• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I did that too. My lines look like this:
Code:
spriteType = {
		name = "GFX_male_headgear"
		texturefile = "gfx\\characters\\male\\male_headgear.dds"
		noOfFrames = 29
		norefcount = yes
	}
spriteType = {
		name = "GFX_male_headgear_behind"
		texturefile = "gfx\\characters\\male\\male_headgear_behind.dds"
		noOfFrames = 29
		norefcount = yes
	}
spriteType = {
		name = "GFX_male_headgear_mid"
		texturefile = "gfx\\characters\\male\\male_headgear_mid.dds"
		noOfFrames = 29
		norefcount = yes
	}
The changes are also applied to the lower references to "GFX_male_headgear(_mid or _behind)" for every visual age culture. I have it at 29 frames at the moment because western visual culture has 15 items and the muslim one 14.
 
Give this a try, I've taken one more go at it.

Code:
# p5 headgear
5 = {
	# Imperial crown
	0 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { tier = emperor }
			NOT = { spouse = { tier = emperor } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}
	
	# Royal crown 1
	1 = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Royal crown 2
	2 = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Royal crown 3
	3 = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Simple golden band
	4 = {
		factor = 1
		modifier = {
			factor = 0
			is_feudal = yes
			NOT = { tier = duke }
			NOT = { spouse = { tier = duke } }
			NOT = { has_minor_title = title_prince }
		}
		modifier = {
			factor = 0
			is_republic = yes
			NOT = { tier = duke }
			NOT = { tier = king }
			NOT = { tier = emperor }
			NOT = { has_minor_title = title_prince }
			NOT = { spouse = { tier = emperor } }
			NOT = { spouse = { tier = king } }
			NOT = { spouse = { tier = duke } }
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Common headgear 1 - hood
	5 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 10
			is_ruler = yes
			is_theocracy = yes
			religion_group = pagan_group
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}
	
	# Common headgear 2 - hood
	6 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Common headgear 3 - Red hat
	7 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { religion = orthodox }
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}
	
	# Common headgear 4 - hood
	8 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Shady headgear
	9 = {
		factor = 3
		modifier = {
			factor = 0
			OR = {
				tier = king
				tier = emperor
				AND = {
					tier = duke
					any_demesne_title = {
						tier = baron
					}
				}
				spouse = { tier = king }
				spouse = { tier = emperor }
			}
		}
		modifier = {
			factor = 0
			NOT = { has_job_title = job_spymaster }
			OR = {
				tier = duke
				NOT = { intrigue = 10 }
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Martial headgear
	10 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { has_job_title  = job_marshal }
			NOT = { martial = 12 }
			NOT = {
				primary_title = {
					OR = {
						title = d_knights_hospitaler
						title = d_knights_templar
						title = d_teutonic_order
					}
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				is_female = yes
				tier = king
				tier = emperor
				AND = {
					tier = duke
					any_demesne_title = {
						tier = baron
					}
					NOT = {
						primary_title = {
							OR = {
								title = d_knights_hospitaler
								title = d_knights_templar
								title = d_teutonic_order
							}
						}
					}
				}
				AND = {
					religion_group = christian
					OR = {
						AND = {
							is_ruler = yes
							is_theocracy = yes
						}
						has_job_title = job_spiritual
					}
				}
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Blank
	11 = {
		factor = 3
		modifier = {
			factor = 0
			OR = {
				tier = emperor
				tier = king
				tier = duke
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}

	# Catholic mitre
	12 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { religion = catholic }
			NOT = { is_heresy_of = catholic }
		}
		modifier = {
			factor = 0
			OR = {
				is_ruler = no
				is_theocracy = no
			}
			NOT = { has_job_title  = job_spiritual }
		}
		modifier = {
			factor = 0
			has_landed_title = k_papal_state
		}
	}

	# Papal tiara
	13 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { has_landed_title = k_papal_state }
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}
	}
	
	# Orthodox mitre
	14 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { religion = orthodox }
			NOT = { is_heresy_of = orthodox }
		}
		modifier = {
			factor = 0
			OR = {
				is_ruler = no
				is_theocracy = no
			}
			NOT = { has_job_title  = job_spiritual }
		}
	}
	
	# Chaliph turban
	15 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { tier = emperor }
			NOT = { spouse = { tier = emperor } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}
	
	# Sultan turban 1
	16 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# Sultan turban 2
	17 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# Sultan turban 3
	18 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { tier = king }
			NOT = { spouse = { tier = king } }
		}
		modifier = {
			factor = 0
			is_feudal = no
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# Emir turban
	19 = {
		factor = 100
		modifier = {
			factor = 0
			is_feudal = yes
			NOT = { tier = duke }
			NOT = { spouse = { tier = duke } }
			NOT = { has_minor_title = title_prince }
		}
		modifier = {
			factor = 0
			is_republic = yes
			NOT = { tier = duke }
			NOT = { tier = king }
			NOT = { tier = emperor }
			NOT = { has_minor_title = title_prince }
			NOT = { spouse = { tier = emperor } }
			NOT = { spouse = { tier = king } }
			NOT = { spouse = { tier = duke } }
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# hood
	20 = {
		factor = 100
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}
	
	# hood
	21 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# Red hat
	22 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { religion = orthodox }
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}
	
	# hood
	23 = {
		factor = 1
		modifier = {
			factor = 0
			OR = {
				is_ruler = yes
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# Shady turban
	24 = {
		factor = 3
		modifier = {
			factor = 0
			OR = {
				tier = king
				tier = emperor
				AND = {
					tier = duke
					any_demesne_title = {
						tier = baron
					}
				}
				spouse = { tier = king }
				spouse = { tier = emperor }
			}
		}
		modifier = {
			factor = 0
			NOT = { has_job_title = job_spymaster }
			OR = {
				tier = duke
				NOT = { intrigue = 10 }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# helmet
	25 = {
		factor = 100
		modifier = {
			factor = 0
			NOT = { has_job_title  = job_marshal }
			NOT = { martial = 12 }
			NOT = {
				primary_title = {
					OR = {
						title = d_knights_hospitaler
						title = d_knights_templar
						title = d_teutonic_order
					}
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				is_female = yes
				tier = king
				tier = emperor
				AND = {
					tier = duke
					any_demesne_title = {
						tier = baron
					}
					NOT = {
						primary_title = {
							OR = {
								title = d_knights_hospitaler
								title = d_knights_templar
								title = d_teutonic_order
							}
						}
					}
				}
				AND = {
					religion_group = christian
					OR = {
						AND = {
							is_ruler = yes
							is_theocracy = yes
						}
						has_job_title = job_spiritual
					}
				}
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# nothing
	26 = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				tier = emperor
				tier = king
				tier = duke
				has_minor_title = title_prince
				spouse = { tier = emperor }
				spouse = { tier = king }
				spouse = { tier = duke }
			}
		}
		modifier = {
			factor = 0
			NOT = { religion_group = muslim }
		}
	}

	# nouse1
	27 = {
		factor = 0
	}

	# nouse2
	28 = {
		factor = 0
	}
	
}
 
Unfortunately it didn't work as intended. It produced the same outcome as the previous one. I'll try doing the same thing for the females to see if, miraculously, that has something to do with this.

Edit:

That didn't work either..
 
Last edited:
What if you switched everything? Instead of using
Code:
		}
		modifier = {
			factor = 0
			religion_group = muslim
		}

You instead used

Code:
		}
		modifier = {
			factor = 0
			NOT = { religion_group = christian }
		}

I know it leaves Pagans in the lurch, but it might help troubleshoot the problem?