I disagree; the game doesn't need jobs, and it doesn't need trade to work how it does.
Without jobs to check for, pops will barely have any impact on the game; just make buildings and districts produce their own resources, rework or remove things like traits, Mining Guilds and unemployment, and limit districts by population like buildings are. Trade--and protection--is probably best off having the starbase range limited to the system it's in, which has the added benefit of promoting smaller empires, at least at first.
To my mind, that's the simplest fix beyond altering the job check and pathfinding update frequencies, which I couldn't find when I looked for them in the files.