co_avanya
Community Manager at Colossal Order
Moderator
QA
Community Ambassador
Colossal Order Dev
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- Jan 4, 2021
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No changes to crime in this patch. If the issue has already been reported on the bug forum, then we'll investigate it as soon as we get a chance.Police not solving crime was not resolved?
Yes, at least it should be according to our tests. Like always with simulation fixes, it may take a little while for it to take effect in your city, and if you're still having issues, please let us know in the existing report on the bug forum.Is the post sorting facility actually working?
Existing saves should also be included in the fix, but it would be super helpful to know if you're not seeing this in a new city either. In any case, it would be great to have a report on this on the bug forum, so we can look into whether there's a specific situation in your city that the fixes don't address.I loaded an existing saved game, my city has no mailboxes, then placed more Post offices but Im not seeing any of them send out any post vans to collect from buildings directly. Same with the Sorting Centre? Ran the game in fast forward for 5 minutes.
Does it require a new game for a lot of these changes to work?
If you're seeing the traffic behave in ways that seem unintentional, please save the game with the camera looking directly at the problem intersection/vehicles and make a report on the bug forum. This is the best way for us to look into situations that may need adjusting.I don't want to be the guy that just comes in to rain on this parade, but it still bothers me that there is no way of disabling traffic violations at all. I get the design choice of a "pathfinding penalties" system, but I can't be the only one thinking that some pathfinding choices shouldn't be an option regardless of how inconvenient any other route is, especially illegal turns and restricted access lanes.
The changes to how many storage buildings spawn only affect newly zoned areas, your existing storage companies will still stick around in your city, but you likely won't see any new ones for a while, since your city has more than what the new balance aims for. As for the problems with high land value, those are currently being looked into, but I'm afraid it's too early for an update.What does this mean? When i log in game, it will remove let's say 40% of warehouses.
There is a problem when industry refuses to spawn any further when you have level 5 + high land value. It is this topic : Softlocking industry. https://forum.paradoxplaza.com/foru...ng-itself-out-of-industrial-district.1606564/
Is this fixed, or is it getting abit worse, when the warehouses, few of them will be vacant. (more buildings for rent).
Prefabs are game objects configured and ready for use. Typically they're called "assets" in the community and include things like buildings, trees, roads, etc.two questions regarding these fixes:
what are prefabs in game?
And the increase of siren range, is that just an audio adjustment or does the siren make other cars/pedestrians in its AoE do something?
The changes to the sirens are an audio adjustment as the sirens were not playing when they were intended to do so.