Yes but having the possibility would be cool for mods.It's a couple years early for genetic engineering.
Yes but having the possibility would be cool for mods.It's a couple years early for genetic engineering.
It's an open beta for the moment.How can I update my game?
I continue my ideas to increase the possibilities of modding.
-Have as for Ck3, CK2 or stellaris a tab to have game rules (game_rules). Invictus has created some but having this created in the game and easily created would be good.
-Have an on_action for when a woman gets pregnant like in Ck2 or ck3.
-Have flags already built (like in ck3) that could be used easily to avoid the conversion of a character, not that he is adopted, that he does not change culture, etc ....
This could allow easy compatibility between mods.
-Have the possibility that certain titles (office) are only held by a specific character, especially for religious titles. For example when we want to do the Christian religion that the recipient of the title is always a member of the clergy and not a layman.
-Make the triggered character modifiers work. When you want to create some it doesn't work even though it would be very useful but they seem to be hard coded.
-I don't know if it's possible but do as in ck3 add sexuality to the characters.
-Be able to produce a resource using a building (for example, we create a resource and it would only be usable if we build the building that produces it.
-Allow the governorship to be defined as hereditary allowing the junction to the Middle Ages and Ck2 or ck3 in the conversions.
-Allow the slave revolts that have been removed, but also the cultural, religious or peasant revolts which would bring more dynamics.
-Make it so that migrating peoples can plunder the provinces they cross (even for the AI) without this triggering a war between two countries but just a hostility like for the plunderers of Ck2 or Ck3.
-Make it so that during an annexation by another country certain characters who are not from the great families can be transferred to the new country. This could be guaranteed by a flag or have a list directly in the event where we would add the conditions.
-Make it so that the policy governors can have conditions. For example, add a governor_policy that would only exist if I have a culture, a religion or other variables.
-I don't know if it's possible but being able to put opinions between countries according to their religion, their doctrine, etc.... I haven't tried it yet and it may be possible but as an example I would give a penalty to a country that does not have at least equality for women in a country with a matriarchal culture for example. Doing it dynamically and automatically would be cool.
If you have other ideas, don't hesitate, I haven't tested everything. For the developers of Invictus, your opinion on certain limits that you have encountered would be appreciated to give more ideas, hoping that they will be treated by the developers.
While the concept of hereditary governorships is mostly associated with the Middle Ages it was also a thing in Antiquity.
For example I can name an example from the Achaemenid Empire in the case of the Hecatomnids who by all accounts ruled as hereditary governors of Caria.
Not to mention that, I am not an expert on Roman history, Octavianus pretty much inherited an army from Caesar after the Ides of March. So there might be a case for having disloyal armies and cohorts be inherited as well, under the right circumstances.
https://en.wikipedia.org/wiki/Hecatomnids
Possibly one could add this as a game rule if these things could be inherited as it would make it potentially harder for the player when you can't simply wait for a disloyal character to die and then regain control over a province or army.
EDITED: And I should also mention the Barca quasi-private empire in Spain before and during the Second Punic War (although I'm not 100% correct if hereditary positions would be the correct way to represent that).
pre-ordered and bought all the DLC, and what did you do? Are you praising the update made by the modders so that there won't be any updates from the developers in the future?So what did U do for the game?
trolling is 17 negative marks to my comment criticizing that you abandoned the game and gave out this pitiful handout. You can release such patches to hearts of iron, but the emperor needs to be fully developed.I am trying to decide if this is trolling or a legitimate complaint. How does any patch work, even thought it may be "small", bad?
Ok. I am just glad for any patch.trolling is 17 negative marks to my comment criticizing that you abandoned the game and gave out this pitiful handout. You can release such patches to hearts of iron, but the emperor needs to be fully developed.
Ok. I am just glad for any patch.
It's an open beta for the moment.
You must
1) right click on the name of the game in your steam account
2) choose "properties"
3) choose "beta"
4) choose the "2.05 beta"
Note: names might be not exactly what I wrote as it's just a translation from French
set_can_marry = bool
- The game plays as usual when this is set to true for a character. However this allows modders to play around with marriage, as setting this to false means the character can never marry, unless it is set to true again.
For espionage and pirates, Paradox has made a post about gathering community feedback on similar issues in Stellaris. They used forms to collect opinions on systems like Espionage and Pirates, which helped highlight what the community wanted and where improvements were needed.A few drops of water to a parched man ... thank you!
But I'd kill for a better/fixed Pirates and Trade System ...