I did that too. My lines look like this:
The changes are also applied to the lower references to "GFX_male_headgear(_mid or _behind)" for every visual age culture. I have it at 29 frames at the moment because western visual culture has 15 items and the muslim one 14.
Code:
spriteType = {
name = "GFX_male_headgear"
texturefile = "gfx\\characters\\male\\male_headgear.dds"
noOfFrames = 29
norefcount = yes
}
spriteType = {
name = "GFX_male_headgear_behind"
texturefile = "gfx\\characters\\male\\male_headgear_behind.dds"
noOfFrames = 29
norefcount = yes
}
spriteType = {
name = "GFX_male_headgear_mid"
texturefile = "gfx\\characters\\male\\male_headgear_mid.dds"
noOfFrames = 29
norefcount = yes
}