Events would fire for both Hungary and Romania with the following commands:

Code:
		command = { type = leave_alliance }
		command = { type = peace which = ENG value = 1 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = CAN value = 1 }
		command = { type = peace which = MEX value = 1 }
		command = { type = peace which = VEN value = 1 }
		command = { type = peace which = PAN value = 1 }
		command = { type = peace which = LIB value = 1 }
		command = { type = peace which = PHI value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = SOV value = 1 }
		command = { type = peace which = HOL value = 1 }
		command = { type = peace which = BRA value = 1 }
		command = { type = peace which = ECU value = 1 }
		command = { type = peace which = PRU value = 1 }
		command = { type = peace which = HON value = 1 }
		command = { type = peace which = COL value = 1 }
		command = { type = peace which = TUR value = 1 }
		command = { type = peace which = SAF value = 1 }
		command = { type = peace which = OMN value = 1 }
		command = { type = peace which = YEM value = 1 }
		command = { type = peace which = SPA value = 1 }
		command = { type = peace which = SPR value = 1 }
		command = { type = peace which = POR value = 1 }
		command = { type = peace which = SCH value = 1 }
		command = { type = peace which = SWE value = 1 }
		command = { type = peace which = PER value = 1 }

		command = { type = peace which = CHI value = 1 }
		command = { type = peace which = CHC value = 1 }
		command = { type = peace which = CSX value = 1 }
		command = { type = peace which = CGX value = 1 }
		command = { type = peace which = CXB value = 1 }
		command = { type = peace which = SIK value = 1 }
		command = { type = peace which = CYN value = 1 }

So long as I listed every freaking nation Romania/Hungary could be at war with, this worked okay, if cumbersome and irritating. Romania/Hungary would leave the Axis and be at peace, while Germany and friends would continue to fight the Western Allies.

Now, however, with the peace_with_all command, I'd hoped to eliminate all the crazy commands to make peace between, say, Hungary and Guangxi Clique, if, for some reason, they happened to be at war. I tried the peace_with_all command...

Code:
		command = { type = leave_alliance }
		command = { type = peace_with_all which = ROM }

...and Romania went to peace with everyone she was fighting. Excellent! But...

SO DID THE ENTIRE AXIS! :wacko:

Even though Romania LEFT the Axis, the rest of the Axis (Germany, Italy, etc.) were now at peace with all of their former enemies! NOOOO!!! My dream command is a fraud!

Okay, okay. Calm down. Maybe if I add value = 1 (separate peace) to the command...

Code:
		command = { type = leave_alliance }
		command = { type = peace_with_all which = ROM value = 1 }

No difference! Ugggh!

Devs? Any word on a fix for this? It was all for naught if this causes more problems than it fixes... :(
 
game crash

The game crashes and get this message
AppName: aodgame.exe Appver: 1.0.0.1 madname: aodgame.exe Modver: 1.0.0.1 offset:0001e8fc

played as Japan and it looks like I cant play this game because the game crash within 25 to 40min. It also seems that I always will have it like this when I starts up a war.:( .....
I had only have few game crashes in the v1.4 I hope it cant be mended.
This is without the debugger version.

There are also plenty of new tech teams that we should put in the new patch.:D
 
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Peace Event command:
hahaha, nice find - will be fixed in 105 :)
 
Peace Event command:
hahaha, nice find - will be fixed in 105 :)

Thanks, Lennartos, for the quick response and positive confirmation! :) I've had zero problems with this patch and am very pleased with it!

Next question: Will value = 1 and value = 0 also be implemented? I can see how it would be beneficial for separate and whole peaces to be possible with this command... for example:

Soviet Union peace_with_all and value = 0 would put the Soviets AND their allies (Mongolia, Tannu Tuva) at peace with all of their enemies.

Italy peace_with_all and value = 1 would put ONLY the Italians and NOT their allies (Germany, Hungary) at peace.
 
I unfortunately find this patch unusable. I cannot save games any more unless I run as administrator. But then I notice something else--when I try to reload my saved games it crashes. If I try Germany 1936 and do a save everything works fine. But then if I try USA 1944 and save I cannot reload my save. It seems as though the new executable has a limit on how much it can read and if that limit is exceeded--CTD.
 
Playing CAN in GC36

I did not build any convoy escort.
When war start, convoy escort display on trade screen becomes negative (-6).
Is it wad to say "we need 6 escorts">?

And now, its much more, guess its a bug.
I have a saved game if wanted.


I can do you better then that. Canada, 36GC. Now is early 1940. I just canceled a bunch of AI trades and it says I have "over" -2,000,000,000 escorts.
 

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I think this is more an issue with using a x64 system, but I've noticed an oddity with the German (and possibly other) flag. There's a small patch that should be black/grey that is translucant instead. Ive tried to find a loacation that makes it as clear as possible, but if you can't see it I'll upload another, clearer image:

flagq.png
 
Upgraded to the new version without de-bugger, but still have a tons of problems with this patch.

Unknown string when I want to attack Oslo.

http://a.imageshack.us/img824/8734/hoi2b.png
hoi2b.png


I have similar problems to that. As Canada, any time I try to attack Italian forces in North Africa I get that type of unknown string with the arrival date being in the years above 20,000. If I select ok to attack the arrival date is still all wrong and long and the troops never move.
 
same here - can't save games any longer...not funny!
details see topic "Location of Saves " I mentioned my problems there before I saw, I am not the only one :(

problem solved - when I start the program with "administrator" saving games works.
but anyway: SOMETHING must have changed, I didn't encounter this issue before 1.05B3

for the protocol:
I use Vista 64, AoD got uninstalled, new download from Gamersgate, installed, patched to 1.04, then 105B3 files copied into gamefolder.
Checksum is ok, i've heard
 
I have similar problems to that. As Canada, any time I try to attack Italian forces in North Africa I get that type of unknown string with the arrival date being in the years above 20,000. If I select ok to attack the arrival date is still all wrong and long and the troops never move.

This also happened to me at some time in my game 'after I used acceptall' (and turned it of just after)... Had to reload the game and all was fine again...
 
This also happened to me at some time in my game 'after I used acceptall' (and turned it of just after)... Had to reload the game and all was fine again...

I cannot recreate this date problem.
Please try to figure out what needs to happen before this appears - give me a guide on how to recreate.
 
yes also 4 times - no CTD here
germany declares war at 2. may
I can see a message box popping up for about a millisecond before the screen goes black. No time to read what is says. I suspected it was the declaration of war by Germany, but you confirm it. I can't get past it. This is strange. I will try again with this savegame, maybe playing another nation than the Netherlands.

Anybody else tried this savegame playing the Netherlands and experiencing a CTD???
 
tested my Japan game today still this crash to desktop problems.

http://www.sendspace.com/file/5f9dq2

AppName: aodgame.exe Appver: 1.0.0.1 madname: aodgame.exe Modver: 1.0.0.1 offset:0001e8fc
 
I can see a message box popping up for about a millisecond before the screen goes black. No time to read what is says. I suspected it was the declaration of war by Germany, but you confirm it. I can't get past it. This is strange. I will try again with this savegame, maybe playing another nation than the Netherlands.

Anybody else tried this savegame playing the Netherlands and experiencing a CTD???

I tested it as the Netherlands but I got no CTD so far. During the Dutch surrender event I got a unknown string wanted.
nedpic.jpg
 
@ Pioniere

Thanks for trying my savegame. No CTD for you. Weird. I am at work right now, so no time to fiddle around for me. Tomorrow I will try to load up as another nation and see what happens.
 
also had several CTDs - mostly related to selecting a province or units in areas close to combat or borders ... :eek:
same error message as with:
tested my Japan game today still this crash to desktop problems.
AppName: aodgame.exe Appver: 1.0.0.1 madname: aodgame.exe Modver: 1.0.0.1 offset:0001e8fc


oh, is it normal that Carrier Air Groups are reduced to tech level 1 when attached to a level 1 carrier? ... Annoying if you just upgraded them -> attach them to a carrier and then have to do it all over. Oh yes, in the upgraded form they are not displayed as the air-symbol while in the deployment pool
 
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report from GC'36 with Germany:

* have a series of 8 escort fighters. and tried ART brigades just to check: no possibility to increase building speed for brigades! that seems a bit odd to me

* Jan, 1938: JAP has no oil and no rares, IC halved. My autotrade works perfectly, building the ressource stockpiles I will need for war. But when autotrade works for me - why is it too stupid for JAP? :mad:

* Jan, 1938: Nat.Spain is reduced to just 3 provinces and the oversea territories. ok so, but the front hasn't changed since Jan, 1937! Rep.Spain hast more than double of the units of Nat.Spain (Inf: 20 to 5, LAMR 1 to 1, ARM 1 to 1, Militia 7 to 7, MTN 0 to 1) Rep.Spain is completly low on energy and has IC halved, while Nat.Spain has big stockpiles of everything. Rep.Spain has about 1600 supply & lots of oil - so: Why don't they attack??? :wacko:

for me it seems AI freezes, when it runs out of ressources for production. can anyone confirm? :confused:
 
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