Are you ever going to release it to the players who bought the game on GOG or give us keys to the steam version instead if you are abandoning gog?
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Would it be possible to add more way to mod population civic rights? Espacially triggers, so we could determine if one or another culture population can be promoted and consequently integrated or not.Additionally, I’m not making any promises here, but don’t hesitate to suggest additional improvements for future updates if we manage to get to that point.
Yea, this alone is why I am waiting to play the game again.Just an FYI. The 2.0.5 patch removes the ability to stack multiple building constructions of the same types.
There is no more active official development IR, but 2.0.5 is already the 2nd post-development-stage maintenance patch (I know that volunteer work of single pdx employees made those possible, but they are still "official" in term of being released by pdx). I concede that expecting a full-blown DD for the switch from "beta" to "official out" too much to expect, but a short official post with confirmation and (in case being present) listing further changes would be nice (and happened for 2.0.4, IIRC)Maybe later in the day there will be some info. There aren't any more official patches, so I don't think DD will appear, but maybe some info will
i have made a bug report because state_fort_limit doesnt workOpen Beta Update - 2025/04/16
- Changed local_fort_limit to state_fort_limit (affects mods, but they basically used it wrong anyway, because the name implied it's different from what it is)
- Updated script_docs to report the proper modifier categories, and this also supports showing multiple categories now that they are used for
- Tag limit now customizable as a define (!). This lets mods create their own limits based on how much they need, as higher limits have a performance impact.
- Omen and construction costs have been removed when called from script, so that custom costs may be assigned by modders.
- Added GetLevyTemplate to CountryCulture promote
- Prevented the game from crashing when exceeding tag limit
- Fixed all tag issues with the formable Crete tag because the tag started with an invalid character
- OOS fixed that was introduced
- More than 1 instance per building can be added to the construction queue again
Open Beta Update - 2025/04/16
- Changed local_fort_limit to state_fort_limit (affects mods, but they basically used it wrong anyway, because the name implied it's different from what it is)
- Updated script_docs to report the proper modifier categories, and this also supports showing multiple categories now that they are used for
- Tag limit now customizable as a define (!). This lets mods create their own limits based on how much they need, as higher limits have a performance impact.
- Omen and construction costs have been removed when called from script, so that custom costs may be assigned by modders.
- Added GetLevyTemplate to CountryCulture promote
- Prevented the game from crashing when exceeding tag limit
- Fixed all tag issues with the formable Crete tag because the tag started with an invalid character
- OOS fixed that was introduced
- More than 1 instance per building can be added to the construction queue again
Will there be another update or is it over?Open Beta Update - 2025/04/16
- Changed local_fort_limit to state_fort_limit (affects mods, but they basically used it wrong anyway, because the name implied it's different from what it is)
- Updated script_docs to report the proper modifier categories, and this also supports showing multiple categories now that they are used for
- Tag limit now customizable as a define (!). This lets mods create their own limits based on how much they need, as higher limits have a performance impact.
- Omen and construction costs have been removed when called from script, so that custom costs may be assigned by modders.
- Added GetLevyTemplate to CountryCulture promote
- Prevented the game from crashing when exceeding tag limit
- Fixed all tag issues with the formable Crete tag because the tag started with an invalid character
- OOS fixed that was introduced
- More than 1 instance per building can be added to the construction queue again
In relation to this, there appears to be a glitch with the description text box for the 'Form Crete' decision:- Fixed all tag issues with the formable Crete tag because the tag started with an invalid character
Can you create a bug report on the forums and send it to me?In relation to this, there appears to be a glitch with the description text box for the 'Form Crete' decision:
View attachment 1282166
Namely, it displays the citizen output modifier that's going to be added to Knossos about six times more than is necessary...
I haven't tested to see if, after forming Crete, it would actually show the citizen output modifier repeatedly like that if you hover over the icon but I presume it would?
@PDXKatten I don't even know why I'm still asking questions anymore, since no one at Paradox ever answers. What's the point of this forum if you never answer the questions we ask?Will there be another update or is it over?
Well it is a beta so there will be at least one more update before it goes vanilla. But if that update makes anymore changes is unknown. Also remember the previous statements that the gsme is not under active development so all the work is done on the side I would assume.@PDXKatten I don't even know why I'm still asking questions anymore, since no one at Paradox ever answers. What's the point of this forum if you never answer the questions we ask?