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What an over the top reply....

Developing apps/games for Microsoft Store is absurdly well documented, it's like heaven for any developer compared to what other platforms sometimes have.

On the app certification process documentation it's very clear mentioned:


To my experience the 3 days is a VERY EDGE case, it is usually 24hs or even less - SPECIALLY when it's a quick hotfix/patch, not the main app/game,
The issue is when the update fails the certification due to some mistake by the publisher, which of course will require starting the process again - and there are very detailed pages explaining all steps and requirements for the certification and even a quick guide called "avoid common certification failures".

The fact that it took more than A WEEK for the first patch to be live on MS Store is a HUNDRED PERCENT on Paradox/CO for making some mistake on the patch submission, and failing the certification probably more than once (or not submitting at the same time at all due to some internal issue, who knows)

For the second one, it was live on Thursday "morning" on Steam, this means it was probably submitted on Wednesday.

IF it was submitted to MS Store at the same time (which any respected developer should do), chances are it would already be live by today if it has passed the certification step.

Sure, there is the change that the edge case scenario happened (3 business days), but seeing that CO/PD didn't communicate clearly about it and it has now happened two times in a row, chances are that it either wasn't submitted to MS Store at the same time, or it failed the certification.

Both are on CO/PD, not MS.

And no one is here "stomping our feet" or "gnashing our teeth", are you 12 or something?

We are merely holding CO/PD accountable for their own choices, after all they choose to distribute the game on MS Store, and all customers should be treated equally.

I suggest getting out of the internet, you don't "sound" good, very disturbing and unnecessary aggressive message.

Peace.
I'd say you're both acting a bit childish over an update. Yes we should hold CO/PDX to the high standards they set for themselves. However, let's try and keep our cool. I've seen much bigger studios have problems getting patches through to the MS platform, taking weeks sometimes. Yes usually it's a next day turn over, but not always. And Yes it's usually a mistake on the part of the dev team, but again not always. MS makes mistakes too, as we are all "just human" :).

Remember, this is a small dev team, it's not the huge multinational team of thousands like certain game dev. studios ;). I think I heard 30 something working there, if I recall correctly? So, give them time :)
 
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Yeah, I mean if you feel like the current state of the game is the final product and all running as CO intended, then I guess we just disagree. I think it will look a lot different in 6 months, but I see no reason to wait to start playing until then. It's ok to disagree of course.
Yea, even with some rough edges (and there are plenty of them), I'm finding the game ridiculously fun to play. My opinion here is going to be somewhat of a matter of taste (some will disagree), but I honestly am finding that I already am starting to prefer CS2 to the original, even with all of the bugs. The new game just feels so much less limiting and so alive. The road tools are absolutely fantastic. I was playing around with building highways on top of existing arterials and building all kinds of weird interchanges that even the modded CS1 couldn't have built without resorting to Anarchy. It's insane.

Somebody must have spent a lot of time trying to get that right. I did not expect those road tools to be nearly as powerful as they actually were, it really makes this game a lot of fun to play.
 
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Speaking of the Spasm Electronics ad... what is the deal with the radio station ads in CS2? Before this patch, the Spasm ad was literally the only ad I ever heard... over and over and over again. (I didn't find it offensive... just annoying!) Now that the ad is removed I'm not hearing any ads at all, even with ads turned on. (This is true with both The Vibe and Smooth Beat.) Avanya, can you shed a little light on this? It's not a huge deal; I was just really looking forward to hearing the next classics like Horse Economy 2, The Old Grain Mill, and "Steel Frame Spawts."
 
Well they could just wait with steam patch and release it on both platforms, but looks like they gonna favor steam and so if you want to play with current patch you have to pay full price for game or just wait week or more for any update in ms store.
 
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Will this update not arrive on the Microsoft Store? It's been on Steam for over 3 days and I can't update it because I have it updated by Microsoft.
I think either the devs or Microsoft are messing something up during the patch validation process or whatever it's called. MS has to greenlight the patch before it can be distributed but it looks like it's gonna take a full week.
 
The patch is live on Microsoft Store as well now. We apologize for the wait!


Speaking of the Spasm Electronics ad... what is the deal with the radio station ads in CS2? Before this patch, the Spasm ad was literally the only ad I ever heard... over and over and over again. (I didn't find it offensive... just annoying!) Now that the ad is removed I'm not hearing any ads at all, even with ads turned on. (This is true with both The Vibe and Smooth Beat.) Avanya, can you shed a little light on this? It's not a huge deal; I was just really looking forward to hearing the next classics like Horse Economy 2, The Old Grain Mill, and "Steel Frame Spawts."
The ads played are based on the companies present in your city. We are looking into reports that only a few (or in your case no) ads, whether this is a bug or the system needs some tweaking.
 
The patch is live on Microsoft Store as well now. We apologize for the wait!



The ads played are based on the companies present in your city. We are looking into reports that only a few (or in your case no) ads, whether this is a bug or the system needs some tweaking.
I really hope that when the patch drop that quashes the big simulation bugs (cargo, garbage) we don't have to wait for daaaaaays on end again.
 
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With that patch you destroyed the game! It looks so terrible! I stopped instantly playing. Sad for the wasted money on the Deluxe Edition...
 

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Hi everyone. We have another hotfix for you today with improvements and bug fixes, see the list below for details.

Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect.

  • Increased leisure probability to balance the "No customers" situation with commercial companies
  • Improved balance of companies' profit
  • Tuned down companies ordering input resources when their storage don't have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count
  • Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking

Update: The patch is now live on the Microsoft Store & Game Pass as well.
I hope that the gane will add a feature like the move it tool that i can still raise the road or any building even though it is already been placed.
 
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I find the ads and news update are hilarious, too bad everyone's so sensitive. Also I found that setting districts for garbage , incinerators and have zero issues with either. I believe the game is importing garbage anonymously from neighboring cities.
 
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Nice update!
Will there be also a fix for the massiv demand of single homes? I can't buy as many tiles as there is low residential demand and I don't want to build suburbia hell.
 
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Things I'd like to see changed.
1. Ability to disable traffic accidents. There are far too many happening.
2. Ability to disable seasons
3. Reduced traffic on the highways to a more realistic level.
4. Ability to place stop signs on only two of the four roads at an intersection.
5. Ability to control direction arrows on each individual lane at an intersection.
 
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