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DarkPhase

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Apr 15, 2011
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As the title says I'm seemingly getting poor performance on a good system in terrain mode, I can tell it's because of the trees but i don't see why i should be getting a performance drop with my specs.

System Specs:
AMD PHENOM II X4 955 3.20ghz
8 gigs of DDR3 Ram
NVIDIA Geforce 9800GTX+ (512mb of vram)
and I'm on the 64bit version of windows 7.
 
Hey I have same problem. I also have AMD PHENOM II X4. I found something that seems to help with the hitching. Try it and see if it helps you. Launch CK2 then do ctrl+alt+del to task manager, click processes tab, right click ck2.exe and select "set Affinity", then make sure only CPU 0 is selected. I you have time to do this please let me know if you have any improvement. I notice a big improvement on my machine. I have this same problem in Sengoku.

edited to add step I forgot :)
 
Last edited:
I have an i5-2500k @ 4.4 GHz, Club3D HD 5850 Overclocked Edition (1GB VRAM), and I'm on Windows 7 64-bit.

Guess what? I have the same problem, FPS drops to like 25-30 in terrain mapmode (especially when I scroll to the eastern part of the map), but every other mapmode is locked on 60 FPS. So I guess there's some "bug" or optimization issue with the game, as with my specs I definitely shouldn't be dropping to that FPS.
 
I would guess it's more about the 64 bit version of Windows than it is with hardware. Just an educated guess.

could also check if you've put on anti-aliasing and try turning it to 0 if you do.
 
Thanks for the reply Kallocain. That definitely was the issue for singleplayer performance, however, in multiplayer it's a whole different story. I can see that the multiplayer is definitely much more intensive than singleplayer and results in way lower FPS values, that has been the case for me with the past Paradox titles as well, unfortunately. :( Is there anything that can be done to fix the multiplayer code, to make it run smoother? Because at the moment, this is how it is for me from a performance point of view:

Singleplayer > multiplayer when hosting > multiplayer when joining. Singleplayer offers me excellent performance, multiplayer when hosting offers much less performance, and when joining... Well, that's when the FPS is like 15-20 on my system, not really a value that I think is playable (for me at least).

If something could be done to improve the performance in the multiplayer part of the game, I'd really, really appreciate it.

Also, was the windowed mode changed from the preview version to the release version? I prefer the windowed mode of Victoria 2: A House Divided to that of Crusader Kings 2, because when I use my monitor's native resolution in windowed mode, I can then use a third-party program (ShiftWindow) to maximize the whole window, and simulate windowed fullscreen mode. However, that same program does not work with Crusader Kings 2, and the taskbar remains on the bottom. Speaking of which, it would be great if a "windowed fullscreen (no border)" is implemented in the game, that would really help us streamers. Streaming fullscreen applications can cause issues.
 
I would guess it's more about the 64 bit version of Windows than it is with hardware. Just an educated guess.

People like to blame the OS, which in most cases is completely innocent. The entire dev team uses the 64-bit version of windows 7, so any issues with that particular OS would highly surprise me.

If something could be done to improve the performance in the multiplayer part of the game, I'd really, really appreciate it.

This is not a quick fix unfortunately. To be able to fix this properly we'll need to emulate a poor connection and track where the issues arise. That will take a lot of time and effort that we can't manage right now. It is definitely something we would like to do though.