If your computer suddenly completly restart that is a hardware issue. The most common issue is too high temps, in order to protect the components it will turn off the computer by default. Download GPU-z and save it to log to confirm, other issues can be a bad power supply, which also can turn itself off to protect the system. CS2 is a demanding game so having this issue isolated to it is not unsurprising.
Please stop calling it a hardware issue only, it's more complicated than that, respectfully, it can't be a coincidence that CS2 is the only application to ever experience these types of BSODs, CTDs, and restarts on this system. The temps are normal, the power supply is pumping enough power. CS2 is the ONLY, and I repeat ONLY application to trigger these types of crashes and system behavior, there isn't a single other application on this machine that is experiencing these types of crashes. Even applications that put way more stress on the computer's ram, GPU, CPU, and hard drive than CS2, they don't cause these issues. Applications that max out every component's power draw, capacity are not causing crashes like CS2 is causing. Benchmarks and stress tests don't even come close to causing this instability.
There are plenty other players reporting having these issues too, some report CTDs without system crashes, others are reporting the full restarts. The restart might be hardware related, it might be that some with the CTDs don't have the same system configurations, but are still having the same software issues.
I've benchmarked this PC build on MUCH more demanding applications and had zero issues. I've benchmarked, tested, done all of the checks, and there are no issues. This is what's frustrating, no one's taking that fact seriously, that CS2 is the only application that leads to this kind of behavior. Cinebench, GPU-z, memory tests all show everything is fine on this system.
I found that turning off hyper threading solved the issue, as others have reported this being a solution. It could as you say be a hardware issue considering that fix, but with CS2 being the only application among hundreds of others that are just as demanding, causing these types of crashes is NOT a coincidence. Something is wrong software side and it's frustrating to have that fact shrugged off in troubleshooting suggestions.
It's just like the issues with StarCitizen, for some reason there's weird things happening with the newer gen CPUs and these games. E-cores being another culprit to funky behavior in these games.
The issue is CPU related. But it's not just hardware, there is an issue with the game, CS2 is the only application on this system to lead to BSODs, restarts, CTDs.
Here was my post noting my temporary solution to these crashes. Since doing this, the game has not crashed to desktop once, it has not restarted the computer at all, it was inspired by a comment I found on Steam noting to disable hyperthreading and e-cores:
*Disable Hyperthreading in the bios.*
I also disabled my e-cores in the bios, but I did that before I disabled hyperthreading and still had crashes, so hyper threading seems to be the culprit of the crashes AND the bluescreens/system restarts.
This solution comes from a comment I read in a buried deep discussion on Steam. Someone disabled hyperthreading and game worked.
After doing this, game runs fine without having to impose FPS limits or disabling XMP profiles, or lowing graphics settings.
I operate on an Intel i9 13900k, 64gb ram, RTX4090 on Windows 10. While the CPU runs hot between 80-95c (typical for this CPU), GPU is steady at 70c max. I use an ASUS Z790 TUF mobo.
Things I tried before this:
Reinstalling C++
Reinstalling GPU drivers from scratch in SAFE MODE.
Reinstalling the game.
Disabling XMP profile (Reenabled it before applying the fix, game works fine with XMP profile)
Limiting FPS to 30 & 60 fps (game still crashed).
Testing in Cinebench (no issues, minus a single application crash, but that seemed isolated after more tests).
Repaired corrupted system files.
Ran memory checks.
-None of these solutions worked, and just lead to more and more frustrations, until disabling hyperthreading.
-Some of the suggestions here about hardware being the issue are both right and wrong. Right in the fact that it's a CPU related and that hardware is partially to blame, however, it is ONLY CS2 that causes these types of crashes on the system, so there's something with the game itself that doesn't like the hardware configuration related to the CPU and memory. I suspected it may be memory related because I'd sometimes get blue screens with generic error codes, event viewer would show generic error codes, and some of the freezes would lead to black screens with brightly colored text only from the game with glitched audio, before restarting. Other times the computer would just go blank and automatically restart.
Finally, the game would typically crash the PC, or CTD, or bluescreen after about 5-10 minutes of play. While 30fps limits helped stability for a while, on bigger cities we were back to square one. Since applying the fix (hence the confirmation of it being in fact a solution), I let the simulation run for an hour while I showered and ate dinner. Something I couldn't have done before disabling hyperthreading as I would come back to a reboot. Hopefully this fix holds up, and that I'm not premature, but so far this is the most stability I've gotten at zero FPS limits, and on big cities.
DEVS, please take note of all of the information here, crash logs included on a post in the linked bug thread. It's clear the game is crashing the PC, or affecting the hardware in strange ways as it's ONLY happening with CS2 and it's not hard to find other users reporting the same issues.
https://forum.paradoxplaza.com/foru...0fps-otherwise-it-crashes-to-desktop.1605773/
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