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Jan 3, 2008
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  • Hearts of Iron III
Thank you all for participating.

Due to the great feedback in the closed Beta, we have now eliminated all major bugs and are ready to start a public one.
We want to eliminate all minor bugs in the coming 1.05 with this open Beta.
Please post any new bugs you notice as detailed as possible in this thread.

You can grab it right here:

www.bl-logic.dk/Games/AOD/Patches/105B3_NoDebug.rar

UPDATE!!! 25/8/2010
HOTFIX FOR CTD BUG WITH HIGH RESOLUTIONS
www.bl-logic.dk/Games/AOD/HotFix/105B3Hotfix2.rar

Greetings and Thanks,

wyK1NG // Philipp Karl Friedrich


Complete Changelog of 1.05B3
Further Speed Optimizations.
Assigned specific default sprites to air units.
Balancing changes + Latest Balancing proposal by Andy
Fix For Infra Repair speed
Fixed possible CTD with air superiority mission
AI default preference for repair is now 20%
Slider Not responding issue resolved
Implemented Support #946 : Message popup when production line can be upgraded
Implemented Support #801 : Change Retooling Time via Event
Implemented Support #943 : Give XP to Unit via Event
Implemented Support #944 : Give XP to Leader via Event
Implemented Support #941 : Change Partisan Activity via Event
Implemented Support #945 : White Peace with All
Implemented Support # 813 - Check for battle in province
Implemented Support #859 : Change a nations National Idea/Social Policy/National Culture via Event
Implemented Support #858 : Add trigger that checks a nation's national idea
Implemented Support 818 : Trigger an event with delay
Implemented Support # 953 : Moddable max number of attachment for each naval unit type
Implemented feature # 923 : Make it possible to mod the number of escorts/transports generated by converting transports/destroyerstransports/destroyers
New AI transport
When MP is low reinforcements now prioritizes Air and Ships
Combat now uses relative organization as attack modifier instead of absolute
Fix for the missing move event (which could cause unit to stall indefinitely)
Fixed bug # 879 : Lent expeditionary forces are also deleted by delete_unit command. Those are now returned to the owner.
Implemented Support # 817 : Member of "Big Alliance" Yes/No/Specific
Militia now free from retooling
AI now build Infra
AI files can now specify preferred infra provinces.
AI now is more stable in building IC in preferred provinces
Newly released country now doesnt get "FREE" transports - the releasing nation gives it to them.
AIR AI now correctly understands the amount of damage it can do to non national IC.
Small code cleanup in provinces
Scorched earth now doesnt destroy province until the last defending army has started to flee.
Updated event commands.txt with new "capital_province" trigger syntax info
Implemented Support # 816 - New Event Trigger : Capital Location Province Check
Scorched Earth doesnt destroy province with active combat.
Arid Attriction reduced
Bug #874 Minimap is still active when tab is opened
Fixed bug 903 - French leaders defecting to Vichy doesn't fire
Coup chance now more tied to dissent. Exported coup chance increase per dissent point to misc.txt
Fixed Support #939 - Increased maximum player name length
Fixed Support #940 - Increased maximum chat winodw length
Fixed Support # 948 : Newly-created countries get 10 free convoys.
Bug 651, retooling should be possible even if no manpower is available
Bug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until needed for no TC cost. - Also added TC cost to other prov improvs
Fixed Bug 678 : AI seems happy to assign its worst Admiral to its best and most important fleets.
Fixed bug # 722 - when you deploy naval units with multiple brigades the unit shows in the deployment-pool only with one attachment.
Fixed bug #728 - AI can ignore redeployment delay when auto-assigning attachments.
Fixed Bug 730 - AI ignores garrisons when making army detection estimates
Fixed bug # 810 - Military control causes foreign units to appear as the controller model.
Improved Timer Tick accuracy
Fixed Small memory leak when division dies
Small Optimizations (Air AI + Province update)
AI now uses min 10% on repair of provinces
AI now uses scorched earth
You cannot repair province engaged in combat
Air AI now prefers national IC
Asian Area Colors Fixed (more colors for regions + areas)
Fixed Transport issue where transport fleets where moved around while unloading divisions.
Fixed Issue where invasion AI would become inactive to to targetting country that can be invaded, but province that cannot be acessed.
Shore Bombardment now per default 16 days.
Fixed Region / area Color issue
Improved naval retreat rules
Slider Control Improved - now they all work with buttons as intended
Province MP affects revoltrisk
CombatList now shows military controlled combats
New Front AI - making smaller attacks if it can
Fixed Garrison retreat bug
Changed Unit resupply method - and exportet values to misc
partisan now have bigger effect on ESE
Unit can now go out of supply even if in capital area
Fixed type errors in minister files
Default minor nation sprites for naval,cas,transport and tactical bombers.
Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071
 
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The link asks for username and password which makes it rather difficult to download ;)

Edit: dang, I'm blind with the whole "register" thing on that site.
 
I reverted all files to default (I keep backups from db, config and few other folders) prior installing 1.05, installed and ran and loaded up SOV 1936 scenario for a test and the IC was ridicously huge. I loaded it up again as USA and it's yet again huge, and after doing another revert and check to make sure no modified files are present here's Germany:

lolic.jpg


Sure it's quite handy but that's bit fishy if you ask me :rofl: Anyway, I'll be doing a complete reinstallation in case if there's something that just went FUBAR.
 
Could we have the code of the beta to be sure the install is OK?

And playing GC36 as cuba to look at game, every indicator became crazy and shows enormous figures (Ic was at -2 millions)
It seems its a display bug, when I saved and reload, everything was ok.
 
Reinstallation did fix the aforementioned issue, no problems for the moment. But I really must ask what you put in the code? The game was never slow, but now it's like comparing old farmer's tractor to a ferrari.
 
checksum: NEQ0
Game 1936 - Germany - normal/normal

I have now started 5 games and in 4 of them I get the great war demonstration very earlie, in 2 of them in 2-3 days of the game. Even before it is possible to get to Cologne.
Could be bad luck, could be an event problem somewhere?
 
Not a 1.05 problem but first time i think about it:
when you belong to alliance, you can see allied research on main screen
now research is no more limited to 5 slots, you cannot see all allied research there

any solution to that for future version?
 
White peace with ALL nations!! I LOVE YOU!!! Capital location province check is also very cool!

Seriously, this is huge news for me and MANY other modders out there. I'll gladly start testing this out and give you as much feedback as I can :)
 
Reinstallation did fix the aforementioned issue, no problems for the moment. But I really must ask what you put in the code? The game was never slow, but now it's like comparing old farmer's tractor to a ferrari.

Many Many Many sleepless nights and late hour work ;).... See the blog for a bit more detailed explanation.

NOTE!
I just updated the link with an exe without AI debug output.
 
I have not yet experienced this IC bug. Sounds like a multiplayer lag issue, which is not the case here obviously.

Reinstallation did fix the aforementioned issue, no problems for the moment. But I really must ask what you put in the code? The game was never slow, but now it's like comparing old farmer's tractor to a ferrari.

The Ferrari being 1.05, I suppose?

alan_le_cowboy said:
when you belong to alliance, you can see allied research on main screen
now research is no more limited to 5 slots, you cannot see all allied research there

You can still see all of them in the Espionage screen; your point remains, though, as it's counter-intuitive.
 
Is it WAD that the price for infrastructure is doubled? (No matter what it should be in the change log)

Edit:
- Why can't you speed up production of brigade attachments any more?
 
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Ai tweak

minor countries who do not use Arm should not research railway techs, for example Australia and New zealand

I saw also many countries searching oil tech but im pretty sure they do not have and will not build plants (France for example)
 
I notice that there's nothing about nuclear reactors in those patch notes, which is a little troubling. A few months ago, I posted in the Bug Reports forum about how the functionality of nuclear reactors to increase A-Bomb production and decrease research time for the two nuke-related tech icons (nuclear engineering and nuclear physics, I think) was seemingly broken (thread here: http://forum.paradoxplaza.com/forum/showthread.php?t=485546 ). While it does fall under the category of a minor bug, I do look forward to seeing it fixed (if not in this patch, then perhaps 1.06). Believe it or not, I love playing with nukes so much I've gone back to Armageddon (spurning all of AoD's lovely improvements!) just so I could glass over a continent or two.
 
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