Ughhh, that sucksss.I don't understand the logic either
Expectation:
"real world economics" "more realism in the simulation" "deep simulation"
Reality:
No wonder traffic is just meh in the game. There's no one actually doing anything.
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Ughhh, that sucksss.I don't understand the logic either
Expectation:
"real world economics" "more realism in the simulation" "deep simulation"
Reality:
If it is, then great.Yeah, I mean if you feel like the current state of the game is the final product and all running as CO intended, then I guess we just disagree. I think it will look a lot different in 6 months, but I see no reason to wait to start playing until then. It's ok to disagree of course.
Hi everyone. We have another hotfix for you today with improvements and bug fixes, see the list below for details. The patch is going on out Steam today, and we're working on bringing it to the Microsoft Store as soon as possible.
Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect.
- Increased leisure probability to balance the "No customers" situation with commercial companies
- Improved balance of companies' profit
- Tuned down companies ordering input resources when their storage don't have enough space
- Fixed trade resource bug preventing some resources from being consumed
- Fixed miscalculation in college/university eligible count
- Improved conditions for companies to move away when bankrupt
- Fixed a dependency error with land value causing potential instability
- Fixed an issue where loading a new map would cause water state to get out of sync with the save data
- Slightly increased Windows emission intensity
- Optimizations for area lights
- Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
- Improved shadow LOD calculations to cull irrelevant shadow casters earlier
- Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
- Fixed citizens hanging around at park areas on regular building lots never getting inside the building
- Decreased resolution of unnecessary large character textures
- Removed Spasm radio ad (due to offensive content)
- Added missing localization ID for Paradox account linking
1 weekAny plans to release the hotfix for Microsoft Store users?![]()
You also couldn't convince me they didn't know about most of these issues because people have been playing this game, especially streamers.
There is one, open the radio tab in-game and turn off the "Ads" setting in it.Nice, but I beg of you to add an option to disable the "talk show" or "news" section of the radio as they are extremely repetetive and annoying
There is one, open the radio tab in-game and turn off the "Ads" setting in it.
I don't think it is the case since I have the issue with a 4090 with 24gb of vramSo the "Texture reloading" bug is a symptom of running out of video memory I assume? Thus buffers being purged and re-initialized or something? That's really strange that my 3080RTX would run out of memory that often. It kinda happens every time I zoom in closely.
i dont even know what ad w all talk about lolPeople got offended by the Spasm Electronics ad? *facepalm* Tho...the ad was annoying tbh so I'm glad it's gone.
Will the XBOX folks have to wait a week again to get this update? I personally don't care anymore because I moved to steam but you should probably warn people how long they will have to wait. A week without any info with previous update is not acceptable.
Not really for the moment. The economy is broken and you really don't wanna mess with energy and office taxes if you don't want to break a save. (I'm sitting here with -450 million dollars)Is this update runnig good? Ask as a Microsoft user
It's Saturday more than 48hs the patch was LIVE on Steam and it's not on MS Store yet.
This means PD/CO either didn't submitted the patch to MS Store at the same time as to Steam (which was prob on Wednesday), or, they did something wrong again and the patch failed the certification process, again.
This is unbelievable really.
You have zero idea how the MS certification process works. If it goes to a central team for code review (likely over in India) they have to process hundreds of patches and thousands of lines of code per day to make sure nothing malicious is being added to games offered on an official Microsoft platform, as they're understandably very protective over what they put on a store the vast majority of Windows users and most gamers access.
It could be awaiting final approval and just needs the go-ahead from a team lead or whoever does that step but didn't make it into their queue in time, you literally have no idea except what you've invented in your head to be able to pin your bad feelings on the developer as to why an incremental hotfix wasn't deployed to YOUR choice of platform when you want it. Pointless whining.
There are hundreds of things that need fixing in the game, be salty about those instead. These changes address bugs by severity anyway so unless your game is already completely and utterly unplayable due to system/engine errors it likely won't improve matters for you much anyway.
Personally I'm giving the game a few weeks before trying it again. Gnashing your teeth and stomping your feet every time they put out patch notes that they can't realease on all platforms at the same time - especially when you don't understand why - helps nobody.
EDIT: I'm sorry you have to deal with these people devs, but seriously fix the game-breaking problems please. If you're gonna disagree other forum users, please do give us your insight of how Microsoft's internal processes ACTUALLY work to show this is in any way CO's fault, or quit whining.
This process usually takes 24 hours, though in some cases it may take up to three business days. After your submission passes certification, it can take up to 24 hours for customers to see the app’s listing.