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tarakan said:
the cost of placing a merchant in Maya COT in the place of the future american detention camp in Guantanamo is 13 gold. Placing a merchant in the COT that is in the capital of the nation that wants to place the merchant should not be that expensive

Agreed. I I cannot work out why its that expensive or how to change the cost. Sending one down to the tip of south america costs Maya 9 ducats. Any ideas why this is the case?
 
tarakan said:
I meant to say my army was all horse.
I just imagined buffalo riding indians.
i will modify the string


Maybe we should bring in domesticated rideable buffalo. Imagine the shock value on those. :eek:
 
tatonka.jpg
buffalo1s.jpg
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And you would not need to ride all of them for the "Shock' value. You could ride only the leader of the herd. The rest would just stampede



Buffalo%20Stampede.jpg
DixieBuffalo.jpg
 
Jokes aside

The COT dissapearance in Zapotek territory hurts Maya much more than it does Zapoteks.

Do a playtest of income before and after. Plus with the COT value for placing merchants high Maya are recluctant to place merchants there so in due time the COT dissapears and we are left with half of terrotory in bengal COT 1/3 in madras and 1/3 in incaland. The zapatecs still have pretty good trade where the cot used to be and plus the gold mine

Maya are on the ugly end of the stick with this one. Now if there was instant 5 merchants placed then maybe it woudl be fair

Another thing was the Yucatan earthquake affecting Maya after they loose it. I do not understand the rationale. Why are not Zapotek affected with this malice but Maya
 
Cloudyvortex said:
Crazy thing keeps CTD just as it's about to start. :mad:

But, I'm not giving up. :cool:

Have you tried swapping the province.csv with one from a mod you've got to work?

If that fixes it, you may be having the same problem as me. For some reason, I can't get MattyG's province.csv to work, even after removing the extra columns (because I'm not using the betas), so I've adapted mine instead. I'll release what I've done once I've put together the skeleton of the new Teutonic Order, but for now, you can get my province.csv here.
 
tarakan said:
Jokes aside

The COT dissapearance in Zapotek territory hurts Maya much more than it does Zapoteks.

Do a playtest of income before and after. Plus with the COT value for placing merchants high Maya are recluctant to place merchants there so in due time the COT dissapears and we are left with half of terrotory in bengal COT 1/3 in madras and 1/3 in incaland. The zapatecs still have pretty good trade where the cot used to be and plus the gold mine

Maya are on the ugly end of the stick with this one. Now if there was instant 5 merchants placed then maybe it woudl be fair

Another thing was the Yucatan earthquake affecting Maya after they loose it. I do not understand the rationale. Why are not Zapotek affected with this malice but Maya

The cost of placing merchants in an empty CoT wherein each one earns its own income plus the 3 per year for themselves as owner is worthwhile.The problem seems to be in the cost the game sets for this which, as we have established, is totally bizarre. And the Zapotecs, Incas and Chimu all send their merchants, so it should never disappear, unless the player fails to send some early on, which there is no good reason not to, if only to make sure you don't lose it.

In my experience, the CoT in Guantanamo becomes bigger and bigger and bigger in size and value, but every game is different.

I never saw the Yucatan earthquake come after losing Yucatan, but its an excellent point. I will write two events, the other will occur in Moron or Guantanamo, if they don't own the Yucatan. Its a key event for the justification of serious religious change, so something like it needs to happen to the Maya. Thanks for that.
 
I searched in advanced search form for advanced search for "merchant placement"

Seems that this is a persistent problem since beta and no one has the answer

on another note. the ai is still deterministic about where it sends ships to colonize. i looked in .inc and the save files and i think it is controlled by continent = and region = strings

and ukraine has "-" for continent
 
tarakan said:
I searched in advanced search form for advanced search for "merchant placement"

Seems that this is a persistent problem since beta and no one has the answer

on another note. the ai is still deterministic about where it sends ships to colonize. i looked in .inc and the save files and i think it is controlled by continent = and region = strings

and ukraine has "-" for continent

The answer then may be in having Maya start with a CoT and Zapotec also start with one, and that the ZAP CoT disappears at some point.
 
3rd game as maya. after being able to build a colony i build one directly under cherokee and then trade them maps, get iroqois and shawnee
everyone likes to trade in guantanamo.

the inca center of trade invariably dissapears. inca trade all they got in guantanamo. around 1510

Guantanamo COT (772) is about as rich ar Flanders (225) and Genoa (472) put together.
And the europeans have not discovered Guantanamo yet.

Proposed solution

Cherokee, huron, iroqois and shawnee get theor own cot in iroqois territory

Dichali, well they are far far away. and probably shoudl start with knowing zapotec and maya centers.

Inca should have a neighbour. Say a prosperous Jungle civilization in Amazon and one on argentinia plains. Without any way of knowing where they are. And these civs should be at least a square away from sea.

Cause as of now. with my first conquistador as maya i go straight to monterey and sitka. and the yatumal

next zapotec will fall and then inca

really really unbalanced setup
 
Not that it is not fun

It is not Benin, but still
 
tarakan said:
3rd game as maya. after being able to build a colony i build one directly under cherokee and then trade them maps, get iroqois and shawnee
everyone likes to trade in guantanamo.

the inca center of trade invariably dissapears. inca trade all they got in guantanamo. around 1510

Guantanamo COT (772) is about as rich ar Flanders (225) and Genoa (472) put together.
And the europeans have not discovered Guantanamo yet.

Proposed solution

Cherokee, huron, iroqois and shawnee get theor own cot in iroqois territory

Dichali, well they are far far away. and probably shoudl start with knowing zapotec and maya centers.

Inca should have a neighbour. Say a prosperous Jungle civilization in Amazon and one on argentinia plains. Without any way of knowing where they are. And these civs should be at least a square away from sea.

Cause as of now. with my first conquistador as maya i go straight to monterey and sitka. and the yatumal

next zapotec will fall and then inca

really really unbalanced setup

Well, I certainly can't agree with your overall assessment for the reasons you outline above. No more than Benin has an unbalanced set up because you can WC with it in vanilla (something even more off the scale than the situations you describe here). And the real test for the Maya is less what they can acheive in the hands of a player as what they do with an ai, as that is how they will mostly be played.

I am quite pleased with the way the Guantanamo CoT becomes a trade mecca, I think its appropriate for the country that becomes the advanced naval country of its region. Think Phonecians, and later the Greek City States. Of course it looks really bad in the economics of the Europeans, but the (inflated )772 ducats doesn't translate into 772 ducats when you are all trade level 1 and your trade rating is may 1.8. Maya still probably had an income in the high 30s at most. More, of course, if you had the Aztec gold.

It seems like the biggest reason it was unbalanced was because you got a random conquistador. Now, I will be proposing that this random event cannot trigger before 1580 as these conquistadors are the very worst, lasting 10 unbalancing years and, as you saw, are capable of discovering most of north america. That's rediculous, but it isn't part of the 'set up'. The Maya don't get a conquistdor until 1618 and he lasts a very short time. The conquistador meant you opened up the north and the cultures found your CoT and dramatically increased its wealth.

So, there should be no need to open a new CoT among the Iroquois, as long as pagans don't get random conquistadors (which they never will again if I get my way :D ).

Given that most MP games play with no map trading with the ai, perhaps trying playing it with that, as this is a known horrendous exploit. But again, it's irrelevent if there is no random conquistdor.

I would be pleased to see someone take on changes to the Inca and Chimu and adding new countries down south.

Thanks for your comments. I really appreciate them even if I don't agree with all of them. ;) Please try playing the Euros just to see what you find when you get there. You've been a real help.
 
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The north nations, all minus the huron are opened up as soon as the player completes frst settlement in talahasee
 
i decided not to trade maps with the europeans untill i either capture some rudders or ally with a country by their request. given that iit is VH/N the last option seems unlikely
 
Great leader the people of "User Defined" have freed themselves from their opresors the Dichali. We have established diplomatic relations

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Ah,

I guess I still don't know how the Maya bridged the gap between Talahassee and the rest of the north. How did a setllement there 'open it up'? I knew that players (not ai) would be able to make a colony there (if they tried often enough) but what is the process whereby this opens up the rest? Please help me understand. :wacko:

Thanks for the UD problem, you have reminded me that I have to go in and give u04 a name. I'm sure it was on a list of things to do somewhere. :eek:
 
Since the borders are adjacent the Cherokee suddenly pop up with their capital shown. Since i wanted them to tdade in my cot i traded them my maps and got iroqois and shawnee, same with them. Moving the Cherokee a square north, thus giving them an extra space inland woudl eliminate them from my cot.
 
tarakan said:
Since the borders are adjacent the Cherokee suddenly pop up with their capital shown. Since i wanted them to tdade in my cot i traded them my maps and got iroqois and shawnee, same with them. Moving the Cherokee a square north, thus giving them an extra space inland woudl eliminate them from my cot.


Never experienced that before. I have always had to explore and find every province, never found anything just by being adjacent to it. Interesting. This is new to me.

So, I have removed the Texas coastline from their known provinces, but left in 'florida'. Should solve the problem.
 
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so if i settle in florida the same thing will happen?
 
It shouldn't. Provinces 49 and 50 are not neighbours with the Cherokee. Perhaps I'll just keep it to 50, which was the set up for Maya about four weeks ago (bfore I did adjustment number 543b).
 
MattyG said:
It shouldn't. Provinces 49 and 50 are not neighbours with the Cherokee. Perhaps I'll just keep it to 50, which was the set up for Maya about four weeks ago (bfore I did adjustment number 543b).

I can conferm this. Set up a TP in talahassee and got contact with the Cherokee.

Gotten 1560 with the maya, so far I let the Euros have the lessers Antills, but I took all the Greater and most of Columbia, and Panama. Just waiting for the conversion events. Some minor problems I have so far:

- Plague was bad, but could have been alot worse, maybe several events that get worse as time goes on over several years. Also it did not hit any of my colonies that I had set up. Maybe some -1 in the provance IDs to do some random provance would help this. I guess I just think that this should be a really massive event that causes really big problems. Seems the Zap did not get hit that bad either.

- After Zap take Yucatan, shouldn't the provance lose most, or at least some, of its population when it is taken. The mayan event talks about people fleeing, but nothing happens to the yucatan population.

- Incans done yet, they don't seem to have much happening to them.