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I agree, it will be a small red line to walk on, if the planes have their historical accuracy they will be almost worthless against tanks, if they get yoloswag360noscope accuracy it will dominate and leading to turtling because of the fear that 2 fighter-bombers hammer your attack force into pieces.
Difficult to balance.
I don't think it will be that difficult. We won't have Mavericks to do such feats. No guided munitions, no heavy cannons (except Hs129 :)), but air power should still be a problem. There is a reason why irl Germans waited for crappy weather to do their own offensives.

Dont underestimate those planes, 1000lbs bomb next to a Tiger means its probably gonna die. Not to mention air reacon which might prove very useful. We still don't know how good the AAA is going to be. What planes will we have? Seems planes like A20 or B25 might still be in for the tactical nature of the game. Ju88 would also fit.

I think planes won't be as powerful as in WG, but they will have an impact.
 
Where did you get that information from? P51D had an issue with lack of the tail fin with its first version, the P-51D5 which
created stability issues at high speeds. They moved to a plane when they were ordered to, military doesn't ask. P-51D10 had this issue remedied and many allied pilots and aces loved the P-51D. It is called the "definitive" Mustang for a reason.

Widely regarded and few hold an opinion are not synonymous.

Also, 9th AAF had a different job than Mustang excelled at. They were tactical airforce tasked with ground support missions. P-51D and B excell at air combat and air superiority. Was P47 a better plane for CAS? Absolutely yes. Does that mean pilots universally hated the P-51? Absolutely not.

Same can be said about every water cooled inline engine vs aircooled radial.

It was heavier and slower than the B and C, with even worse stability when the rear fuel tank was full. The changes reduced the accident rate but did not fix the problem. The lighter mustangs that were to come later would have solved then handling issues.

Your the one carrying on about the D model, all I said was that was not part of the historical force composition.
 
I don't think it will be that difficult. We won't have Mavericks to do such feats. No guided munitions, no heavy cannons (except Hs129 :)), but air power should still be a problem. There is a reason why irl Germans waited for crappy weather to do their own offensives.
Air power had more of a morale effect on the frontline troops. Despite the poor accuracy of both bombs and rockets, when your tank is getting rocketed day in, day out, you really really don't want to stay there - statistics don't matter when your life is on the line. The real impact came from wrecking the supply train, but that is hard to portray in a game of this scale.

At the same time, airplanes should still be powerful enough to be actually worth the points spent. So it's not an easy thing to balance, and might be a case of having to ditch realism in favor of gameplay. You want them to hit some of the time, but not be the hard counter to heavy vehicles.
 
As i see, what aircraft has done to wargame, especially RD, i hope eug will think twice about it's implementation in the game. War is solved by land offensive, with air support. Not vise versa.
Except this isn't true in the modern(ish) warfare that Wargame represents. As for Normandy, it is yet to be seen how it will be implemented and balanced.
 
It was heavier and slower than the B and C, with even worse stability when the rear fuel tank was full. The changes reduced the accident rate but did not fix the problem. The lighter mustangs that were to come later would have solved then handling issues.

Your the one carrying on about the D model, all I said was that was not part of the historical force composition.
It was not slower than B. They had the same rear tank in both B and C models and the same problem with stability occured in those planes. There were no handling issues once the feuselage tank fuel was used a bit. Weight difference is negligable between the versions as it depends on the fuel load much more than on the actuall weight of the aircraft.
P-51D
http://www.wwiiaircraftperformance.org/mustang/p51d-15342.html
P-51D_15342_Level.jpg


P-51B
p-51b-24771-level-blue.jpg


Both have their respective wing racks (wing racks on the P-51B produced more drag than those of the P-51D)
P-51B 67'hg; 363 mph at SL
P-51D 67'hg; 375 mph at SL
Both using V-1650-7 engine

Was the P-51D slower than the P-51B? No. Was it faster? Depends. They were very similar in this regard and you have to remember that performance varies depending each airplane and their additional equipment.
 
At the same time, airplanes should still be powerful enough to be actually worth the points spent. So it's not an easy thing to balance, and might be a case of having to ditch realism in favor of gameplay. You want them to hit some of the time, but not be the hard counter to heavy vehicles.

The morale effects might be hefty enough to make it worth it. Airpower broke up far more attacks by scaring the Germans into breaking off than it did by actually killing them.
 
As i see, what aircraft has done to wargame, especially RD, i hope eug will think twice about it's implementation in the game. War is solved by land offensive, with air support. Not vise versa.
Exaltly, my biggest gripe with aircraft is you send them in and boom, out of nowhere it is stunned and cant drops its bombs or do anything... since there are no sams in this game i think planes might be effective, we will see how good aa is like wirbelwind or m16
ostwind.jpg


The morale effects might be hefty enough to make it worth it. Airpower broke up far more attacks by scaring the Germans into breaking off than it did by actually killing them.
AAA gunners used a lot of tracers in their belts to scare off planes