I'm not sure what some of the points you bring mean. I think a simple and shorter message would have sufficed:
- Please just take away the idea that Paradox thinks the entire community is toxic in nature. Just say only people that stoop to personal attacks provide a bad atmosphere.
- Feel free to take sanctions against the people that do. No one will blame you for it.
- What do you mean with "standards are different" in this case? If it's about the quality of work the dev team does, no one will agree. If you mean regarding community management, by all means enforce your rules.
If you feel like breaking that vicious circle, I'd still suggest to have more communications through community experts instead directly to developers if you feel that protects developers better. Respond as a group and not as an individual.
My inability to do short messages is why I'm normally not allowed on the forums!
We absolutely do not think that our whole community is toxic in nature, and I don't believe we've ever said that. It would be a pretty shitty job to have if we hated our players, tbh. You can quote me on that.
When I talk about the standards changing, I actually refer to both. I do think the quality standards we need to abide by for our products are absolutely different from 10 years ago, simply because people rightfully expect more from a 600+ people company than they used to from a 5-10 people development team. I also think the standards of conversation and moderation on the internet have vastly evolved in the past decade, and we need to adapt to that too.
And I absolutely agree, all communication cannot come from the developers, and we need more community experts present here, even if we also want to remain the kind of company that has the developers directly involved with the community!
It's not just about dev presence, it's also about how much impact the feedback has on the end product. If people see the same bugs go unfixed from patch to patch or constant broken releases, they're going to be more frustrated and thus hostile towards the people they do interact with, even if those devs or community managers aren't the ones deciding to launch a blatantly unfinished game.
It's, of course, a larger topic, and the question of how we ensure that the feedback shared on the forums is properly addressed also goes slightly beyond my role (but we do have some work being done on the forums to help QA teams gather feedback from the forum more efficiently, for example). Ultimately, ensuring all of our games, studios, and products ship with the same level of quality and have the same level of support is a company-wide effort. People care and are working intensely on it, I can guarantee that. We're far from hitting the mark everywhere there, I'm not going to argue against this, it's also probably going to take some time until we perfectly do. In the meantime, doesn't prevent us to do our best to improve the quality of the conversation tho!
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