So performance in 2.6.x was still abysmal by normal game standards, but people accepted it because it was a marked improvement on the unplayable performance we experienced prior. Here we are again in 2.7 with worse performance than ever. Let's see if it's fixed promptly.
How is it that any patch goes live which negatively impacts performance when performance is the single biggest problem in this game?
I actually found the performance of 2.6.x to be a huge improvement over the previous versions, I can actually play a game into the late game now without it turning into a real time game!
However 2.7.1 reversed all of these gains. Like klc123, I'd like to know just how the hell this ever was released as its clear as day no-one tested late game performance. I appreciate the whole C19 situation probably isn't helping, but surely you are still testing releases?
With this and the infinite money market bug, they are two examples of bugs that should be have been caught before it was released. There was no public 2.7.x beta, perhaps that is a rule that you implement - release a public beta before each release so that people who want to test a new release can do so ridiculous bugs like this get caught before they're released.
If a new release adds something that you want to keep a surprise, run a closed beta, I'm sure there wouldn't be a shortage of volunteers to beta test - myself included. As a professional software dev myself, I pride myself on testing and finding bugs.
In fact I reported a crash to desktop with a reproducible steps & save file, but the forum crash wiped it and I no longer have the save :/
Another example of a fundamental mistake - not taking a backup before an upgrade, but that's another story.
I'm sorry if I come over as overly harsh, but as a professional developer, I expect a professional company like Paradox to get the basics right.