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Hi algernon, First of all I love the mod! Really helps to build relastic looking streets especially with the mixed use housing. Unfortunately it does not load up any more so all of the buildings are disappearing. It is also not shown in the Options menu. However Skyve is not showing me any conflicts :/ Right now i play with 529 tiles, achievement enabler, anarchy, better bulldozer, city services rebalance, dependency pack, economy rebalance, extended road uprgrades, extra landscaping tools, extra lab, extra network and areas, find it, gooee, l18n everywhere, legacy flavour, line tool, map texture replacer, move it, population rebalnce, signature fix, tree controller, Unified icon library, water features and the zoning toolkit. Might any of these mods be known to break plop the growables?
I'm getting the same problem... even tried creating a new playset and activating only this mod and its dependencies and it isn't working. The game UI disappears when i try to play on a city as well
 
I'm getting the same problem... even tried creating a new playset and activating only this mod and its dependencies and it isn't working. The game UI disappears when i try to play on a city as well
There's not much I can do about the mod lot loading, but for the UI issue, recreate that and drop your Player.log and UI.log here and I'll take a look. Make sure you've removed any Thunderstore mods and BepInEx if you were using those.
 
Hi Algernon,
Thanks for all you have done/ going to do ! I think I have an issue since I play with the mod = all my buildings are decreasing in level + getting stuck on the level they are supposed to be, so there is no more increase.
I change nothing on the settings, its feels like the "off" is in reality a "on" haha ! I have some screens in case. I am currently going to play with only anarchy mod, and check what happens.
 
Hello, I like the mod a lot but I mainly use it to plop industrial buildings. This issue is, whenever or wherever I plop the building, no company moves in making it useless. Is there a way to fix this ?
 
Hello, I like the mod a lot but I mainly use it to plop industrial buildings. This issue is, whenever or wherever I plop the building, no company moves in making it useless. Is there a way to fix this ?
That's down to how you manage your city and the state of the simulation. This mod is about buildings, not about changing the simulation, so the response is exactly the same as you'd need to do normally to get factories to spawn. You need some level of industrial demand to get companies to move into the buildings you plop, noting any supply chain constraints, as well as a suitable and available workforce.
 
Great mod, would like it more if adding the "move" button just like the unique building, so we could move the building without "move it", and pictures would be even better.

That would just be me re-inventing 'Move It', only worse and more limited (and probably with lots of bugs). It's safest to just use Move It (seriously, take a look at its code to see what it needs to do - re-inventing moving is NOT a trivial task!).
 
Broken, whenever I place a building not it shows that the building is not in the zone
Not broken, it's still working fine. Most likely you've encountered the issue where mods aren't loading at all. Check to see if the mod settings option appears in the options menu after launching the game - if not, then you've hit the 'mods not loading' issue. A restart of the game usually resolves it for most, although sometimes other action might be needed (logging out of and then back into your Paradox account, or creating a new empty playset). It's also possible that you have a broken mod that's preventing others from loading (just do the usual disable all mods and add back in one at a time via a new playset to test for this).
 
Great mod, would like it more if adding the "move" button just like the unique building, so we could move the building without "move it", and pictures would be even better.
Oh, and the Find It team are working on completing the custom thumbnail collection for all buildings, so just give them a bit of time (it's a lot of work that they have to do).
 
Thank you. Can I ask do any mods conflict ?

Of the currently working Paradox Mods mods, none that I'm aware of... but that's a very big caveat in these early days of modding, as things move quickly and lots of new mods are popping up all the time. That's just the nature of modding in its current stage for this game, and applies to all mods, not just this one.

As the game and the modding scene matures, this will die down, but everything should be treated with caution and users should take appropriate steps (such as not subscribing to multiple mods at once, carefully reading mod descriptions before they subscribe, and not subscribing to mods that they don't know how they'll use).
 
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