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Yeah, I mean if you feel like the current state of the game is the final product and all running as CO intended, then I guess we just disagree. I think it will look a lot different in 6 months, but I see no reason to wait to start playing until then. It's ok to disagree of course.
 
Yeah, I mean if you feel like the current state of the game is the final product and all running as CO intended, then I guess we just disagree. I think it will look a lot different in 6 months, but I see no reason to wait to start playing until then. It's ok to disagree of course.
If it is, then great.

But that doesn't negate the fact that they generated all this insane hype (as all companies do), to deliver a product fraught with issues. You also couldn't convince me they didn't know about most of these issues because people have been playing this game, especially streamers.

It really erodes trust to operate this way.
 
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Hi everyone. We have another hotfix for you today with improvements and bug fixes, see the list below for details. The patch is going on out Steam today, and we're working on bringing it to the Microsoft Store as soon as possible.

Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect.

  • Increased leisure probability to balance the "No customers" situation with commercial companies
  • Improved balance of companies' profit
  • Tuned down companies ordering input resources when their storage don't have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count
  • Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking

The lighting looks way better -- in particular at night. I had disabled the Day/Night Cycle because it was so dark, but now I feel like I could build at night (still slightly on the dark side, but improved).

Was there a change to AA? SMAA High or Low both looked really bad on my system before this update. I had set things to TAA, which looked much better. But now I see that SMAA looks about equally as good.

I gained a couple FPS after the update too. I'm playing on Linux (via Steam+Proton) and still have not had a single crash.

Hoping the import/export bugs are fixed next, and in particular hoping for lots of streamlining of the system that lets outside connections handle city services. As it stands, a city of 20k really should not be able to exist without any kind of trash services, for example. I understand there is some kind of cost to cims in the underlying logic, but maybe it needs to be increased -- and needs feedback to the player!
 
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Because of this we need updates, I'm using 1.0.11f1 version ( Do I play using Game pass) there's no vehicles around to generate this traffic in the rubbish truck line, just the truck stops and doesn't let the rest of vehicles moves, the same as taxi does...., maybe it is normal I don't know but looks weird and stoping fluence gaming (FPS)
 

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You also couldn't convince me they didn't know about most of these issues because people have been playing this game, especially streamers.

Not sure it's wise to trust streamers to actually test the game. They're not QA, they're not independant testers. They're just people with followers paid to tell everyone that the game is wonderful (and I actually think it works better for them when they tell this to themselves too - so, in a way, they have to be optimistic, it's their job).

Though I'm not saying that means CO had no solution to actually test the game and realize it had multiple bugs and issues. Just that maybe we, as customers, shouldn't trust streamers at all.
 
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There is one, open the radio tab in-game and turn off the "Ads" setting in it.

That does't remove all the announcers talk if you have one of the public radios selected. They talk less, but still talk some annoying things.

The only way to completely remove them is to uncheck Ads AND select one of the other radios, which is annoying too as it's not the same songs and I like the default song ones.

Also the Ads is checked again every game restart.
 
So the "Texture reloading" bug is a symptom of running out of video memory I assume? Thus buffers being purged and re-initialized or something? That's really strange that my 3080RTX would run out of memory that often. It kinda happens every time I zoom in closely.
I don't think it is the case since I have the issue with a 4090 with 24gb of vram
 
People got offended by the Spasm Electronics ad? *facepalm* Tho...the ad was annoying tbh so I'm glad it's gone.

Will the XBOX folks have to wait a week again to get this update? I personally don't care anymore because I moved to steam but you should probably warn people how long they will have to wait. A week without any info with previous update is not acceptable.
i dont even know what ad w all talk about lol
 
It's Saturday more than 48hs the patch was LIVE on Steam and it's not on MS Store yet.

This means PD/CO either didn't submitted the patch to MS Store at the same time as to Steam (which was prob on Wednesday), or, they did something wrong again and the patch failed the certification process, again.

This is unbelievable really.
 
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It's Saturday more than 48hs the patch was LIVE on Steam and it's not on MS Store yet.

This means PD/CO either didn't submitted the patch to MS Store at the same time as to Steam (which was prob on Wednesday), or, they did something wrong again and the patch failed the certification process, again.

This is unbelievable really.

You have zero idea how the MS certification process works. If it goes to a central team for code review (likely over in India) they have to process hundreds of patches and thousands of lines of code per day to make sure nothing malicious is being added to games offered on an official Microsoft platform, as they're understandably very protective over what they put on a store the vast majority of Windows users and most gamers access.

It could be awaiting final approval and just needs the go-ahead from a team lead or whoever does that step but didn't make it into their queue in time, you literally have no idea except what you've invented in your head to be able to pin your bad feelings on the developer as to why an incremental hotfix wasn't deployed to YOUR choice of platform when you want it. Pointless whining.

There are hundreds of things that need fixing in the game, be salty about those instead. These changes address bugs by severity anyway so unless your game is already completely and utterly unplayable due to system/engine errors it likely won't improve matters for you much anyway.

Personally I'm giving the game a few weeks before trying it again. Gnashing your teeth and stomping your feet every time they put out patch notes that they can't realease on all platforms at the same time - especially when you don't understand why - helps nobody.

EDIT: I'm sorry you have to deal with these people devs, but seriously fix the game-breaking problems please. If you're gonna disagree other forum users, please do give us your insight of how Microsoft's internal processes ACTUALLY work to show this is in any way CO's fault, or quit whining.
 
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You have zero idea how the MS certification process works. If it goes to a central team for code review (likely over in India) they have to process hundreds of patches and thousands of lines of code per day to make sure nothing malicious is being added to games offered on an official Microsoft platform, as they're understandably very protective over what they put on a store the vast majority of Windows users and most gamers access.

It could be awaiting final approval and just needs the go-ahead from a team lead or whoever does that step but didn't make it into their queue in time, you literally have no idea except what you've invented in your head to be able to pin your bad feelings on the developer as to why an incremental hotfix wasn't deployed to YOUR choice of platform when you want it. Pointless whining.

There are hundreds of things that need fixing in the game, be salty about those instead. These changes address bugs by severity anyway so unless your game is already completely and utterly unplayable due to system/engine errors it likely won't improve matters for you much anyway.

Personally I'm giving the game a few weeks before trying it again. Gnashing your teeth and stomping your feet every time they put out patch notes that they can't realease on all platforms at the same time - especially when you don't understand why - helps nobody.

EDIT: I'm sorry you have to deal with these people devs, but seriously fix the game-breaking problems please. If you're gonna disagree other forum users, please do give us your insight of how Microsoft's internal processes ACTUALLY work to show this is in any way CO's fault, or quit whining.

What an over the top reply....

Developing apps/games for Microsoft Store is absurdly well documented, it's like heaven for any developer compared to what other platforms sometimes have.

On the app certification process documentation it's very clear mentioned:
This process usually takes 24 hours, though in some cases it may take up to three business days. After your submission passes certification, it can take up to 24 hours for customers to see the app’s listing.

To my experience the 3 days is a VERY EDGE case, it is usually 24hs or even less - SPECIALLY when it's a quick hotfix/patch, not the main app/game,
The issue is when the update fails the certification due to some mistake by the publisher, which of course will require starting the process again - and there are very detailed pages explaining all steps and requirements for the certification and even a quick guide called "avoid common certification failures".

The fact that it took more than A WEEK for the first patch to be live on MS Store is a HUNDRED PERCENT on Paradox/CO for making some mistake on the patch submission, and failing the certification probably more than once (or not submitting at the same time at all due to some internal issue, who knows)

For the second one, it was live on Thursday "morning" on Steam, this means it was probably submitted on Wednesday.

IF it was submitted to MS Store at the same time (which any respected developer should do), chances are it would already be live by today if it has passed the certification step.

Sure, there is the change that the edge case scenario happened (3 business days), but seeing that CO/PD didn't communicate clearly about it and it has now happened two times in a row, chances are that it either wasn't submitted to MS Store at the same time, or it failed the certification.

Both are on CO/PD, not MS.

And no one is here "stomping our feet" or "gnashing our teeth", are you 12 or something?

We are merely holding CO/PD accountable for their own choices, after all they choose to distribute the game on MS Store, and all customers should be treated equally.

I suggest getting out of the internet, you don't "sound" good, very disturbing and unnecessary aggressive message.

Peace.
 
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