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I can discount the hired part, but in a sense anyone who posts here is a game designer. At least the ones posting in the Suggestions thread.
Sorry if I sounded like douchebag. Was bit too demanding to my taste at first glance with some parts of messages.
Although I agree with him - it would be nice if summoned units were bit weaker than their normal counterparts.
 
New in version 1.3.0:
* (!)Landscape now influences economy and greatly influences movement. Lava landscape damages units over time...
* Now you can choose AI opponents at the start of a game.

I really enjoyed the game you delivered at release. These additional features you continue to add, however, push it closer and closer to being an enduring classic for many! Will be interesting to see how you decided to implement the landscape effects...

Looking forward to the DLC news as well!
 
Just tried it.
1) the difference in ground value adds alot, now you have to think were you are going to put your cities which is cool.
2) the new news are welcome (that city has been taken...)
3) the city menu is cool
thanks again.
Looking forward the DLC.

Etienne
 
they didn't miss em, barren jsut give no modifier wahtsoever and jungle&forest are no terrain type but kind of a feature. as soon as you put a building on a jungle or forest tile, you just have a regular tile with its regular bonus (plains f. e.). its like this:

plains: +20% food
barren: ---
desert: +20% mana, -20% food
icy plains: +20% gold, -20% food
(there are tiles called plains but lookin icy which get the icy plains bonus, too)
lava: -50% mana/food/gold, +3 upkeep, 2ED/turn
swamp: +1 upkeep
hills, jungle, forest: like the underlying terrain
 
Does anyone know if a +/-20% food bonus would also apply to things like a granary and mill?
(Wouldn't make sense in my opinion if it did, since the food is stored/processed there, not grown. Even so, it's important to know. :) )
 
Does anyone know if a +/-20% food bonus would also apply to things like a granary and mill?
(Wouldn't make sense in my opinion if it did, since the food is stored/processed there, not grown. Even so, it's important to know. :) )

It is important to know. I haven't had an opportunity in game to find out yet, but if someone has the information would be appreciated!

Edit: The Mana Storage facility (Elvish building w/ +50% Mana) doesn't benefit from being on desert hexes, so the multiplier buildings probably don't benefit from the Hex changes.
 
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I am still is same game - World News says x 2 but there is only one item to report.

Again - I have made a seperate save game as I know this is so vague. Can anyone tell me how and/or where to send a the game file and I will upload it. Also, again, I do not know what where the game files are stored no matter how hard I search the Steam directories.

Thanks!!!

Adding a positive note: I really love the new land percentage. I just had been laying down roads after watching Das videos but now I have to forget that and really look at the best place to put a building.

Question though: I have never gone into portals - Just never saw a reason to - Now that monsters are going into portals, are cities being built there that I have to try to defeat to win a game or is it still just more battling? Thanks!!!
 
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It seems feature phase is not finished yet. Waiting for balance phase. I hope it happens sometime.

This. Not to say I don't love the game as-is, but the game is ripe for balancing. Also, I was hoping to see more than just 14 changes. There are bugs which have been reported for a while and not fixed, for instance. Perhaps there are more than just these, just not documented?

With all of that said, keep it coming, Paradox and associates. It's a really fun game, and I've spread it to 4 other people thus far!
 
Adding a positive note: I really love the new land percentage. I just had been laying down roads after watching Das videos but now I have to forget that and really look at the best place to put a building.

It still makes sense to use buildings as roads, but more smart placement is needed. For example, setting a building in swamp ca still be beneficial, due to better troop movement, but since upkeep is higher (+1gold), if there are any alternatives, they should be used instead.
 
This. Not to say I don't love the game as-is, but the game is ripe for balancing. Also, I was hoping to see more than just 14 changes. There are bugs which have been reported for a while and not fixed, for instance. Perhaps there are more than just these, just not documented?

With all of that said, keep it coming, Paradox and associates. It's a really fun game, and I've spread it to 4 other people thus far!
The 1.2 patches had a lot of undocumented changes, I'd be surprised if this didn't as well. For one it looks like the spellbook bug's been fixed, and there's no mention of it :)

Does anyone know what the landscape movement changes are about? I haven't noticed anything different.