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Question: Anybody else uses performance-enhancing mods? Which are the most up-to-date ones?
I can’t recommend a specific mod, but mods that are still relevant are:
1. Disables/restricts AI spamming habitats and ring worlds.
2. Disallows/restricts AI spamming corvettes.
3. Disallows/restricts AI spam by sub-races.
4. Disables/restricts AI spam to Hyper Relays.
5. Disable/restrict AI stargate spam.
6. Changes the pops system to something more adequate (or balances it).
 
I've been testing out the 7800X3D. Just coming up to finishing my first game on a huge galaxy with all DLC enabled.

The year is coming up 2900 and whilst it has slowed down, it feels more sluggish than slow as the tick rate, even with all the crazy number of pops about, is still quite fast and the game is more than playable.

I actually think the 7900X3D is the sweet spot for Stellaris and other number-crunching games. Whilst the cache per core is slightly less than that of the 7800X3D, it more than makes up this deficiency with an extra 600Mhz. That's my theory on why the 7950X3D performs 'slightly better' as per the video above.
 
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I've been testing out the 7800X3D. Just coming up to finishing my first game on a huge galaxy with all DLC enabled.

The year is coming up 2900 and whilst it has slowed down, it feels more sluggish than slow as the tick rate, even with all the crazy number of pops about, is still quite fast and the game is more than playable.

I actually think the 7900X3D is the sweet spot for Stellaris and other number-crunching games. Whilst the cache per core is slightly less than that of the 7800X3D, it more than makes up this deficiency with an extra 600Mhz. That's my theory on why the 7950X3D performs 'slightly better' as per the video above.

If you are up to it, I'd be very interested to see how 7800X3D compares to 3800X and 5800X3D using the same save game I used for the tests in November. See the post below. Note that the Save game is for version 3.5.3 so you need to rollback using Steam's beta features to get the older version.

Sorry about double post, but I just finished my really quick and dirty comparison of AMD Ryzen 3800X and 5800X3D in Stellaris. The exact save game used for the tests is attached to this post.
  • 3800X completed 98 days in 70 seconds, 1,4 days/second.
  • 5800X3D completed ~144,25 days in 70 seconds, ~2,06 day/second
  • Increase of 47%
I suspect slightly longer test would have increased the difference a bit as there a noticeable slowdown after unpausing the loaded game.
  • Post above lists the game settings for the save. I progressed the game few months forward so that I could get the end of year to the test too without making it overly long.
  • Game was switched to observer mode using console and galaxy map before starting the test. Camera was not moved after exiting to the galaxy map.
  • Stellaris was restarted after each test.
  • Each test was 70 seconds long. I was planning doing bit longer tests, but I got a brainfart while doing tests on 3800X and ended up with shorter version as I really didn't want switch back to 3800X.
  • Each CPU was tested 5 times.
  • System used was Asus Prime X570-P motherboard, 32 GB of RAM (3200 Mhz, exact timings evade me), Radeon RX6600, Windows 10 21H2. Motherboard BIOS firmware and AMD CHipset drivers were updated to the latest prior to tests.
 
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Better options for smaller galaxies like 2 fallen empires on the smallest setting for a war in heaven or a 300 star map would be appreciated.
400 star ones feel like a lot of work to me.
Also simpler nebula and an option to turn of warp storms would be great the tank my performance.

With less leaders a final multiplier option to reduce (or increase) naval capacity during galaxy setup would be nice having 4 ~200 size fleets using only half my naval capacity with only a small but well settled corner of a tiny galaxy felt crazy enough already.
 
If you are up to it, I'd be very interested to see how 7800X3D compares to 3800X and 5800X3D using the same save game I used for the tests in November. See the post below. Note that the Save game is for version 3.5.3 so you need to rollback using Steam's beta features to get the older version.
I ran your save on 3.5.3 and followed your guidelines. At 70 seconds the date was 2332.06.11.

Felt it was running much slower than what I've experienced recently. Do you have all the DLC up to that version? I'm thinking I've maybe got some extra stuff loaded in as there was no difference between normal and fastest speeds. For mid-game that isn't right.
 
I ran your save on 3.5.3 and followed your guidelines. At 70 seconds the date was 2332.06.11.

Felt it was running much slower than what I've experienced recently. Do you have all the DLC up to that version? I'm thinking I've maybe got some extra stuff loaded in as there was no difference between normal and fastest speeds. For mid-game that isn't right.

I had all DLCs at the time, yes.

If I didn't calculate entirely wrong that would be 231 days which is a massive improvement over 5800X3D.

231 days over 70 seconds is 60% improvement over the results i got for 5800X3D - assuming we both had the same autosave settings (I _think_ I had autosave disabled - least the setting was disabled when I redid the test).

I did try to recreate my test on 5800X3D and got just 125 days (compared to the original ~144 days), but that just might have been caused by extra background programs running as I didn't close everything.

TL;DR 7800X3D is probably another huge improvement over 5800X3D for Stellaris.
 
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modern CPU are more then able to process Stellaris data without lag. Games engine is old and bad optimalized. Paradox is know for their bad and outdated coding.
Not only that but the coding wasn't made to support the current ammount of pops
 
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there is no PC known to mankind that will allow you to play on huge galaxy past 2400 lag free. Games engine is just old. Just like you cant play lag free many other old games as their architecture is not compatible with modern builds.

Paradox has the same problem with lags and pops in Victoria 3. I just think Paradox's team is not that very good at coding. All their games suffer from lags in late game. They just dont care at this point. People will buy either way.
Stellaris used to be lag free but they fundamentally changed the game and it became what it is now
 
Dudes talking utra-advanced latest processors and here I am, playing Stellaris for the last three years with a Thinkpad T430.

Anyone else running Stellaris on a low-tier setup or are you all super rich gringos playing on your gringoputers?
I used to play stellaris on a old laptop with integrated graphics
 
I had all DLCs at the time, yes.

If I didn't calculate entirely wrong that would be 231 days which is a massive improvement over 5800X3D.

231 days over 70 seconds is 60% improvement over the results i got for 5800X3D - assuming we both had the same autosave settings (I _think_ I had autosave disabled - least the setting was disabled when I redid the test).

I did try to recreate my test on 5800X3D and got just 125 days (compared to the original ~144 days), but that just might have been caused by extra background programs running as I didn't close everything.

TL;DR 7800X3D is probably another huge improvement over 5800X3D for Stellaris.
That is absolutely insane for the 7800X3D if accurate. Eagerly awaiting Zen 5 at which point I will probably upgrade again. Hopefully it's another big improvement.
 
I used to play stellaris on a old laptop with integrated graphics
I used to play Stellaris on an old laptop with integrated graphics, too. I still do, but I used to, too.
 
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– In short:
When it comes to FPS and CPU, which one is more advantageous?
  1. Clock Speed
  2. Number of Cores
In depth:
  • "Clock Speed of CPU" refers to the frequency at which a CPU operates and executes instructions, and it represents the number of performing clock cycles per second. Higher clock speed indicates more instructions can be processed within a given time frame.
  • "The Core" refers to one of the individual processing units within a CPU. Each core can independently perform calculation, run software threads, execute instructions. Multiple cores can simultaneously handle a number of tasks which is named as "parallel processing".

The CPU and the GPU work together to get a smoother experience of gameplay. The AI, audio, physics etc. are highly depend on CPU. On the other hand, visuals as colours, shaders, objects are mostly depend on GPU. Both affect the FPS. Each game benefits differently.

The games which execute fewer tasks, but bigger ones will more benefit a faster clock speed. The games which concurrently execute multiple tasks will more benefit a large number of cores.

In simple terms, faster clock speed will make possible to finish a task quite fast and having multiple cores will make possible to finish multiple tasks at the same time. For this, CPU will designate a core for each application for the sake of provide a better FPS and smoothness.

For example, If the map and many other elements of the game are pre-generated, CPU doesn’t focus on many tasks and usually GPU becomes more important at that. In the present case, CPU doesn't need to have many cores, wherefore CPU more benefits high clock speed.​
On the other side, most AAA games which have lots of tasks to do at the same time benefit from multi-core usage.​
→ Question
Having all these in mind, is high clock speed or number of multiple cores more beneficial and more important for Stellaris?
 
I am not sure why you wanted to make a post about what clocked speed and cores are, but to repeat my answer from the earlier thread to your question :

High clock speed and lots of cache. This thread has some rough benchmarks done by me and others to give some idea how 3800X, 5800x3d and 7800x3d compares.
 
Gamers Nexus has added Stellaris to their benchmark suite in the review of the 5600x3D. It provides a performance uplift over the other Zen 3 CPUs but going to the Zen 4 architecture in general provides a better uplift. This is the first review GN has released with Stellaris benchmark numbers.

 
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