Why bother with performance if you can just churn one DLC after another? The game is already like 4 years old. There's no economic gain in allocating resources to deal with persistent issues. It won't bring any new customers and oldsuckerscustomers who already bought it have gone into the sunken cost fallacy so they can be easily herded back with promises of minor improvements.
Hello,
I am sure for long term people of the community, it may seem that Stellaris doesn't get new players but it does, I only brought the game (DLCless) in April and I am disappointed to learn and more shocked the more I have read, the bad (lack?) handling of general performance problems. I have since brought 5 DLC(I think, I cant remember), played nearly 240 hours and I'm hesitant to buy more, yet really would like too. And aside taking my perspective as completely unique or my being new completely unheard off, I'm in discord a fair amount to know there is regular brand new players that come.
It would be wholly ignorant of team managers and none-technical people to believe that there is no revenue from keeping a community healthy and happy with their content (so they are more likely to then hang around and buy more). I would expect that if they did commit to sometime to unravelling their game and reorganising it, they could see long term gains and retaining of playerbase by 20% or something very favourable for every DLC they release. Its just unfortunate that the reality must either be that level of ignorance or their code base is such a mess (maybe high churn of team members) that its very difficult to unravel.
Anyone with a good sense of community / business perspective would acknowledge that there is value in pumping time into it. Otherwise the cost will remain blindly/naively high but 'invisible' if you simply choose not to look at it.
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