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I appear to have encountered a bug with he mod in the most recent patch. I started a new city after the new patch. I encountered a stumbling block last night where I just wasn't getting any residential growth whatsoever. In fact my city kind of entered a death spiral. Disabled the mod and it fixed it.

Have way more detail but the aggressive spam filter wont let me post anymore than this.
Were you using any other mods?
 
Hey, mod is causing the game to crash after patch 1.1.6. Hopefully an easy fix for the dev, as I really cant play this game without it anymore. Thx.
Thanks for the report, but it's working fine for me and others here, so I can't change anything until I get log files (Player.log and Modding log, from just after the crash with only Plop the Growables active), or a save game where the problem occurs.
 
Hey, mod is causing the game to crash after patch 1.1.6. Hopefully an easy fix for the dev, as I really cant play this game without it anymore. Thx.
Thanks for the report, but it's working fine for me and others here, so I can't change anything until I get log files (Player.log and Modding log, from just after the crash with only Plop the Growables active), or a save game where the problem occurs.
thx for the quick reply, will check and try only with this mod on. I just came to the conclusion by disabling my mods one by one and this stopped the crashes, so I assumed it was this mod.
 
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thx for the quick reply, will check and try only with this mod on. I just came to the conclusion by disabling my mods one by one and this stopped the crashes, so I assumed it was this mod.
It's not a bad start to narrow things down by just removing mods, but it's not a fully reliable method, and leads to false positives. it really does need to be tested with the mod on its own to confirm (often other mods can cause crashes that make it look like a different mod is the issue).
 
thx for the quick reply, will check and try only with this mod on. I just came to the conclusion by disabling my mods one by one and this stopped the crashes, so I assumed it was this mod.
It's not a bad start to narrow things down by just removing mods, but it's not a fully reliable method, and leads to false positives. it really does need to be tested with the mod on its own to confirm (often other mods can cause crashes that make it look like a different mod is the issue).
I just tried it with plop the growables, unified icon lib, asset icon lib, and find it. It crashed (on an existing save, can try with a new one as well.) Where can I find the relevant logs to provide? Thank you!
 
thx for the quick reply, will check and try only with this mod on. I just came to the conclusion by disabling my mods one by one and this stopped the crashes, so I assumed it was this mod.
It's not a bad start to narrow things down by just removing mods, but it's not a fully reliable method, and leads to false positives. it really does need to be tested with the mod on its own to confirm (often other mods can cause crashes that make it look like a different mod is the issue).
sure, totaly agree. Tested with just the mod (and the 2 dependencies) on my saved city. It crashes after around 30 sec. It seems to work for a new city, so must be something in the save. Any chance I can share the savegame so you could try to repro it? thx
 
Same here, crashes after a few seconds on my save game. Only this mod installed.
Same for me. Here is my save game, player.log and modding.log Haha, this is the only mod I rely on in my city , all the other mods I can turn off without causing it to "damage" my city. I first disabled all the other mods in the hope one of these was causing the crashing, sadly only disabling this mod will solve the crashing for me, but it will make my whole city fall apart with all de despawning of the buildings that is taking place.

edit: wrong files added. Will add the rigth files in a minute
edit 2: Files added from right after the crash
 

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I just tried it with plop the growables, unified icon lib, asset icon lib, and find it. It crashed (on an existing save, can try with a new one as well.) Where can I find the relevant logs to provide? Thank you!
You can find player.log in:
C:\Users\*youraccountname*\AppData\LocalLow\Colossal Order\Cities Skylines II

You can find Plop the growables.log in:
C:\Users\*youraccountname*\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs

and your save game in:
C:\Users\*youraccountname*\AppData\LocalLow\Colossal Order\Cities Skylines II\Saves
 
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By the way, the crashing only happens when the game is running, if I pause the game then the game will not crash, only when I resume the simulation the game will crash in 4-5 minutes of in game time.
 
Hi, this might not be relevent to this Mod as I use this mod and Findit together.
I'm having difficulty filling industry specific buildings and I'm unsure if I'm using the mechanic correctly.

I've created a forestry industry (standard process) drawing an area etc.
When looking at the Production tab, I can see that I'm generating Wood, but not processing anything - only exporting.

Thinking that I need to have forestry processing buildings, I used Findit to locate Forestry specific buildings and have plopped them on the map. But after a period of time, these remain vacant...

Is there something I'm doing wrong here?
 
Tested with several saves, all of them crash if this mod is enabled. Only new cities work. Attached the logs and the save game. Thanks for your support.
 

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  • Plop the Growables.log
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Hi, this might not be relevent to this Mod as I use this mod and Findit together.
I'm having difficulty filling industry specific buildings and I'm unsure if I'm using the mechanic correctly.

I've created a forestry industry (standard process) drawing an area etc.
When looking at the Production tab, I can see that I'm generating Wood, but not processing anything - only exporting.

Thinking that I need to have forestry processing buildings, I used Findit to locate Forestry specific buildings and have plopped them on the map. But after a period of time, these remain vacant...

Is there something I'm doing wrong here?

It's hard to tell without seeing the details, but this mod doesn't change anything about how buildings operate. It could be that you've chosen the wrong buildings and they expect to be linked to another building, or their transport doesn't work, or they're in the wrong location relative to supply chains, or there aren't ready and willing local employees, or many other things.

It's also possible that you're referring to forestry area buildings that aren't meant to be placed separately.
 
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It's hard to tell without seeing the details, but this mod doesn't change anything about how buildings operate. It could be that you've chosen the wrong buildings and they expect to be linked to another building, or their transport doesn't work, or they're in the wrong location relative to supply chains, or there aren't ready and willing local employees, or many other things.

It's also possible that you're referring to forestry area buildings that aren't meant to be placed separately.
Thank you Sir, will have a look again tonight after work :)