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I've struggled with performance issues for years (this game was basically unplayable at its max config). We saw the light when Verne finally came into being... Now Wells is making the mid/late game unplayable again. Dear devs, you have no idea how I love this game, being part of something as great as Stellaris makes a life worth living. I'm not "hating", I am just trying to be sincere, get my feelings about this game that I LOVE out (I don't love many things...).

GRAVITY IS DESIRE
 
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I've struggled with performance issues for years (this game was basically unplayable at its max config). We saw the light when Verne finally came into being... Now Wells is making the mid/late game unplayable again. Dear devs, you have no idea how I love this game, being part of something as great as Stellaris makes a life worth living. I'm not "hating", I am just trying to be sincere, get my feelings about this game that I LOVE out (I don't love many things...).

GRAVITY IS DESIRE
I understand every piece of what you say! Its a sad fact that I think in 12 months I've only ever reached the end of the game once. Before Verne it was due to performance, its not fun watching fleets move around in slow motion and generally feeling like you're wading through treacle. Verne fixed that, albeit its still slow going on max settings (and I've got a pretty top spec i7). Other times its like my latest run as a DE on max difficulty, which turns out to be an impossible run because you simply end up being dogpiled by the federations in the galaxy. Probably not the empire to choose as a 25x challenge by 2450! It did prove how powerful the ringworld origin is though!

In the mean time you can revert back to the 2.6.3 beta and it sounds like 2.7.2 should be out very soon. Given they've got a free weekend this weekend, I'd imagine they'd want to get it out today, otherwise all that promotion will count for nothing if those free players get put off thanks to the performance bug.
 
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I understand every piece of what you say! Its a sad fact that I think in 12 months I've only ever reached the end of the game once. Before Verne it was due to performance, its not fun watching fleets move around in slow motion and generally feeling like you're wading through treacle. Verne fixed that, albeit its still slow going on max settings (and I've got a pretty top spec i7). Other times its like my latest run as a DE on max difficulty, which turns out to be an impossible run because you simply end up being dogpiled by the federations in the galaxy. Probably not the empire to choose as a 25x challenge by 2450! It did prove how powerful the ringworld origin is though!

In the mean time you can revert back to the 2.6.3 beta and it sounds like 2.7.2 should be out very soon. Given they've got a free weekend this weekend, I'd imagine they'd want to get it out today, otherwise all that promotion will count for nothing if those free players get put off thanks to the performance bug.
That is true, I wasn't even thinking about the "free weekend" thing... Terrible timing. Someone should have checked if the game was tops before giving the green light to that. I suppose suits wanted their bucks and devs were admonishing them against it... The game industry is a bitch.
 
Haven't seen it mentioned, but anyone else notice that pops will change jobs for no reason? I started a void dweller game today and saw three pops move from clerk to technician within the first week. I didn't add any new jobs, don't have migration treaties because this was at the start, nor can gene modification be a factor since this is game start. Also didn't move any pops around. I was under the impression that unless you get better pops for a job are added, better jobs are added or pops in better jobs are removed, things should be static.

Assuming that's the case, anyone still willing to play this current patch of the game, I'm not, might want to see if the pops are shuffling around jobs. I'd think they wouldn't since most run with setups where there aren't tons of empty jobs, but I could be wrong here. Also not sure how often the AI has open jobs. Anyways, if pops are shuffling between jobs just because they can, rather than better jobs showing up or better pops showing up, that could explain some of the performance issues. It does explain wild swings in resource production at the game start though.
 
I understand every piece of what you say! Its a sad fact that I think in 12 months I've only ever reached the end of the game once. Before Verne it was due to performance, its not fun watching fleets move around in slow motion and generally feeling like you're wading through treacle. Verne fixed that, albeit its still slow going on max settings (and I've got a pretty top spec i7). Other times its like my latest run as a DE on max difficulty, which turns out to be an impossible run because you simply end up being dogpiled by the federations in the galaxy. Probably not the empire to choose as a 25x challenge by 2450! It did prove how powerful the ringworld origin is though!

In the meantime you can revert back to the 2.6.3 beta and it sounds like 2.7.2 should be out very soon. Given they've got a free weekend this weekend, I'd imagine they'd want to get it out today, otherwise all that promotion will count for nothing if those free players get put off thanks to the performance bug.


i7 are mid tier at best now btw. Not that it matters for Paradox's ancient game engine which still only leverages 1 and a half cores (at best)

In any case, what you need is a high IPC CPU (like the new AMD Ryzen Zen chips, although i would recommend to wait a few months for Zen 3) or a high clock CPU like the (newer) i7 and i9 Intel chips (although they have lower IPC than Zen, their reaching 5ghz makes them equal to AMD Zen), even though you need an expensive Mobo and cooling solution for them to OC to 5ghz, which makes the hella more expensive than a, Ryzen 3600 for example, which you can pair with a 100 USD mobo and the thing comes with a cooler.

If you only play Pdx games than get the new Ryzen 4c/8 thread 3300x which is the fastest CPU for single core games right now, with the lowest latency and highest IPC you can get for 120 USD. They will be out soon, if they are not already in some countries. This is the perfect chip for Pdx games, anything more will not have higher single core speed, only more cores.
 
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Hi,


Please enable habitat station cap or disable them in game settings.

I have a game with 0.25x habitability, 400 stars. By year 2350, every AI empire has 2,000 pops and it slows the game down horrendously.

If you go to their capital system, they have a habitat on every planet.
 
Hi,


Please enable habitat station cap or disable them in game settings.

I have a game with 0.25x habitability, 400 stars. By year 2350, every AI empire has 2,000 pops and it slows the game down horrendously.

If you go to their capital system, they have a habitat on every planet.
Try this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1995601384 , it fixes a lot of game bugs, also the AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game.
List of fixes can be find here https://forum.paradoxplaza.com/foru...-a-hundred-bugs-in-vanilla-stellaris.1327789/
 
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i7 are mid tier at best now btw. Not that it matters for Paradox's ancient game engine which still only leverages 1 and a half cores (at best)

In any case, what you need is a high IPC CPU (like the new AMD Ryzen Zen chips, although i would recommend to wait a few months for Zen 3) or a high clock CPU like the (newer) i7 and i9 Intel chips (although they have lower IPC than Zen, their reaching 5ghz makes them equal to AMD Zen), even though you need an expensive Mobo and cooling solution for them to OC to 5ghz, which makes the hella more expensive than a, Ryzen 3600 for example, which you can pair with a 100 USD mobo and the thing comes with a cooler.

If you only play Pdx games than get the new Ryzen 4c/8 thread 3300x which is the fastest CPU for single core games right now, with the lowest latency and highest IPC you can get for 120 USD. They will be out soon, if they are not already in some countries. This is the perfect chip for Pdx games, anything more will not have higher single core speed, only more cores.

Yeah, its a bit hard to upgrade the CPU in a laptop ;) But thanks for the advice. Its a top spec i7, so at least that's something. As I said, on 2.6.3 (and 2.7.2) its much, much better than it was prior to 2.6 and I can easily play well into the late game now.
 
i7 7700 3.6ghz here and i am running a 2500 galaxy and i have hit real time speed around a 100 years in but i am happy with this because theres so much to keep track off.

started out with 7 science ships lol
 
Since the last update the game (600 stars, max empires, 0,25x habitable planets) gets very slow shortly after the formation of GC. Speed 5 is like speed 3 or even 2. This wasn’t the case prior to the update.

I‘m playing on an iMac (i5, 3,7Ghz, Radeon Pro 580X).
 
Since the last update the game (600 stars, max empires, 0,25x habitable planets) gets very slow shortly after the formation of GC. Speed 5 is like speed 3 or even 2. This wasn’t the case prior to the update.

I‘m playing on an iMac (i5, 3,7Ghz, Radeon Pro 580X).
Are you using the 2.7.2 beta? The 2.7.1 release has a known issue which is fixed by the beta.
 
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I'm testing the 2.7.2 beta right now. End game is faster than in 2.7.1. It's not very fast, but the speed hits the minimal requirements to be at least somewhat playable. Max speed is around Normal. The game was loaded from a previous version and it worked fine.

I started a new game. I noticed a significant drop in game speed earlier than in my previous game. First time I noticed a significant drop in speed before the 2300 mark. 2 main events happened. The GC was formed and I invaded another empire at the same time, conquering pops. Which caused the slowdown, i'm not sure... That moment of the game was way faster in 2.6.x. Speed also seems slower right from the start. Gonna be my last game for a long while. This is too slow.

All that being said, this game has a horrible problem with game speed/performance and I just can't see how the devs actually manage to release patches and other material without noticing the impact on the game performance. I mean, at this point of well known performance issues, anything impacting negatively the performance should be a clear no go and performance tests should be conducted in masses before each release. The release of 2.7.1 just made no sense. This game is very nice and is a superb 4X, but the performance issue is litteraly killing it and after a couple of games, I remember why I left it from 2.2 to 2.6... (btw.. Had no performance issues prior to 2.2)
 
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anything impacting negatively the performance should be a clear no go and performance tests should be conducted in masses before each release

The problem is that the only testers are us. You saw the amount of uproar and time it took to give us one performance improving patch, we probably won't see another one for a while.
 
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I've found some odd behavior with Stellaris performance and am curious if anyone here can help explain. Running in borderless window mode. Steam and Stellaris are only programs open and background processes seem to be at the bare minimum.

Early game, I'm running at about 5 seconds per month, which is great. However, occasionally I will notice it has slowed a bit to maybe ~10s/month. Not horrible, but noticeable.

The odd part - I'm running 2 monitors. If I click on the second monitor (not Stellaris) and then back on first monitor (Stellaris), I immediately go back to 5s/month. This behavior and "fix" is consistent and unique to Stellaris, as far as I can tell.

This is a newly built PC so I'm curious if I set something up wrong. Has anyone here seen something like this in Stellaris? Another game? Is it related to borderless window mode? Heard of it ever?

Any suggestions or input is much appreciated.
 
you're running at 10s per month? at what speed?

Im having massive problems since the federations update (not the DLC) to the point for me its 'unplayable'. I know that term gets thrown around a lot, but for me it actually is.

started a new game literally 30 minutes ago, got to Jan 2202 and had to switch it off. it's horrendously slow. the last few months before I shut it off I just watched the timer.

slow x1 speed takes about 2-2.5 seconds per day which is about correct I believe?
'fast' speed x2 takes about 1.5-2 seconds
'fastest' speed x3 is still taking approx. 1 second per DAY. that's 30 seconds every MONTH!

The arrows that move behind the date, I could visibly see them pause every day on speed 3. After federations came out the game was noticeably slower, so i waited till it was patched a couple of times to see if that would help.

It hasnt.

Unless anyone has a suggestion, i guess ill have to roll back to 2.6.?? whatever it was before