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unmerged(431840)

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Jan 5, 2012
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  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
I watched the video posted today and the game is looking good. I really like the trade route system. People who are complaining about it being static should remind themselves that the province layout is also static. Grand strategy games are about manipulating graphs.

That said it seemed like everything from EU3 was in the game. Perhaps I am wrong and obviously the game is not even close to release, but it seems like you haven't taken anything out yet.

I think that removing deadweight is an essential part of the design process. I do not consider myself a minimalist, in fact I am quite the opposite. I love detail, elaboration, and random tacked on junk. In fact that I think that elegant designs are worse than not having a design at all. However taking away at least one or two old and dying systems and not replacing them seems essential to me.

How about removing defender of the faith? How about removing the inscrutable combat mechanics?
 
I think that's the idea of making a sequel rather than an expansion. So that they don't have to remove the grime.
 
Badboy is definitely getting removed (apparently) btw.
 
The only things that should be removed are things made utterly obselete by a better new system. Thats the point of building this on top of EU3:DW rather than from scratch.

I think of EU4 as a mega-expansion worth of new EU3 content thrown on top of the whole game, rebranded with a new name, and packaged in a new interface. Thats a novel approach thatll let us keep all the stuff /events / decisions /etc from the previous game.

Surely thats better than pulling a Sims and reselling the old content piece by piece all over again...
 
Also, it was mentioned that Magistrates are being removed. And considering that we have seen only 4 agent types (one of which is Merchant), another agent (Diplomat, Missionary, Spy or Colonist) is being removed as well.
 
I prefer the idea of tweaking things that didn't work so well but are a sound idea in premise. What im glad they didn't do was take everything back to eu3 vanilla, and then selling the features back to us aka CiV
 
Also, it was mentioned that Magistrates are being removed. And considering that we have seen only 4 agent types (one of which is Merchant), another agent (Diplomat, Missionary, Spy or Colonist) is being removed as well.

As can be seen in most videos the magistrates are gone. We put them in as a concept to stop the player from storing up money in anticipation of workshops etc and then when the tech came you at once built them in all your provinces. Now your monarchs ability will limit how fast you can keep adding new projects.
 
I can't remember if it was in the gameplay video or an interview, but I remember them saying they wanted to tone down espionage. So I wouldn't be surprised if it was the spy who was removed. Unless they've done a complete overhaul of the religion system I can't really see them removing missionaries. Same goes for colonists.
 
The first Agent is a Merchant, the second is unknown, the third is Diplomat, the fourth is unknown (i think its a missionary who else got that hairstyle). So the question will be is the second agent a spymaster or a colonist. If you look at the position of the agents in EU3 it was merchant, colonist, diplomat, missionary, spymaster suggesting that its the spymaster thats missing. My biggest question is just do a colonist have white hair ^^ i think the agent looks more spyish than colonising tbh but that a personal thought. In the screenshots shown neither England, Denmark or Venice have any of the second agent type. No clue what that means but normally in EU3 you start with a colonist, however mechanics can ofcourse have changed.
 
As can be seen in most videos the magistrates are gone. We put them in as a concept to stop the player from storing up money in anticipation of workshops etc and then when the tech came you at once built them in all your provinces. Now your monarchs ability will limit how fast you can keep adding new projects.

Is the goal really to simply extent the building periods over time, or is it to artificially prevent large empires from building stuff they can afford by adding another limit in the equation, like Magistrates did?

Another problem with the magistrate system is that it required frequent pausing to start more projects. I hope some sort of queue system will be added.

Also will tech help improve what monarchs can do? Realm size? It seems very punishing a system for countries who want to expand otherwise.
 
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inflation?

If I remember correctly inflation is history too.... its a damn shame... I really miss the challenge of keeping the inflation low....

Massive goverment spending should increase inflation so spending gradually should be the right way to expand... much better than having magisters halting growth...