Well basically loyalty in CK 1 is all you need to make this work. You could introduce such "loyalty" between all cahracters and call it "relation". Then make it possible to change this "relation" between 2 characters , the money a characger has, traits etc. of any character by another character so effects of events can take place and you have an endless possibility to write great strings of events.
If it it to complicated to have relations between all characters it could also work to have just relations to your liege for a start perhaps. If a county or duchy becomes avail. the Liege should decide to give it to the landless or not guy that has the best relation with him.
I mean with this realtively simple thin you could write great adventures for your character, like he gets a misson from his liege, like say bring a letter to another court. In a string of decisions this mission then takes place like an old pen and paper roleplaying adventure. Given the outcome of the event chain the character then gets or looses some money, traits or better /worse relation to his liege. (with Liege meaning the leader of the court he is at)
Seriously wouldnt that be somethign that would take the game to a whole new level and a dreamland for modders?
And basically all you need is:
-Make the game allow you to play a non land owner
-Make event chains with different decisions possible where one decision lead to another siutaion with new decisions or an end
- Give modders access to those and to mod effects to all traits , relation and all other things that define him. Dont know how it is in CK1 but basically something like: Event effect = character ID 321131 -50 gold 30 LGR (liege relation) trait = stubborn
P.S. That gave me another idea to make it more complicated: Some event chains should only come up for characters with certain traits, prestige , etc. . so that you would need a variety of things a character has to be so an event fires.
If it it to complicated to have relations between all characters it could also work to have just relations to your liege for a start perhaps. If a county or duchy becomes avail. the Liege should decide to give it to the landless or not guy that has the best relation with him.
I mean with this realtively simple thin you could write great adventures for your character, like he gets a misson from his liege, like say bring a letter to another court. In a string of decisions this mission then takes place like an old pen and paper roleplaying adventure. Given the outcome of the event chain the character then gets or looses some money, traits or better /worse relation to his liege. (with Liege meaning the leader of the court he is at)
Seriously wouldnt that be somethign that would take the game to a whole new level and a dreamland for modders?
And basically all you need is:
-Make the game allow you to play a non land owner
-Make event chains with different decisions possible where one decision lead to another siutaion with new decisions or an end
- Give modders access to those and to mod effects to all traits , relation and all other things that define him. Dont know how it is in CK1 but basically something like: Event effect = character ID 321131 -50 gold 30 LGR (liege relation) trait = stubborn
P.S. That gave me another idea to make it more complicated: Some event chains should only come up for characters with certain traits, prestige , etc. . so that you would need a variety of things a character has to be so an event fires.
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