Deleted the cargo hubs and even switched on n' off the Intl. Airport:
It seems to be doing something now lol

It seems to be doing something now lol
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You can left-click and drag with the bulldozer to select multiple items. Release the mouse button to delete all selected objects.A BRUSH option for the BULLDOZER please!! It's extremely tedious to delete items individually when I need a large area taken out.
I get that, but if I want to delete an entire highway interchange, for example, I have to do multiple drags instead of a possible brush big enough for a couple swipes and done. I would then, with the brush, be able to delete roads and (whatever else) all in one go.You can left-click and drag with the bulldozer to select multiple items. Release the mouse button to delete all selected objects.
I understand better what you mean now and I agree that would be a very handy ability to have.I get that, but if I want to delete an entire highway interchange, for example, I have to do multiple drags instead of a possible brush big enough for a couple swipes and done. I would then, with the brush, be able to delete roads and (whatever else) all in one go.
I appreciate the concern and the openness to improve traffic AI and pathfinding costs, but since I only play on PS5 and GeForce Now, which for some reason someone already decided will not be included in the "everyone" of the much-vaunted "bring mods to everyone" stunt, I'm not going to buy the game until people stop reporting these issues on a daily basis. See examples on this forum, Reddit and YouTube.If you're seeing the traffic behave in ways that seem unintentional, please save the game with the camera looking directly at the problem intersection/vehicles and make a report on the bug forum. This is the best way for us to look into situations that may need adjusting.
I am not sure if the 80m-pilar topic is a bug or just a developer's intention, which does not seem favorable, at least to me.Just a reminder to everyone that bugs need to be reported on the bug report forum. It's helpful to get an update here, but we can't keep track of your reports in threads like this, so please make sure to report the issues you run into or contribute to existing reports on the same issue. Thank you.
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Cities: Skylines 2 - Bug Reports
forum.paradoxplaza.com
my issue is not really a bug, more a disagreement with a design choice tbhJust a reminder to everyone that bugs need to be reported on the bug report forum. It's helpful to get an update here, but we can't keep track of your reports in threads like this, so please make sure to report the issues you run into or contribute to existing reports on the same issue. Thank you.
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Cities: Skylines 2 - Bug Reports
forum.paradoxplaza.com
Let's be honest ... this is a computer game forum and not a place for factual debate. You could write here that you have a cat at home and people would still disagree with you (although this would be a provable fact) because they don't like cats.I really don't understand why people are disagreeing with me
The solution are not as simple as more pillars. I think they've removed pillars because this way it's easy to cross more roads under them. What should be added is that if we want to place a road under a bridge and there is a pillar, game automatically removes the pillar and put new ones.More pillars in elevated roads are a welcome addition! I have already seen this in action in my game a few days ago with an 88-meter elevated road having 3 pillars automatically, however, I think this is still buggy in the sense that right now it is back into having 200-meter spans before adding another pillar. (See screenshot for proof)
Hoping this gets resolved soon!
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