I watched the video posted today and the game is looking good. I really like the trade route system. People who are complaining about it being static should remind themselves that the province layout is also static. Grand strategy games are about manipulating graphs.
That said it seemed like everything from EU3 was in the game. Perhaps I am wrong and obviously the game is not even close to release, but it seems like you haven't taken anything out yet.
I think that removing deadweight is an essential part of the design process. I do not consider myself a minimalist, in fact I am quite the opposite. I love detail, elaboration, and random tacked on junk. In fact that I think that elegant designs are worse than not having a design at all. However taking away at least one or two old and dying systems and not replacing them seems essential to me.
How about removing defender of the faith? How about removing the inscrutable combat mechanics?
In fact that I think that elegant designs are worse than not having a design at all.
It's possible they're removing the colonist, and instead you'll have to spend monarch points on colonies.
As can be seen in most videos the magistrates are gone. We put them in as a concept to stop the player from storing up money in anticipation of workshops etc and then when the tech came you at once built them in all your provinces. Now your monarchs ability will limit how fast you can keep adding new projects.
+1 This makes so much sense, I'm going to assume that's how it works.I hope not. The more I think of it, the more I feel that teh new system (where you send your named character agent to a specific location to carry out a mission, and then have to pull him off that mission to send him elsewhere) would be a great colony-building system, like National Focus colonization in Victoria but with way more personality.
Spending points on building colonies = boring
Sending Samuel de Champlain out from France to the province of Quebec to establish a colony or trading post there = awesome.
I hope not. The more I think of it, the more I feel that teh new system (where you send your named character agent to a specific location to carry out a mission, and then have to pull him off that mission to send him elsewhere) would be a great colony-building system, like National Focus colonization in Victoria but with way more personality.
Spending points on building colonies = boring
Sending Samuel de Champlain out from France to the province of Quebec to establish a colony or trading post there = awesome.
Spies would probably be my choice to cut, with their abilities being reallocated to the diplomat, to the monarch's diplomatic powers, and a little bit to the colonist (ie, incite natives).
I watched the video posted today and the game is looking good. I really like the trade route system. People who are complaining about it being static should remind themselves that the province layout is also static. Grand strategy games are about manipulating graphs.
That said it seemed like everything from EU3 was in the game. Perhaps I am wrong and obviously the game is not even close to release, but it seems like you haven't taken anything out yet.
I think that removing deadweight is an essential part of the design process. I do not consider myself a minimalist, in fact I am quite the opposite. I love detail, elaboration, and random tacked on junk. In fact that I think that elegant designs are worse than not having a design at all. However taking away at least one or two old and dying systems and not replacing them seems essential to me.
How about removing defender of the faith? How about removing the inscrutable combat mechanics?
I think the major problem most people have with DotF in EU3 is how it leads to huge armies from the DotF fighting far away from home. I'd say the real problem there is the ability to project power like that in this time period. If the DotF could only send 5k-10k troops to his help far-away co-religionist it wouldn't be so bad.
If I remember correctly inflation is history too.... its a damn shame... I really miss the challenge of keeping the inflation low....
Massive goverment spending should increase inflation so spending gradually should be the right way to expand... much better than having magisters halting growth...
what, largest stack always wins? It better not be.I think it's a fair bet that the combat system will be more like the one in CKII.
No, combat will not be simplified.I think it's a fair bet that the combat system will be more like the one in CKII.