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I think a part of the issue is that we are console gamers. We mostly play games that were made specifically for consoles with that as there main platform. This means they get priority over release and patches.

Games like surviving mars and cities skyline are traditionally PC centric games where very few have made there way to consoles. So we are not as used to games having the PC version as there main version and thus getting patched etc first. It’s why I’m willing to give these PC centric games a little bit of slack as we are lucky they even attempted to release on console which to them is a very niche market.

Playing devils advocate would be my experience of paradox on consoles with cities skyline. They do eventually release patches to fix bugs but they don’t acknowledge any of these bugs in the first place. Skylines released a big patch on consoles over a month ago which caused a large amount of game breaking bugs. They’ve never acknowledged that there are major issues or that they are working in a fix. This has left some users not being able to play for over a month. This is just bad communication (that sadly many companies suffer from these days) that gets the user base upset.

Saying that surviving mars has been pretty solid and enjoyable game for me so far!
 
I still have faith this will eventually be patched and fixed. But I will say that I'm still pissed off that I can't play a game the way it was meant to be. Everything is great, until I decided to bring colonists to mars. The lack of the ability to micro manage the domes, specifically workforce, is game breaking for me. Ill scroll around my lands, come back to the dome, remove all the botanists that decided research labs/machine parts factories were better jobs for them, and every other person in a field of profession. Scroll around the map for 5 min, and back to the jobs I go to put everyone back again. The only person who seems to stay are their respective job are medics. But, a lot of good that does when your botanists keep leaving their posts and starving your colony.
Yes, yes, I know, close the shift. thats not the point. I need those shifts open, I NEED to be able to close a worker slot, or fire someone. Or whatever. Its taking micro managing to a whole new level. I'm literally spending 50 minutes of every hour managing the dome and putting people to where they need too. The game is down, and not going back in the console until an update is done.
Something like this, should have NEVER been present on release. A month later, its still there, and I'm more annoyed every day i sign on and am not able to enjoy a game I want to love!
Okay, vent done. Please, don't roast me here guys. I'm a single parent, who actually has no choice but to save 10$ here or there to be able to afford a game. The fact that this was the first game of the year I could buy, you can imagine disappointment at the lack of ability to really enjoy being on mars.
 
Playing devils advocate would be my experience of paradox on consoles with cities skyline.
The console version of CSL is done by a different developer than the Steam version (Tantalus vs Colossal Order). The SuMa developers Haemimont are doing the Steam, Paradox launcher, GoG, PS4 and XBox versions themselves. Each of those requires a separately written and tested patch, and as mentioned above the console versions need to be tested and passed by Sony and MS as well. That does take longer, unfortunately!

I still have faith this will eventually be patched and fixed.
Your faith will be rewarded! The major patch will certainly be released, and should fix all known serious issues up to the point it was submitted. We cannot put a release timeframe on it due to the third parties involved, which is very regrettable (for you and us!) but unavoidable.
 
Bought the game a week ago. Already in love with it!
But then I saw micro-managing wasn't possible with the workjobs/firing them, I decided to wait (and not playing) for a update, so that my love wouldn't crumble.

Pleased to read that there will be an update/patch.

I will also put my faith in this game!
 
Bought the game a week ago. Already in love with it!
But then I saw micro-managing wasn't possible with the workjobs/firing them, I decided to wait (and not playing) for a update, so that my love wouldn't crumble.

Pleased to read that there will be an update/patch.

I will also put my faith in this game!

That is probably for the best. Its frustrating to say the least, that something like that is broken. There can be love for us console players, just have to wait I guess. ***trying to be patient***

Seeing the streams from what PC guys are up to is heartbreaking however. Fingers crossed the update is sooner rather than later, because the itch to play it is there.

I have no doubt, your plan to wait will be better rewarded, haha! I likely should have put it down a few hours before I did. Tomorrow (thursday) is another twitch live stream Q&A with the devs I believe. Hopeful that more information will be released then. May a fun and fulfilling Mars be in our future!
 
Your faith will be rewarded! The major patch will certainly be released, and should fix all known serious issues up to the point it was submitted. We cannot put a release timeframe on it due to the third parties involved, which is very regrettable (for you and us!) but unavoidable.

I appreciate the speedy response. Obviously not the answer I'm hoping for, but appreciated none the less. Fingers crossed, it's sooner rather than later. The only patchnote I'll be looking for on the first release is; worker job slots, haha.
Best regards.
 
The console version of CSL is done by a different developer than the Steam version (Tantalus vs Colossal Order). The SuMa developers Haemimont are doing the Steam, Paradox launcher, GoG, PS4 and XBox versions themselves. Each of those requires a separately written and tested patch, and as mentioned above the console versions need to be tested and passed by Sony and MS as well. That does take longer, unfortunately!


Your faith will be rewarded! The major patch will certainly be released, and should fix all known serious issues up to the point it was submitted. We cannot put a release timeframe on it due to the third parties involved, which is very regrettable (for you and us!) but unavoidable.

Does that mean the patch has been submitted? If the time frame is entirely on the third parties that would mean Paradox has done their part, or at least done their initial work and therefore third parties are driving the need for further work. I know it's typically a 1-2 week process...more as failure/re-submits stack up, obviously.
 
Does that mean the patch has been submitted? If the time frame is entirely on the third parties that would mean Paradox has done their part, or at least done their initial work and therefore third parties are driving the need for further work. I know it's typically a 1-2 week process...more as failure/re-submits stack up, obviously.
I cannot reveal the precise stage of the process the patch is in at this moment, I'm sorry. Sometimes it needs to go back and forth if their QA discover issues we missed.

I'm so used to the Steam versions where this is entirely in our control!
 
I have sent a email to the Haemimont developers. I did ask if they could release some information about the xbox edition. I also sent the link of this forumpage to them.
Hopefully they will be reacting soon and make somewhat more haste with the patch/fix. I really want to assign the colonists to do where they are good at! :p

It's weird to have a botanist doing mining work....
or a medic growing plants...
 
Patches when submitted almost never take the full 5 to 7 days for cert like they once did on xbox 360. The average turn around time on a patch is now around 24 hours, unless it fails certification.
 
Stuff . . .

It's way too late I have played this game twice and I will be deleting it from my console soon. I will not recommend it to anyone and I most certainly will not speak highly of Paradox for the way they handle this game. My experience of Paradox and Surviving Mars is shockingly pitiful.

The console version of CSL is done by a different developer than the Steam version (Tantalus vs Colossal Order). The SuMa developers Haemimont are doing the Steam, Paradox launcher, GoG, PS4 and XBox versions themselves. Each of those requires a separately written and tested patch, and as mentioned above the console versions need to be tested and passed by Sony and MS as well. That does take longer, unfortunately!


Your faith will be rewarded! The major patch will certainly be released, and should fix all known serious issues up to the point it was submitted. We cannot put a release timeframe on it due to the third parties involved, which is very regrettable (for you and us!) but unavoidable.

I cannot reveal the precise stage of the process the patch is in at this moment, I'm sorry. Sometimes it needs to go back and forth if their QA discover issues we missed.

I'm so used to the Steam versions where this is entirely in our control!

Perhaps you should think about the way that you build these games in the future and not have 2 or 3 companies build different versions of the same game for different platforms. Then perhaps you might just have some satisfied customers.

My biggest regret is thinking that Surviving Mars would be a nice game to sit on my sofa and play instead of in front of my PC.
 
Cristari,

I think you are right on some points, but I find it too soon to really delete the game.
Game is just new.

I think it's a matter if you have enough patience. I do.
 
[QUOTE="Darrenb209,

Traditionally, consoles only get the major updates, not the minor ones in between. Large companies and games with cross platform multiplayer are the exceptions, not the rule.
The first major update was exactly 7 days ago. On that release, they said they were working on the console version. We've still got another 3 weeks to go before we have any reason to start worrying.[/QUOTE]


Well I enjoyed the live stream Q&A a few days ago. Great to see tunnels and that they will all colonist's to interact between domes directly connected to them. That said I suppose the immediate question that raises is: why was this not part of the initial game as it's so glaringly obvious. But hey I'm looking forward to seeing it added.


I see others points on many of the issues however I think all excuses about Sony / XBox verification falls down when the second large update has been released and console users are still waiting for pretty glaring bugs in the release version. Also while I fully acknowledge that such things exist the timescale, imho, is on this case being vastly overstated to be a convenient excuse. The timeframes are indeed the stated/ published time frames just as when you order something online you'll see the words "up to 10 working days" when you contact a company. In 90% of circumstances your issue is dealt with in a couple days but all companies cover their backs for times when they have issues. I giggled inwardly as I read through the entire thread and saw somebody point out that we ( sic) just need to patient and gave a timeframe. Using that time frame we can all get super pissed when/ if it doesn't drop April 30th. I hope it does get here by then or better still sooner but will wait and see.

For those having issues I had the same problem and seem to have found a fix. I will say that said fix worked for me on a Gen1 PS4 and comes from a trial and error process not from busting open the games code and trying a properly technical fix. From reading through this thread I see that it's mainly, from posts, XBox users and those tend to lean towards 360 users and that said fix might not work for them but hey it's worth a try if nothing else. I'm just trying to spread some gamer love and help out so if it doesn't work please bare that in mind.

ISSUE( S): Game hard crashing, unexpected freezing, black screen requiring hard shutdown( console power as controller cannot send shutdown command)

SUSPECTED CAUSE( S): Game is resource hungry, suspect allocation not set high enough to cope with game requirements V system requirements (( Does Dev need to request more from Sony?)). Overload of cache / memory resulting in system stoppage and/ or entering non end user visible safety mode.

FIX: Manual Saves done periodically( target time < 35 mins). More importantly when exiting the game go through the following procedure: Manual Save, Exit to Main Menu, Close Game.


My game would die over & over and the last autosave was always way back in the game/ would happen after something big had happened in the game putting me back to several days even a week before said event. Like the rest of you this frustrated me no end so I started running through the trial and error process keeping my laptop next to me to make notes as I played and recording the details of game play and events as best I could without being able to see source/ game code to give me the actual details. As I said above i've narrowed it down to being too hungry a b***h and basically the system can't handle it. Obviously the older the system the bigger this issue is going to become prevalent so when you get to 360's said issue will surface more.

Since using this 'fix' my game play has totally changed and I've suffered one crash out which was nothing to do with the game itself ( I'm a Beta Tester for Sony and could see that it was an OS conflict with a background app via the reporting system we have on our systems). Should we have to go through this elongated process NO! but hopefully it will help some of you in the meantime while we wait for the update which will hopefully fix this. As I could work this out pretty easily without having access to the games files or having a dev or test kit running then if it's not picked up on then tbh THAT is when you start worrying because it will, imo, show a total lack of care towards their console users.
 
Well I enjoyed the live stream Q&A a few days ago. Great to see tunnels and that they will all colonist's to interact between domes directly connected to them. That said I suppose the immediate question that raises is: why was this not part of the initial game as it's so glaringly obvious. But hey I'm looking forward to seeing it added.

because that's not how they envisioned the game being played. they intended for people to build domes further apart as outpost, settling more widespread across the planet's surface. after seeing how the majority liked to build larger branching colonies, they adapted the game to suit.
 
I get that but half the problem with colonist management being broken is that you struggle to offset the broken things. Balancing the extra buildings needed to keep people happy against giving them space to live and the birth rate causes problems. Of course if if wasnt bust on release then I'm sure how they intended it to be played would work much better.

I was pleased to hear that tunnels will essentially only work for lets say a central large dome and then only the 1st dome which branches off. I dont want a sprawling network either but to have ability to make eg: central dome living, dome 1 metal workers, 2, rare metals, 3 factories and 4 entertainment as a pretty obvious setup - just imo.
 
Well I enjoyed the live stream Q&A a few days ago. Great to see tunnels and that they will all colonist's to interact between domes directly connected to them. That said I suppose the immediate question that raises is: why was this not part of the initial game as it's so glaringly obvious.

What is obvious to one is not always so obvious to another -- I recommend checking Dev Diary #9, as they speak to how their original vision for domes differed from the community's.