Wanted to try the 25x crisis modifier out. Set end game date to be 2300 and I can't even make it to see the crisis before it becomes mostly unplayable. 2340s and I have about a second of input lag and everything is a slow, stuttery mess.
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To cut a long story short, it's the game engine itself. You could splash out £10k on the best AMD threadripper presently out there, and it won't make the slightest dent in performance. Better specs only delays when the slowdown happens, it doesn't stop it.Does someone know a fix? Please let me know.
Thank you for the fast answer! Much appreciated.To cut a long story short, it's the game engine itself. You could splash out £10k on the best AMD threadripper presently out there, and it won't make the slightest dent in performance. Better specs only delays when the slowdown happens, it doesn't stop it.
I have a far-fetched conspiracy theory that during the Megacorp's development, Wiz saw that Stellaris is fundamentally broken to realize his vision of the game, stayed as a game director to just finish the economic rework/release the DLC in whatever state it was currently in, and then went ahead to higher-ups at PDS and asked them to give him a green light to start conceptualizing Stellaris 2 while outsorcing the original Stellaris to grekulf.
I've heard a couple of times that Wiz is currently working on a "super-secret project" and I am willing to suggest that it's not Vicky 3 but actually Stellaris 2.
If it is indeed in the works, then all of the present issues with Stellaris can be explained by the fact that the project only has a skeletal crew consisting of new and inexperienced devs that are asked to release cash-grab DLCs because there is no point to make any drastic reworks of things that are already in the game. Myriad of bugs and general absence of testing with every update can be explained by inexperience and lack of manpower. Release of feature-bloat shiny new DLCs is required for Stellaris to stay afloat before Stellaris 2 is finished, and this even has a benefit of being able to test the waters and see what new features players like and dislike so that they can be better implemented in the next game. Finally, general lack of communication would be because lower-ranking devs just don't have the authority to do so, and the higher-ranking know that the game is on its way out - there is no vision for something that would be dead in a couple of years. The only reason anyone even looked at fixing performance in Stellaris is because the outrage was so big it would be unfeasible for them to just leave it as it is and not do anything about it.
I'll just make a wild guess and say that within the next year/year and a half PDS will announce Stellaris 2 and within the next 2-3 years we'll get to play the next game. Don't think there's any hope for any fundamental changes, Stellaris will keep getting cosmetic DLCs until second game is announced, then they'll just polish it up a bit and finally put it to rest.
I have a far-fetched conspiracy theory that during the Megacorp's development, Wiz saw that Stellaris is fundamentally broken to realize his vision of the game, stayed as a game director to just finish the economic rework/release the DLC in whatever state it was currently in, and then went ahead to higher-ups at PDS and asked them to give him a green light to start conceptualizing Stellaris 2 while outsorcing the original Stellaris to grekulf.
I've heard a couple of times that Wiz is currently working on a "super-secret project" and I am willing to suggest that it's not Vicky 3 but actually Stellaris 2.
If it is indeed in the works, then all of the present issues with Stellaris can be explained by the fact that the project only has a skeletal crew consisting of new and inexperienced devs that are asked to release cash-grab DLCs because there is no point to make any drastic reworks of things that are already in the game. Myriad of bugs and general absence of testing with every update can be explained by inexperience and lack of manpower. Release of feature-bloat shiny new DLCs is required for Stellaris to stay afloat before Stellaris 2 is finished, and this even has a benefit of being able to test the waters and see what new features players like and dislike so that they can be better implemented in the next game. Finally, general lack of communication would be because lower-ranking devs just don't have the authority to do so, and the higher-ranking know that the game is on its way out - there is no vision for something that would be dead in a couple of years. The only reason anyone even looked at fixing performance in Stellaris is because the outrage was so big it would be unfeasible for them to just leave it as it is and not do anything about it.
I'll just make a wild guess and say that within the next year/year and a half PDS will announce Stellaris 2 and within the next 2-3 years we'll get to play the next game. Don't think there's any hope for any fundamental changes, Stellaris will keep getting cosmetic DLCs until second game is announced, then they'll just polish it up a bit and finally put it to rest.
Think about what's happening with a pop and factions.However, as soon as i click on the factions screen, the game keeps freezing up intermittently and as soon as i click on a faction it instantly crashes the game. No big deal right? Not like factions are that much of a big game mechanic, its not a core thing. Well, it IS a big deal when another empire decides to embrace a faction and thus change its ethics etc - The game can freeze for upwards of an hour if this happens and its not even in my control so its not like i can avoid it.
My point is this - Factions still require way too much processing power and even when other major events like a 40 million fleet power contingency crisis spawning in DOESN'T crash my game, but factions DO, you know there is a problem.